#W# Tweak: Make a few tweaks. Also added Tier list of mobs by fame.
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10 changed files with 369 additions and 4 deletions
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@ -9,6 +9,7 @@ using Server.Network;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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[Flippable(0x1E5E, 0x1E5F)]
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public partial class DungeonBountyBoard : Item
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{
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[Constructible]
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@ -57,12 +57,18 @@ public static class BountyRegistry
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public static void Initialize()
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{
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// ==========================================
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// Amount, Fame, Tokens, Gold
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// 15, 0, 5, 500
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// ==========================================
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// ==========================================
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// TIER 1: Local Adventurer (Fame 0) - Rewards: 5 Tokens, 500g
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// ==========================================
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Add(1, new BountyDefinition(1, "Covetous Harpies", new[] { typeof(Harpy) }, 15, 0, 5, 500, "Covetous"));
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Add(1, new BountyDefinition(2, "Shame Earth Elementals", new[] { typeof(EarthElemental) }, 10, 0, 5, 500, "Shame"));
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Add(1, new BountyDefinition(3, "Despise Lizardmen", new[] { typeof(Lizardman) }, 15, 0, 5, 500, "Despise"));
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Add(1, new BountyDefinition(4, "Deceit - Skeletons", new[] { typeof(Skeleton) }, 15, 0, 5, 500, "Deceit"));
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// ==========================================
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// TIER 2: Estimable Hunter (Fame 1250) - Rewards: 15 Tokens, 1200g
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@ -81,7 +87,7 @@ public static class BountyRegistry
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Add(4, new BountyDefinition(7, "Destard Dragons", new[] { typeof(Dragon) }, 3, 5000, 60, 5000, "Destard"));
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// ==========================================
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// TIER 5: Glorious Legend (Fame 10000) - Rewards: 100 Tokens, 10000g
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// TIER 5: Glorious Lord (Fame 10000) - Rewards: 100 Tokens, 10000g
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// ==========================================
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Add(5, new BountyDefinition(8, "Hythloth Balrons", new[] { typeof(Balron) }, 2, 10000, 100, 10000, "Hythloth"));
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}
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