- ConPVP: Help menu will no longer move players out of houses inside SafeZones.

- Player barkeeper hair changes will now correctly update in the client.
- Fixed hueing and removal of player barkeeper hair.
- Corrected the Self Repair mod on Brightsight Lenses.
- Fixed ElvenGlasses' WeaponAttributes property to be openable in the properties gump.
- Removed the Damage Increase property from Quiver of Infinity (this was replaced by Damage Modifier a while ago).
- Added a system message when trying to equip a talisman owned by someone else.
- Fixed a water floor tile acting like a wall in house customization.
This commit is contained in:
eos 2012-07-14 23:32:27 +00:00
parent 53228d30db
commit 24eca5c9c8
7 changed files with 159 additions and 69 deletions

View file

@ -6,7 +6,7 @@ namespace Server.Items
public class BrightsightLenses : ElvenGlasses
{
public override int LabelNumber{ get{ return 1075039; } } // Brightsight Lenses
public override int BasePhysicalResistance{ get{ return 9; } }
public override int BaseFireResistance{ get{ return 29; } }
public override int BaseColdResistance{ get{ return 7; } }
@ -20,29 +20,35 @@ namespace Server.Items
public BrightsightLenses() : base()
{
Hue = 0x501;
Attributes.NightSight = 1;
Attributes.RegenMana = 3;
WeaponAttributes.SelfRepair = 3;
ArmorAttributes.SelfRepair = 3;
}
public BrightsightLenses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) 1 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
WeaponAttributes.SelfRepair = 0;
ArmorAttributes.SelfRepair = 3;
}
}
}
}