Renames pvSrc (#277)

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Kamron Batman 2020-10-17 22:04:44 -07:00 • committed by GitHub
parent 4211835b5d
commit 24bf97282e
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12 changed files with 533 additions and 533 deletions

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@ -1010,7 +1010,7 @@ namespace Server.Multis
}
}
public static void Designer_Sync(NetState state, IEntity e, EncodedReader pvSrc)
public static void Designer_Sync(NetState state, IEntity e, EncodedReader reader)
{
var from = state.Mobile;
@ -1022,7 +1022,7 @@ namespace Server.Multis
DesignContext.Find(from)?.Foundation.DesignState.SendDetailedInfoTo(state);
}
public static void Designer_Clear(NetState state, IEntity e, EncodedReader pvSrc)
public static void Designer_Clear(NetState state, IEntity e, EncodedReader reader)
{
var from = state.Mobile;
var context = DesignContext.Find(from);
@ -1054,7 +1054,7 @@ namespace Server.Multis
newDesign.SendDetailedInfoTo(state);
}
public static void Designer_Restore(NetState state, IEntity e, EncodedReader pvSrc)
public static void Designer_Restore(NetState state, IEntity e, EncodedReader reader)
{
var from = state.Mobile;
var context = DesignContext.Find(from);
@ -1086,7 +1086,7 @@ namespace Server.Multis
backupDesign.SendDetailedInfoTo(state);
}
public static void Designer_Backup(NetState state, IEntity e, EncodedReader pvSrc)
public static void Designer_Backup(NetState state, IEntity e, EncodedReader reader)
{
var from = state.Mobile;
var context = DesignContext.Find(from);
@ -1108,7 +1108,7 @@ namespace Server.Multis
context.Foundation.BackupState = copyState;
}
public static void Designer_Revert(NetState state, IEntity e, EncodedReader pvSrc)
public static void Designer_Revert(NetState state, IEntity e, EncodedReader reader)
{
var from = state.Mobile;
var context = DesignContext.Find(from);
@ -1268,7 +1268,7 @@ namespace Server.Multis
RestoreRelocatedEntities();
}
public static void Designer_Commit(NetState state, IEntity e, EncodedReader pvSrc)
public static void Designer_Commit(NetState state, IEntity e, EncodedReader reader)
{
var from = state.Mobile;
var context = DesignContext.Find(from);
@ -1474,7 +1474,7 @@ namespace Server.Multis
return true;
}
public static void Designer_Delete(NetState state, IEntity e, EncodedReader pvSrc)
public static void Designer_Delete(NetState state, IEntity e, EncodedReader reader)
{
var from = state.Mobile;
var context = DesignContext.Find(from);
@ -1493,10 +1493,10 @@ namespace Server.Multis
*/
// Read data detailing which component to delete
var itemID = pvSrc.ReadInt32();
var x = pvSrc.ReadInt32();
var y = pvSrc.ReadInt32();
var z = pvSrc.ReadInt32();
var itemID = reader.ReadInt32();
var x = reader.ReadInt32();
var y = reader.ReadInt32();
var z = reader.ReadInt32();
// Verify component is deletable
var design = context.Foundation.DesignState;
@ -1564,7 +1564,7 @@ namespace Server.Multis
}
}
public static void Designer_Stairs(NetState state, IEntity e, EncodedReader pvSrc)
public static void Designer_Stairs(NetState state, IEntity e, EncodedReader reader)
{
var from = state.Mobile;
var context = DesignContext.Find(from);
@ -1584,9 +1584,9 @@ namespace Server.Multis
*/
// Read data detailing stair type and location
var itemID = pvSrc.ReadInt32();
var x = pvSrc.ReadInt32();
var y = pvSrc.ReadInt32();
var itemID = reader.ReadInt32();
var x = reader.ReadInt32();
var y = reader.ReadInt32();
// Validate stair multi ID
var design = context.Foundation.DesignState;
@ -1639,7 +1639,7 @@ namespace Server.Multis
}
}
public static void Designer_Build(NetState state, IEntity e, EncodedReader pvSrc)
public static void Designer_Build(NetState state, IEntity e, EncodedReader reader)
{
var from = state.Mobile;
var context = DesignContext.Find(from);
@ -1656,9 +1656,9 @@ namespace Server.Multis
*/
// Read data detailing component graphic and location
var itemID = pvSrc.ReadInt32();
var x = pvSrc.ReadInt32();
var y = pvSrc.ReadInt32();
var itemID = reader.ReadInt32();
var x = reader.ReadInt32();
var y = reader.ReadInt32();
// Add component
var design = context.Foundation.DesignState;
@ -1685,7 +1685,7 @@ namespace Server.Multis
design.OnRevised();
}
public static void Designer_Close(NetState state, IEntity e, EncodedReader pvSrc)
public static void Designer_Close(NetState state, IEntity e, EncodedReader reader)
{
var from = state.Mobile;
var context = DesignContext.Find(from);
@ -1734,7 +1734,7 @@ namespace Server.Multis
context.Foundation.RestoreRelocatedEntities();
}
public static void Designer_Level(NetState state, IEntity e, EncodedReader pvSrc)
public static void Designer_Level(NetState state, IEntity e, EncodedReader reader)
{
var from = state.Mobile;
var context = DesignContext.Find(from);
@ -1754,7 +1754,7 @@ namespace Server.Multis
*/
// Read data detailing the target level
var newLevel = pvSrc.ReadInt32();
var newLevel = reader.ReadInt32();
// Validate target level
if (newLevel < 1 || newLevel > context.MaxLevels)
@ -1772,11 +1772,11 @@ namespace Server.Multis
context.Foundation.SendInfoTo(state);
}
public static void QueryDesignDetails(NetState state, PacketReader pvSrc)
public static void QueryDesignDetails(NetState state, PacketReader reader)
{
var from = state.Mobile;
if (World.FindItem(pvSrc.ReadUInt32()) is HouseFoundation foundation && from.Map == foundation.Map &&
if (World.FindItem(reader.ReadUInt32()) is HouseFoundation foundation && from.Map == foundation.Map &&
from.InRange(foundation.GetWorldLocation(), 24) &&
from.CanSee(foundation))
{
@ -1787,7 +1787,7 @@ namespace Server.Multis
}
}
public static void Designer_Roof(NetState state, IEntity e, EncodedReader pvSrc)
public static void Designer_Roof(NetState state, IEntity e, EncodedReader reader)
{
var from = state.Mobile;
var context = DesignContext.Find(from);
@ -1798,10 +1798,10 @@ namespace Server.Multis
}
// Read data detailing component graphic and location
var itemID = pvSrc.ReadInt32();
var x = pvSrc.ReadInt32();
var y = pvSrc.ReadInt32();
var z = pvSrc.ReadInt32();
var itemID = reader.ReadInt32();
var x = reader.ReadInt32();
var y = reader.ReadInt32();
var z = reader.ReadInt32();
// Add component
var design = context.Foundation.DesignState;
@ -1841,7 +1841,7 @@ namespace Server.Multis
design.OnRevised();
}
public static void Designer_RoofDelete(NetState state, IEntity e, EncodedReader pvSrc)
public static void Designer_RoofDelete(NetState state, IEntity e, EncodedReader reader)
{
var from = state.Mobile;
var context = DesignContext.Find(from);
@ -1853,10 +1853,10 @@ namespace Server.Multis
}
// Read data detailing which component to delete
var itemID = pvSrc.ReadInt32();
var x = pvSrc.ReadInt32();
var y = pvSrc.ReadInt32();
var z = pvSrc.ReadInt32();
var itemID = reader.ReadInt32();
var x = reader.ReadInt32();
var y = reader.ReadInt32();
var z = reader.ReadInt32();
// Verify component is deletable
var design = context.Foundation.DesignState;