Renames pvSrc (#277)
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4211835b5d
commit
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12 changed files with 533 additions and 533 deletions
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@ -1010,7 +1010,7 @@ namespace Server.Multis
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}
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}
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public static void Designer_Sync(NetState state, IEntity e, EncodedReader pvSrc)
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public static void Designer_Sync(NetState state, IEntity e, EncodedReader reader)
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{
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var from = state.Mobile;
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@ -1022,7 +1022,7 @@ namespace Server.Multis
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DesignContext.Find(from)?.Foundation.DesignState.SendDetailedInfoTo(state);
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}
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public static void Designer_Clear(NetState state, IEntity e, EncodedReader pvSrc)
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public static void Designer_Clear(NetState state, IEntity e, EncodedReader reader)
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{
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var from = state.Mobile;
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var context = DesignContext.Find(from);
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@ -1054,7 +1054,7 @@ namespace Server.Multis
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newDesign.SendDetailedInfoTo(state);
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}
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public static void Designer_Restore(NetState state, IEntity e, EncodedReader pvSrc)
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public static void Designer_Restore(NetState state, IEntity e, EncodedReader reader)
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{
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var from = state.Mobile;
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var context = DesignContext.Find(from);
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@ -1086,7 +1086,7 @@ namespace Server.Multis
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backupDesign.SendDetailedInfoTo(state);
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}
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public static void Designer_Backup(NetState state, IEntity e, EncodedReader pvSrc)
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public static void Designer_Backup(NetState state, IEntity e, EncodedReader reader)
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{
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var from = state.Mobile;
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var context = DesignContext.Find(from);
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@ -1108,7 +1108,7 @@ namespace Server.Multis
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context.Foundation.BackupState = copyState;
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}
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public static void Designer_Revert(NetState state, IEntity e, EncodedReader pvSrc)
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public static void Designer_Revert(NetState state, IEntity e, EncodedReader reader)
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{
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var from = state.Mobile;
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var context = DesignContext.Find(from);
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@ -1268,7 +1268,7 @@ namespace Server.Multis
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RestoreRelocatedEntities();
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}
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public static void Designer_Commit(NetState state, IEntity e, EncodedReader pvSrc)
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public static void Designer_Commit(NetState state, IEntity e, EncodedReader reader)
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{
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var from = state.Mobile;
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var context = DesignContext.Find(from);
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@ -1474,7 +1474,7 @@ namespace Server.Multis
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return true;
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}
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public static void Designer_Delete(NetState state, IEntity e, EncodedReader pvSrc)
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public static void Designer_Delete(NetState state, IEntity e, EncodedReader reader)
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{
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var from = state.Mobile;
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var context = DesignContext.Find(from);
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@ -1493,10 +1493,10 @@ namespace Server.Multis
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*/
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// Read data detailing which component to delete
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var itemID = pvSrc.ReadInt32();
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var x = pvSrc.ReadInt32();
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var y = pvSrc.ReadInt32();
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var z = pvSrc.ReadInt32();
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var itemID = reader.ReadInt32();
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var x = reader.ReadInt32();
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var y = reader.ReadInt32();
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var z = reader.ReadInt32();
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// Verify component is deletable
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var design = context.Foundation.DesignState;
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@ -1564,7 +1564,7 @@ namespace Server.Multis
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}
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}
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public static void Designer_Stairs(NetState state, IEntity e, EncodedReader pvSrc)
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public static void Designer_Stairs(NetState state, IEntity e, EncodedReader reader)
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{
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var from = state.Mobile;
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var context = DesignContext.Find(from);
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@ -1584,9 +1584,9 @@ namespace Server.Multis
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*/
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// Read data detailing stair type and location
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var itemID = pvSrc.ReadInt32();
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var x = pvSrc.ReadInt32();
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var y = pvSrc.ReadInt32();
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var itemID = reader.ReadInt32();
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var x = reader.ReadInt32();
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var y = reader.ReadInt32();
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// Validate stair multi ID
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var design = context.Foundation.DesignState;
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@ -1639,7 +1639,7 @@ namespace Server.Multis
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}
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}
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public static void Designer_Build(NetState state, IEntity e, EncodedReader pvSrc)
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public static void Designer_Build(NetState state, IEntity e, EncodedReader reader)
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{
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var from = state.Mobile;
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var context = DesignContext.Find(from);
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@ -1656,9 +1656,9 @@ namespace Server.Multis
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*/
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// Read data detailing component graphic and location
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var itemID = pvSrc.ReadInt32();
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var x = pvSrc.ReadInt32();
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var y = pvSrc.ReadInt32();
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var itemID = reader.ReadInt32();
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var x = reader.ReadInt32();
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var y = reader.ReadInt32();
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// Add component
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var design = context.Foundation.DesignState;
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@ -1685,7 +1685,7 @@ namespace Server.Multis
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design.OnRevised();
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}
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public static void Designer_Close(NetState state, IEntity e, EncodedReader pvSrc)
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public static void Designer_Close(NetState state, IEntity e, EncodedReader reader)
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{
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var from = state.Mobile;
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var context = DesignContext.Find(from);
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@ -1734,7 +1734,7 @@ namespace Server.Multis
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context.Foundation.RestoreRelocatedEntities();
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}
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public static void Designer_Level(NetState state, IEntity e, EncodedReader pvSrc)
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public static void Designer_Level(NetState state, IEntity e, EncodedReader reader)
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{
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var from = state.Mobile;
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var context = DesignContext.Find(from);
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@ -1754,7 +1754,7 @@ namespace Server.Multis
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*/
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// Read data detailing the target level
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var newLevel = pvSrc.ReadInt32();
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var newLevel = reader.ReadInt32();
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// Validate target level
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if (newLevel < 1 || newLevel > context.MaxLevels)
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@ -1772,11 +1772,11 @@ namespace Server.Multis
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context.Foundation.SendInfoTo(state);
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}
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public static void QueryDesignDetails(NetState state, PacketReader pvSrc)
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public static void QueryDesignDetails(NetState state, PacketReader reader)
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{
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var from = state.Mobile;
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if (World.FindItem(pvSrc.ReadUInt32()) is HouseFoundation foundation && from.Map == foundation.Map &&
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if (World.FindItem(reader.ReadUInt32()) is HouseFoundation foundation && from.Map == foundation.Map &&
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from.InRange(foundation.GetWorldLocation(), 24) &&
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from.CanSee(foundation))
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{
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@ -1787,7 +1787,7 @@ namespace Server.Multis
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}
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}
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public static void Designer_Roof(NetState state, IEntity e, EncodedReader pvSrc)
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public static void Designer_Roof(NetState state, IEntity e, EncodedReader reader)
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{
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var from = state.Mobile;
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var context = DesignContext.Find(from);
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@ -1798,10 +1798,10 @@ namespace Server.Multis
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}
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// Read data detailing component graphic and location
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var itemID = pvSrc.ReadInt32();
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var x = pvSrc.ReadInt32();
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var y = pvSrc.ReadInt32();
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var z = pvSrc.ReadInt32();
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var itemID = reader.ReadInt32();
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var x = reader.ReadInt32();
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var y = reader.ReadInt32();
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var z = reader.ReadInt32();
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// Add component
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var design = context.Foundation.DesignState;
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@ -1841,7 +1841,7 @@ namespace Server.Multis
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design.OnRevised();
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}
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public static void Designer_RoofDelete(NetState state, IEntity e, EncodedReader pvSrc)
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public static void Designer_RoofDelete(NetState state, IEntity e, EncodedReader reader)
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{
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var from = state.Mobile;
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var context = DesignContext.Find(from);
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@ -1853,10 +1853,10 @@ namespace Server.Multis
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}
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// Read data detailing which component to delete
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var itemID = pvSrc.ReadInt32();
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var x = pvSrc.ReadInt32();
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var y = pvSrc.ReadInt32();
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var z = pvSrc.ReadInt32();
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var itemID = reader.ReadInt32();
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var x = reader.ReadInt32();
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var y = reader.ReadInt32();
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var z = reader.ReadInt32();
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// Verify component is deletable
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var design = context.Foundation.DesignState;
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