fix: Code gens items. Fixes code genning of ore (#684)
### THIS IS A BREAKING CHANGE IF YOU ARE ALREADY USING CODEGEN. IF YOUR WORLD HAS ERRORS LOADING PLEASE CONTACT ME ON DISCORD. ORE MIGHT FAIL TO LOAD. ### Changes * Fixes Components from addons not marking dirty * Code gens BaseAddonContainer * Code gens Ingots * Fixes code gen deserialization for Ore * Code gens dyetubs * Code gens reagents * Code gens tailor commodities * Code gens fish
This commit is contained in:
parent
2de4717390
commit
25fa9b397b
163 changed files with 1128 additions and 2494 deletions
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@ -945,7 +945,7 @@ namespace Server.Engines.ConPVP
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ac.Delete();
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}
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Components.Clear();
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this.Clear(Components);
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// stairs
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AddComponent(new AddonComponent(0x74D), -1, +1, -5);
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@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Engines.Quests;
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using Server.Engines.Quests.Collector;
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using Server.Items;
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@ -54,7 +54,7 @@ namespace Server.Items
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public override bool OnDragDrop(Mobile from, Item dropped) => _addon?.OnDragDrop(from, dropped) == true;
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public override void OnDoubleClick(Mobile from) => _addon?.OnComponentUsed(this, @from);
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public override void OnDoubleClick(Mobile from) => _addon?.OnComponentUsed(this, from);
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public override void OnLocationChange(Point3D old)
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{
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@ -91,7 +91,7 @@ namespace Server.Items
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public void Fire(Mobile from)
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{
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if (@from.Weapon is not BaseRanged bow)
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if (from.Weapon is not BaseRanged bow)
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{
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SendLocalizedMessageTo(from, 500593); // You must practice with ranged weapons on this.
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return;
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@ -138,7 +138,7 @@ namespace Server.Items
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return;
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}
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Components.Add(c);
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this.Add(Components, c);
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c.Addon = this;
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c.Offset = new Point3D(x, y, z);
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@ -3,8 +3,11 @@ using Server.Multis;
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namespace Server.Items
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{
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public abstract class BaseAddonContainer : BaseContainer, IChoppable, IAddon
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[Serializable(1, false)]
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public abstract partial class BaseAddonContainer : BaseContainer, IChoppable, IAddon
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{
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[SerializableField(0, setter: "private")]
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private List<AddonContainerComponent> _components;
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private CraftResource m_Resource;
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public BaseAddonContainer(int itemID) : base(itemID)
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@ -14,10 +17,6 @@ namespace Server.Items
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Components = new List<AddonContainerComponent>();
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}
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public BaseAddonContainer(Serial serial) : base(serial)
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{
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}
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public override bool DisplayWeight => false;
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[Hue, CommandProperty(AccessLevel.GameMaster)]
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@ -41,6 +40,7 @@ namespace Server.Items
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}
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}
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[SerializableField(1)]
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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@ -63,8 +63,6 @@ namespace Server.Items
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public virtual Point3D WallPosition => Point3D.Zero;
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public virtual BaseAddonContainerDeed Deed => null;
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public List<AddonContainerComponent> Components { get; private set; }
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Item IAddon.Deed => Deed;
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public bool CouldFit(IPoint3D p, Map map)
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@ -186,25 +184,16 @@ namespace Server.Items
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}
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}
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public override void Serialize(IGenericWriter writer)
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// Handles v0 with old Enum -> Int casting
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private void Deserialize(IGenericReader reader, int version)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(Components);
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writer.Write((int)m_Resource);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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Components = reader.ReadEntityList<AddonContainerComponent>();
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m_Resource = (CraftResource)reader.ReadInt();
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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AddonComponent.ApplyLightTo(this);
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}
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@ -223,7 +212,7 @@ namespace Server.Items
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return;
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}
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Components.Add(c);
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this.Add(Components, c);
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c.Addon = this;
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c.Offset = new Point3D(x, y, z);
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@ -120,7 +120,7 @@ namespace Server.Items
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c.Delete();
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}
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addon.Components.Clear();
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addon.Clear(addon.Components);
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}
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else if (item is BaseAddonContainer addonContainer)
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{
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@ -130,7 +130,7 @@ namespace Server.Items
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c.Delete();
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}
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addonContainer.Components.Clear();
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addonContainer.Clear(addonContainer.Components);
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}
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}
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}
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@ -1,8 +1,12 @@
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namespace Server.Items
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{
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public abstract class BaseIngot : Item, ICommodity
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[Serializable(2, false)]
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public abstract partial class BaseIngot : Item, ICommodity
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{
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private CraftResource m_Resource;
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[InvalidateProperties]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializableField(0)]
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private CraftResource _resource;
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public BaseIngot(CraftResource resource, int amount = 1) : base(0x1BF2)
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{
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@ -10,22 +14,7 @@ namespace Server.Items
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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m_Resource = resource;
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}
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public BaseIngot(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => m_Resource;
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set
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{
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m_Resource = value;
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InvalidateProperties();
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}
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_resource = resource;
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}
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public override double DefaultWeight => 0.1;
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@ -34,9 +23,9 @@ namespace Server.Items
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{
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get
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{
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if (m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite)
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if (_resource >= CraftResource.DullCopper && _resource <= CraftResource.Valorite)
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{
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return 1042684 + (m_Resource - CraftResource.DullCopper);
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return 1042684 + (_resource - CraftResource.DullCopper);
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}
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return 1042692;
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@ -46,26 +35,13 @@ namespace Server.Items
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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private void Deserialize(IGenericReader reader, int version)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write((int)m_Resource);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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_resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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@ -84,7 +60,7 @@ namespace Server.Items
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_ => null
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};
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m_Resource = CraftResources.GetFromOreInfo(info);
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_resource = CraftResources.GetFromOreInfo(info);
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break;
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}
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}
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@ -106,9 +82,9 @@ namespace Server.Items
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(m_Resource))
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if (!CraftResources.IsStandard(_resource))
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{
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var num = CraftResources.GetLocalizationNumber(m_Resource);
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var num = CraftResources.GetLocalizationNumber(_resource);
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if (num > 0)
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{
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@ -116,252 +92,99 @@ namespace Server.Items
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}
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else
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{
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list.Add(CraftResources.GetName(m_Resource));
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list.Add(CraftResources.GetName(_resource));
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}
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}
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class IronIngot : BaseIngot
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public partial class IronIngot : BaseIngot
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{
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[Constructible]
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public IronIngot(int amount = 1) : base(CraftResource.Iron, amount)
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{
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}
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public IronIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class DullCopperIngot : BaseIngot
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public partial class DullCopperIngot : BaseIngot
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{
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[Constructible]
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public DullCopperIngot(int amount = 1) : base(CraftResource.DullCopper, amount)
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{
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}
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public DullCopperIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class ShadowIronIngot : BaseIngot
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public partial class ShadowIronIngot : BaseIngot
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{
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[Constructible]
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public ShadowIronIngot(int amount = 1) : base(CraftResource.ShadowIron, amount)
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{
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}
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public ShadowIronIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class CopperIngot : BaseIngot
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public partial class CopperIngot : BaseIngot
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{
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[Constructible]
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public CopperIngot(int amount = 1) : base(CraftResource.Copper, amount)
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{
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}
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public CopperIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class BronzeIngot : BaseIngot
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public partial class BronzeIngot : BaseIngot
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{
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[Constructible]
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public BronzeIngot(int amount = 1) : base(CraftResource.Bronze, amount)
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{
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}
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public BronzeIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class GoldIngot : BaseIngot
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public partial class GoldIngot : BaseIngot
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{
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[Constructible]
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public GoldIngot(int amount = 1) : base(CraftResource.Gold, amount)
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{
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}
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public GoldIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class AgapiteIngot : BaseIngot
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public partial class AgapiteIngot : BaseIngot
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{
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[Constructible]
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public AgapiteIngot(int amount = 1) : base(CraftResource.Agapite, amount)
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{
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}
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public AgapiteIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class VeriteIngot : BaseIngot
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public partial class VeriteIngot : BaseIngot
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{
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[Constructible]
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public VeriteIngot(int amount = 1) : base(CraftResource.Verite, amount)
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{
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}
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public VeriteIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class ValoriteIngot : BaseIngot
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public partial class ValoriteIngot : BaseIngot
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{
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[Constructible]
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public ValoriteIngot(int amount = 1) : base(CraftResource.Valorite, amount)
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{
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}
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public ValoriteIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -4,7 +4,7 @@ using Server.Targeting;
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namespace Server.Items
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{
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[Serializable(1, false)]
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[Serializable(2, false)]
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public abstract partial class BaseOre : Item
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{
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public BaseOre(CraftResource resource, int amount = 1) : base(RandomSize())
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@ -38,21 +38,33 @@ namespace Server.Items
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private void Deserialize(IGenericReader reader, int version)
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{
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var info = reader.ReadInt() switch
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switch (version)
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{
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0 => OreInfo.Iron,
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1 => OreInfo.DullCopper,
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2 => OreInfo.ShadowIron,
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3 => OreInfo.Copper,
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||||
4 => OreInfo.Bronze,
|
||||
5 => OreInfo.Gold,
|
||||
6 => OreInfo.Agapite,
|
||||
7 => OreInfo.Verite,
|
||||
8 => OreInfo.Valorite,
|
||||
_ => null
|
||||
};
|
||||
case 1:
|
||||
{
|
||||
_resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
var info = reader.ReadInt() switch
|
||||
{
|
||||
0 => OreInfo.Iron,
|
||||
1 => OreInfo.DullCopper,
|
||||
2 => OreInfo.ShadowIron,
|
||||
3 => OreInfo.Copper,
|
||||
4 => OreInfo.Bronze,
|
||||
5 => OreInfo.Gold,
|
||||
6 => OreInfo.Agapite,
|
||||
7 => OreInfo.Verite,
|
||||
8 => OreInfo.Valorite,
|
||||
_ => null
|
||||
};
|
||||
|
||||
Resource = CraftResources.GetFromOreInfo(info);
|
||||
_resource = CraftResources.GetFromOreInfo(info);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static int RandomSize() =>
|
||||
|
|
|
|||
|
|
@ -2,35 +2,22 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BigFish : Item, ICarvable
|
||||
[Serializable(1, false)]
|
||||
public partial class BigFish : Item, ICarvable
|
||||
{
|
||||
private Mobile m_Fisher;
|
||||
[InvalidateProperties]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
[SerializableField(0)]
|
||||
private Mobile _fisher;
|
||||
|
||||
[Constructible]
|
||||
public BigFish() : base(0x09CC)
|
||||
{
|
||||
Weight = Utility.RandomMinMax(
|
||||
3,
|
||||
200
|
||||
); // TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
|
||||
// TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
|
||||
Weight = Utility.RandomMinMax(3, 200);
|
||||
Hue = Utility.RandomBool() ? 0x847 : 0x58C;
|
||||
}
|
||||
|
||||
public BigFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile Fisher
|
||||
{
|
||||
get => m_Fisher;
|
||||
set
|
||||
{
|
||||
m_Fisher = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041112; // a big fish
|
||||
|
||||
public void Carve(Mobile from, Item item)
|
||||
|
|
@ -44,43 +31,18 @@ namespace Server.Items
|
|||
|
||||
if (Weight >= 20)
|
||||
{
|
||||
if (m_Fisher != null)
|
||||
if (_fisher != null)
|
||||
{
|
||||
list.Add(1070857, m_Fisher.Name); // Caught by ~1_fisherman~
|
||||
list.Add(1070857, _fisher.Name); // Caught by ~1_fisherman~
|
||||
}
|
||||
|
||||
list.Add(1070858, ((int)Weight).ToString()); // ~1_weight~ stones
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(m_Fisher);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Fisher = reader.ReadEntity<Mobile>();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
Weight = Utility.RandomMinMax(3, 200);
|
||||
break;
|
||||
}
|
||||
}
|
||||
Weight = Utility.RandomMinMax(3, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Fish : Item, ICarvable
|
||||
[Serializable(0, false)]
|
||||
public partial class Fish : Item, ICarvable
|
||||
{
|
||||
[Constructible]
|
||||
public Fish(int amount = 1) : base(Utility.Random(0x09CC, 4))
|
||||
|
|
@ -10,27 +11,9 @@ namespace Server.Items
|
|||
Amount = amount;
|
||||
}
|
||||
|
||||
public Fish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public void Carve(Mobile from, Item item)
|
||||
{
|
||||
ScissorHelper(from, new RawFishSteak(), 4);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,14 +4,11 @@ using Server.Spells;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseMagicFish : Item
|
||||
[Serializable(0, false)]
|
||||
public abstract partial class BaseMagicFish : Item
|
||||
{
|
||||
public BaseMagicFish(int hue) : base(0xDD6) => Hue = hue;
|
||||
|
||||
public BaseMagicFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual int Bonus => 0;
|
||||
public virtual StatType Type => StatType.Str;
|
||||
|
||||
|
|
@ -43,141 +40,58 @@ namespace Server.Items
|
|||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PrizedFish : BaseMagicFish
|
||||
[Serializable(0, false)]
|
||||
public partial class PrizedFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public PrizedFish() : base(51)
|
||||
{
|
||||
}
|
||||
|
||||
public PrizedFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Int;
|
||||
|
||||
public override int LabelNumber => 1041073; // prized fish
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (Hue == 151)
|
||||
{
|
||||
Hue = 51;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class WondrousFish : BaseMagicFish
|
||||
[Serializable(0, false)]
|
||||
public partial class WondrousFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public WondrousFish() : base(86)
|
||||
{
|
||||
}
|
||||
|
||||
public WondrousFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Dex;
|
||||
|
||||
public override int LabelNumber => 1041074; // wondrous fish
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (Hue == 286)
|
||||
{
|
||||
Hue = 86;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TrulyRareFish : BaseMagicFish
|
||||
[Serializable(0, false)]
|
||||
public partial class TrulyRareFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public TrulyRareFish() : base(76)
|
||||
{
|
||||
}
|
||||
|
||||
public TrulyRareFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Str;
|
||||
|
||||
public override int LabelNumber => 1041075; // truly rare fish
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (Hue == 376)
|
||||
{
|
||||
Hue = 76;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class PeculiarFish : BaseMagicFish
|
||||
[Serializable(0, false)]
|
||||
public partial class PeculiarFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public PeculiarFish() : base(66)
|
||||
{
|
||||
}
|
||||
|
||||
public PeculiarFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041076; // highly peculiar fish
|
||||
|
||||
public override bool Apply(Mobile from)
|
||||
|
|
@ -185,24 +99,5 @@ namespace Server.Items
|
|||
from.Stam += 10;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (Hue == 266)
|
||||
{
|
||||
Hue = 66;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,885 +1,384 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Blight : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class Blight : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Blight(int amount = 1)
|
||||
: base(0x3183)
|
||||
public Blight(int amount = 1) : base(0x3183)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Blight(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LuminescentFungi : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class LuminescentFungi : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LuminescentFungi(int amount = 1)
|
||||
: base(0x3191)
|
||||
public LuminescentFungi(int amount = 1) : base(0x3191)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public LuminescentFungi(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CapturedEssence : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class CapturedEssence : Item
|
||||
{
|
||||
[Constructible]
|
||||
public CapturedEssence(int amount = 1)
|
||||
: base(0x318E)
|
||||
public CapturedEssence(int amount = 1) : base(0x318E)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public CapturedEssence(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class EyeOfTheTravesty : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class EyeOfTheTravesty : Item
|
||||
{
|
||||
[Constructible]
|
||||
public EyeOfTheTravesty(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public EyeOfTheTravesty(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public EyeOfTheTravesty(int amount = 1)
|
||||
: base(0x318D)
|
||||
public EyeOfTheTravesty(int amount = 1) : base(0x318D)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public EyeOfTheTravesty(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Corruption : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class Corruption : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Corruption(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public Corruption(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Corruption(int amount = 1)
|
||||
: base(0x3184)
|
||||
public Corruption(int amount = 1) : base(0x3184)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Corruption(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DreadHornMane : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class DreadHornMane : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DreadHornMane(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public DreadHornMane(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DreadHornMane(int amount = 1)
|
||||
: base(0x318A)
|
||||
public DreadHornMane(int amount = 1) : base(0x318A)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public DreadHornMane(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ParasiticPlant : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class ParasiticPlant : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ParasiticPlant(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public ParasiticPlant(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ParasiticPlant(int amount = 1)
|
||||
: base(0x3190)
|
||||
public ParasiticPlant(int amount = 1) : base(0x3190)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public ParasiticPlant(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Muculent : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class Muculent : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Muculent(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public Muculent(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Muculent(int amount = 1)
|
||||
: base(0x3188)
|
||||
public Muculent(int amount = 1) : base(0x3188)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Muculent(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DiseasedBark : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class DiseasedBark : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DiseasedBark(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public DiseasedBark(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DiseasedBark(int amount = 1)
|
||||
: base(0x318B)
|
||||
public DiseasedBark(int amount = 1) : base(0x318B)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public DiseasedBark(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BarkFragment : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class BarkFragment : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BarkFragment(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public BarkFragment(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BarkFragment(int amount = 1)
|
||||
: base(0x318F)
|
||||
public BarkFragment(int amount = 1) : base(0x318F)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public BarkFragment(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GrizzledBones : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class GrizzledBones : Item
|
||||
{
|
||||
[Constructible]
|
||||
public GrizzledBones(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public GrizzledBones(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public GrizzledBones(int amount = 1)
|
||||
: base(0x318C)
|
||||
public GrizzledBones(int amount = 1) : base(0x318C)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public GrizzledBones(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (version <= 0 && ItemID == 0x318F)
|
||||
{
|
||||
ItemID = 0x318C;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LardOfParoxysmus : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class LardOfParoxysmus : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LardOfParoxysmus(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public LardOfParoxysmus(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LardOfParoxysmus(int amount = 1)
|
||||
: base(0x3189)
|
||||
public LardOfParoxysmus(int amount = 1) : base(0x3189)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public LardOfParoxysmus(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PerfectEmerald : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class PerfectEmerald : Item
|
||||
{
|
||||
[Constructible]
|
||||
public PerfectEmerald(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public PerfectEmerald(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public PerfectEmerald(int amount = 1)
|
||||
: base(0x3194)
|
||||
public PerfectEmerald(int amount = 1) : base(0x3194)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public PerfectEmerald(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkSapphire : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class DarkSapphire : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DarkSapphire(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public DarkSapphire(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DarkSapphire(int amount = 1)
|
||||
: base(0x3192)
|
||||
public DarkSapphire(int amount = 1) : base(0x3192)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public DarkSapphire(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Turquoise : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class Turquoise : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Turquoise(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public Turquoise(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Turquoise(int amount = 1)
|
||||
: base(0x3193)
|
||||
public Turquoise(int amount = 1) : base(0x3193)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Turquoise(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class EcruCitrine : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class EcruCitrine : Item
|
||||
{
|
||||
[Constructible]
|
||||
public EcruCitrine(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public EcruCitrine(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public EcruCitrine(int amount = 1)
|
||||
: base(0x3195)
|
||||
public EcruCitrine(int amount = 1) : base(0x3195)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public EcruCitrine(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class WhitePearl : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class WhitePearl : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WhitePearl(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public WhitePearl(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public WhitePearl(int amount = 1)
|
||||
: base(0x3196)
|
||||
public WhitePearl(int amount = 1) : base(0x3196)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public WhitePearl(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FireRuby : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class FireRuby : Item
|
||||
{
|
||||
[Constructible]
|
||||
public FireRuby(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public FireRuby(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public FireRuby(int amount = 1)
|
||||
: base(0x3197)
|
||||
public FireRuby(int amount = 1) : base(0x3197)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public FireRuby(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BlueDiamond : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class BlueDiamond : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BlueDiamond(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public BlueDiamond(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BlueDiamond(int amount = 1)
|
||||
: base(0x3198)
|
||||
public BlueDiamond(int amount = 1) : base(0x3198)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public BlueDiamond(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BrilliantAmber : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class BrilliantAmber : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BrilliantAmber(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public BrilliantAmber(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BrilliantAmber(int amount = 1)
|
||||
: base(0x3199)
|
||||
public BrilliantAmber(int amount = 1) : base(0x3199)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public BrilliantAmber(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Scourge : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class Scourge : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Scourge(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public Scourge(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Scourge(int amount = 1)
|
||||
: base(0x3185)
|
||||
public Scourge(int amount = 1) : base(0x3185)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 150;
|
||||
}
|
||||
|
||||
public Scourge(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Putrefication : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class Putrefication : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Putrefication(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public Putrefication(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Putrefication(int amount = 1)
|
||||
: base(0x3186)
|
||||
public Putrefication(int amount = 1) : base(0x3186)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 883;
|
||||
}
|
||||
|
||||
public Putrefication(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Taint : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class Taint : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Taint(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public Taint(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Taint(int amount = 1)
|
||||
: base(0x3187)
|
||||
public Taint(int amount = 1) : base(0x3187)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 731;
|
||||
}
|
||||
|
||||
public Taint(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable(0, false)]
|
||||
[Flippable(0x315A, 0x315B)]
|
||||
public class PristineDreadHorn : Item
|
||||
public partial class PristineDreadHorn : Item
|
||||
{
|
||||
[Constructible]
|
||||
public PristineDreadHorn()
|
||||
: base(0x315A)
|
||||
public PristineDreadHorn() : base(0x315A)
|
||||
{
|
||||
}
|
||||
|
||||
public PristineDreadHorn(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SwitchItem : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class SwitchItem : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SwitchItem(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
public SwitchItem(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SwitchItem(int amount = 1)
|
||||
: base(0x2F5F)
|
||||
public SwitchItem(int amount = 1) : base(0x2F5F)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public SwitchItem(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseReagent : Item
|
||||
[Serializable(0, false)]
|
||||
public abstract partial class BaseReagent : Item
|
||||
{
|
||||
public BaseReagent(int itemID, int amount = 1) : base(itemID)
|
||||
{
|
||||
|
|
@ -8,24 +9,6 @@ namespace Server.Items
|
|||
Amount = amount;
|
||||
}
|
||||
|
||||
public BaseReagent(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,14 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BatWing : BaseReagent, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class BatWing : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public BatWing(int amount = 1) : base(0xF78, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BatWing(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,14 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BlackPearl : BaseReagent, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class BlackPearl : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public BlackPearl(int amount = 1) : base(0xF7A, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BlackPearl(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,14 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Bloodmoss : BaseReagent, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class Bloodmoss : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Bloodmoss(int amount = 1) : base(0xF7B, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public Bloodmoss(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,14 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class DaemonBlood : BaseReagent, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class DaemonBlood : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public DaemonBlood(int amount = 1) : base(0xF7D, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public DaemonBlood(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,16 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
// TODO: Commodity?
|
||||
public class DaemonBone : BaseReagent
|
||||
[Serializable(0, false)]
|
||||
public partial class DaemonBone : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public DaemonBone(int amount = 1) : base(0xF80, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public DaemonBone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => Core.ML;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,14 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class DeadWood : BaseReagent, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class DeadWood : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public DeadWood(int amount = 1) : base(0xF90, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public DeadWood(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,33 +1,14 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class DragonsBlood : BaseReagent, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class DragonsBlood : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public DragonsBlood(int amount = 1)
|
||||
: base(0x4077, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public DragonsBlood(Serial serial)
|
||||
: base(serial)
|
||||
public DragonsBlood(int amount = 1) : base(0x4077, amount)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => Core.ML;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,14 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Garlic : BaseReagent, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class Garlic : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Garlic(int amount = 1) : base(0xF84, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public Garlic(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,14 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Ginseng : BaseReagent, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class Ginseng : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Ginseng(int amount = 1) : base(0xF85, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public Ginseng(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,14 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class GraveDust : BaseReagent, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class GraveDust : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public GraveDust(int amount = 1) : base(0xF8F, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public GraveDust(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,14 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class MandrakeRoot : BaseReagent, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class MandrakeRoot : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public MandrakeRoot(int amount = 1) : base(0xF86, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public MandrakeRoot(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,14 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Nightshade : BaseReagent, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class Nightshade : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Nightshade(int amount = 1) : base(0xF88, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public Nightshade(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,14 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class NoxCrystal : BaseReagent, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class NoxCrystal : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public NoxCrystal(int amount = 1) : base(0xF8E, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public NoxCrystal(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,14 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class PigIron : BaseReagent, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class PigIron : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public PigIron(int amount = 1) : base(0xF8A, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public PigIron(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,14 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SpidersSilk : BaseReagent, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class SpidersSilk : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public SpidersSilk(int amount = 1) : base(0xF8D, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SpidersSilk(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,14 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SulfurousAsh : BaseReagent, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class SulfurousAsh : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public SulfurousAsh(int amount = 1) : base(0xF8C, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SulfurousAsh(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,8 +2,9 @@ using Server.Network;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Serializable(0, false)]
|
||||
[Flippable(0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C)]
|
||||
public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
|
||||
public partial class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public BoltOfCloth(int amount = 1) : base(0xF95)
|
||||
|
|
@ -13,10 +14,6 @@ namespace Server.Items
|
|||
Amount = amount;
|
||||
}
|
||||
|
||||
public BoltOfCloth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
|
@ -44,20 +41,6 @@ namespace Server.Items
|
|||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
var number = Amount == 1 ? 1049122 : 1049121;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Bone : Item, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class Bone : Item, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Bone(int amount = 1) : base(0xf7e)
|
||||
|
|
@ -10,25 +11,7 @@ namespace Server.Items
|
|||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Bone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,8 +2,9 @@ using Server.Network;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Serializable(0, false)]
|
||||
[Flippable(0x1766, 0x1768)]
|
||||
public class Cloth : Item, IScissorable, IDyable, ICommodity
|
||||
public partial class Cloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Cloth(int amount = 1) : base(0x1766)
|
||||
|
|
@ -12,10 +13,6 @@ namespace Server.Items
|
|||
Amount = amount;
|
||||
}
|
||||
|
||||
public Cloth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
|
@ -44,20 +41,6 @@ namespace Server.Items
|
|||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
var number = Amount == 1 ? 1049124 : 1049123;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,8 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Cotton : Item, IDyable
|
||||
[Serializable(0, false)]
|
||||
public partial class Cotton : Item, IDyable
|
||||
{
|
||||
[Constructible]
|
||||
public Cotton(int amount = 1) : base(0xDF9)
|
||||
|
|
@ -12,10 +13,6 @@ namespace Server.Items
|
|||
Amount = amount;
|
||||
}
|
||||
|
||||
public Cotton(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
|
|
@ -28,20 +25,6 @@ namespace Server.Items
|
|||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
|
|
@ -84,25 +67,24 @@ namespace Server.Items
|
|||
wheel = component.Addon as ISpinningWheel;
|
||||
}
|
||||
|
||||
if (wheel is Item)
|
||||
if (wheel is not Item)
|
||||
{
|
||||
if (!m_Cotton.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Cotton.Consume();
|
||||
wheel.BeginSpin(m_Cotton.OnSpun, from, m_Cotton.Hue);
|
||||
}
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_Cotton.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
m_Cotton.Consume();
|
||||
wheel.BeginSpin(m_Cotton.OnSpun, from, m_Cotton.Hue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,8 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Flax : Item
|
||||
[Serializable(0, false)]
|
||||
public partial class Flax : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Flax(int amount = 1) : base(0x1A9C)
|
||||
|
|
@ -12,24 +13,6 @@ namespace Server.Items
|
|||
Amount = amount;
|
||||
}
|
||||
|
||||
public Flax(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
|
|
@ -72,25 +55,24 @@ namespace Server.Items
|
|||
wheel = component.Addon as ISpinningWheel;
|
||||
}
|
||||
|
||||
if (wheel is Item)
|
||||
if (wheel is not Item)
|
||||
{
|
||||
if (!m_Flax.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Flax.Consume();
|
||||
wheel.BeginSpin(m_Flax.OnSpun, from, m_Flax.Hue);
|
||||
}
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_Flax.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
m_Flax.Consume();
|
||||
wheel.BeginSpin(m_Flax.OnSpun, from, m_Flax.Hue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,12 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseHides : Item, ICommodity
|
||||
[Serializable(2, false)]
|
||||
public abstract partial class BaseHides : Item, ICommodity
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
[InvalidateProperties]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
[SerializableField(0)]
|
||||
private CraftResource _resource;
|
||||
|
||||
public BaseHides(CraftResource resource, int amount = 1) : base(0x1079)
|
||||
{
|
||||
|
|
@ -11,31 +15,16 @@ namespace Server.Items
|
|||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseHides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
_resource = resource;
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather)
|
||||
if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
|
||||
{
|
||||
return 1049687 + (m_Resource - CraftResource.SpinedLeather);
|
||||
return 1049687 + (_resource - CraftResource.SpinedLeather);
|
||||
}
|
||||
|
||||
return 1047023;
|
||||
|
|
@ -45,33 +34,20 @@ namespace Server.Items
|
|||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
_resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
var info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
|
||||
|
||||
m_Resource = CraftResources.GetFromOreInfo(info);
|
||||
_resource = CraftResources.GetFromOreInfo(info);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -93,9 +69,9 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(m_Resource))
|
||||
if (!CraftResources.IsStandard(_resource))
|
||||
{
|
||||
var num = CraftResources.GetLocalizationNumber(m_Resource);
|
||||
var num = CraftResources.GetLocalizationNumber(_resource);
|
||||
|
||||
if (num > 0)
|
||||
{
|
||||
|
|
@ -103,24 +79,21 @@ namespace Server.Items
|
|||
}
|
||||
else
|
||||
{
|
||||
list.Add(CraftResources.GetName(m_Resource));
|
||||
list.Add(CraftResources.GetName(_resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable(0, false)]
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public class Hides : BaseHides, IScissorable
|
||||
public partial class Hides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public Hides(int amount = 1) : base(CraftResource.RegularLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public Hides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
|
|
@ -138,34 +111,17 @@ namespace Server.Items
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable(0, false)]
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public class SpinedHides : BaseHides, IScissorable
|
||||
public partial class SpinedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public SpinedHides(int amount = 1) : base(CraftResource.SpinedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SpinedHides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
|
|
@ -183,34 +139,17 @@ namespace Server.Items
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable(0, false)]
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public class HornedHides : BaseHides, IScissorable
|
||||
public partial class HornedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public HornedHides(int amount = 1) : base(CraftResource.HornedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public HornedHides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
|
|
@ -228,34 +167,17 @@ namespace Server.Items
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable(0, false)]
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public class BarbedHides : BaseHides, IScissorable
|
||||
public partial class BarbedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public BarbedHides(int amount = 1) : base(CraftResource.BarbedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BarbedHides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
|
|
@ -273,19 +195,5 @@ namespace Server.Items
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,12 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseLeather : Item, ICommodity
|
||||
[Serializable(2, false)]
|
||||
public abstract partial class BaseLeather : Item, ICommodity
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
[InvalidateProperties]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
[SerializableField(0)]
|
||||
private CraftResource _resource;
|
||||
|
||||
public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081)
|
||||
{
|
||||
|
|
@ -11,31 +15,16 @@ namespace Server.Items
|
|||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
_resource = resource;
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather)
|
||||
if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
|
||||
{
|
||||
return 1049684 + (m_Resource - CraftResource.SpinedLeather);
|
||||
return 1049684 + (_resource - CraftResource.SpinedLeather);
|
||||
}
|
||||
|
||||
return 1047022;
|
||||
|
|
@ -45,33 +34,20 @@ namespace Server.Items
|
|||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
_resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
var info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
|
||||
|
||||
m_Resource = CraftResources.GetFromOreInfo(info);
|
||||
_resource = CraftResources.GetFromOreInfo(info);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -93,9 +69,9 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(m_Resource))
|
||||
if (!CraftResources.IsStandard(_resource))
|
||||
{
|
||||
var num = CraftResources.GetLocalizationNumber(m_Resource);
|
||||
var num = CraftResources.GetLocalizationNumber(_resource);
|
||||
|
||||
if (num > 0)
|
||||
{
|
||||
|
|
@ -103,117 +79,49 @@ namespace Server.Items
|
|||
}
|
||||
else
|
||||
{
|
||||
list.Add(CraftResources.GetName(m_Resource));
|
||||
list.Add(CraftResources.GetName(_resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable(0, false)]
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class Leather : BaseLeather
|
||||
public partial class Leather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public Leather(int amount = 1) : base(CraftResource.RegularLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public Leather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable(0, false)]
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class SpinedLeather : BaseLeather
|
||||
public partial class SpinedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public SpinedLeather(int amount = 1) : base(CraftResource.SpinedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SpinedLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable(0, false)]
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class HornedLeather : BaseLeather
|
||||
public partial class HornedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public HornedLeather(int amount = 1) : base(CraftResource.HornedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public HornedLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable(0, false)]
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class BarbedLeather : BaseLeather
|
||||
public partial class BarbedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BarbedLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,8 +2,9 @@ using Server.Network;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Serializable(0, false)]
|
||||
[Flippable(0x1765, 0x1767)]
|
||||
public class UncutCloth : Item, IScissorable, IDyable, ICommodity
|
||||
public partial class UncutCloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public UncutCloth(int amount = 1) : base(0x1767)
|
||||
|
|
@ -12,10 +13,6 @@ namespace Server.Items
|
|||
Amount = amount;
|
||||
}
|
||||
|
||||
public UncutCloth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
|
@ -44,20 +41,6 @@ namespace Server.Items
|
|||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
var number = Amount == 1 ? 1049124 : 1049123;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,8 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Wool : Item, IDyable
|
||||
[Serializable(0, false)]
|
||||
public partial class Wool : Item, IDyable
|
||||
{
|
||||
[Constructible]
|
||||
public Wool(int amount = 1) : base(0xDF8)
|
||||
|
|
@ -12,10 +13,6 @@ namespace Server.Items
|
|||
Amount = amount;
|
||||
}
|
||||
|
||||
public Wool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
|
|
@ -28,20 +25,6 @@ namespace Server.Items
|
|||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
|
|
@ -108,7 +91,8 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
public class TaintedWool : Wool
|
||||
[Serializable(0, false)]
|
||||
public partial class TaintedWool : Wool
|
||||
{
|
||||
[Constructible]
|
||||
public TaintedWool(int amount = 1) : base(0x101F)
|
||||
|
|
@ -118,24 +102,6 @@ namespace Server.Items
|
|||
Amount = amount;
|
||||
}
|
||||
|
||||
public TaintedWool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new DarkYarn();
|
||||
|
|
|
|||
|
|
@ -2,7 +2,8 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseClothMaterial : Item, IDyable
|
||||
[Serializable(0, false)]
|
||||
public abstract partial class BaseClothMaterial : Item, IDyable
|
||||
{
|
||||
public BaseClothMaterial(int itemID, int amount = 1) : base(itemID)
|
||||
{
|
||||
|
|
@ -11,10 +12,6 @@ namespace Server.Items
|
|||
Amount = amount;
|
||||
}
|
||||
|
||||
public BaseClothMaterial(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
|
|
@ -27,20 +24,6 @@ namespace Server.Items
|
|||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
|
|
@ -108,107 +91,39 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
public class DarkYarn : BaseClothMaterial
|
||||
[Serializable(0, false)]
|
||||
public partial class DarkYarn : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public DarkYarn(int amount = 1) : base(0xE1D, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public DarkYarn(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LightYarn : BaseClothMaterial
|
||||
[Serializable(0, false)]
|
||||
public partial class LightYarn : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public LightYarn(int amount = 1) : base(0xE1E, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public LightYarn(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LightYarnUnraveled : BaseClothMaterial
|
||||
[Serializable(0, false)]
|
||||
public partial class LightYarnUnraveled : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public LightYarnUnraveled(int amount = 1) : base(0xE1F, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public LightYarnUnraveled(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SpoolOfThread : BaseClothMaterial
|
||||
[Serializable(0, false)]
|
||||
public partial class SpoolOfThread : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public SpoolOfThread(int amount = 1) : base(0xFA0, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SpoolOfThread(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,13 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Serializable(2, false)]
|
||||
[Flippable(0x1bdd, 0x1be0)]
|
||||
public class Log : Item, ICommodity, IAxe
|
||||
public partial class Log : Item, ICommodity, IAxe
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
[InvalidateProperties]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
[SerializableField(0)]
|
||||
private CraftResource _resource;
|
||||
|
||||
[Constructible]
|
||||
public Log(int amount = 1) : this(CraftResource.RegularWood, amount)
|
||||
|
|
@ -11,51 +15,26 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[Constructible]
|
||||
public Log(CraftResource resource)
|
||||
: this(resource, 1)
|
||||
public Log(CraftResource resource) : this(resource, 1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Log(CraftResource resource, int amount)
|
||||
: base(0x1BDD)
|
||||
public Log(CraftResource resource, int amount) : base(0x1BDD)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 2.0;
|
||||
Amount = amount;
|
||||
|
||||
m_Resource = resource;
|
||||
_resource = resource;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
}
|
||||
|
||||
public Log(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public virtual bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 0, new Board());
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool Axe(Mobile from, BaseAxe axe)
|
||||
{
|
||||
if (!TryCreateBoards(from, 0, new Board()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => CraftResources.IsStandard(m_Resource)
|
||||
int ICommodity.DescriptionNumber => CraftResources.IsStandard(_resource)
|
||||
? LabelNumber
|
||||
: 1075062 + ((int)m_Resource - (int)CraftResource.RegularWood);
|
||||
: 1075062 + ((int)_resource - (int)CraftResource.RegularWood);
|
||||
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
|
@ -63,9 +42,9 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(m_Resource))
|
||||
if (!CraftResources.IsStandard(_resource))
|
||||
{
|
||||
var num = CraftResources.GetLocalizationNumber(m_Resource);
|
||||
var num = CraftResources.GetLocalizationNumber(_resource);
|
||||
|
||||
if (num > 0)
|
||||
{
|
||||
|
|
@ -73,39 +52,18 @@ namespace Server.Items
|
|||
}
|
||||
else
|
||||
{
|
||||
list.Add(CraftResources.GetName(m_Resource));
|
||||
list.Add(CraftResources.GetName(_resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
_resource = version switch
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (version == 0)
|
||||
{
|
||||
m_Resource = CraftResource.RegularWood;
|
||||
}
|
||||
1 => (CraftResource)reader.ReadInt(),
|
||||
_ => CraftResource.RegularWood
|
||||
};
|
||||
}
|
||||
|
||||
public virtual bool TryCreateBoards(Mobile from, double skill, Item item)
|
||||
|
|
@ -128,230 +86,69 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
public class HeartwoodLog : Log
|
||||
[Serializable(0, false)]
|
||||
public partial class HeartwoodLog : Log
|
||||
{
|
||||
[Constructible]
|
||||
public HeartwoodLog(int amount = 1)
|
||||
: base(CraftResource.Heartwood, amount)
|
||||
public HeartwoodLog(int amount = 1) : base(CraftResource.Heartwood, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public HeartwoodLog(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool Axe(Mobile from, BaseAxe axe)
|
||||
{
|
||||
if (!TryCreateBoards(from, 100, new HeartwoodBoard()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 100, new HeartwoodBoard());
|
||||
}
|
||||
|
||||
public class BloodwoodLog : Log
|
||||
[Serializable(0, false)]
|
||||
public partial class BloodwoodLog : Log
|
||||
{
|
||||
[Constructible]
|
||||
public BloodwoodLog(int amount = 1)
|
||||
: base(CraftResource.Bloodwood, amount)
|
||||
public BloodwoodLog(int amount = 1) : base(CraftResource.Bloodwood, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BloodwoodLog(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool Axe(Mobile from, BaseAxe axe)
|
||||
{
|
||||
if (!TryCreateBoards(from, 100, new BloodwoodBoard()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 100, new BloodwoodBoard());
|
||||
}
|
||||
|
||||
public class FrostwoodLog : Log
|
||||
[Serializable(0, false)]
|
||||
public partial class FrostwoodLog : Log
|
||||
{
|
||||
[Constructible]
|
||||
public FrostwoodLog(int amount = 1)
|
||||
: base(CraftResource.Frostwood, amount)
|
||||
public FrostwoodLog(int amount = 1) : base(CraftResource.Frostwood, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public FrostwoodLog(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool Axe(Mobile from, BaseAxe axe)
|
||||
{
|
||||
if (!TryCreateBoards(from, 100, new FrostwoodBoard()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 100, new FrostwoodBoard());
|
||||
}
|
||||
|
||||
public class OakLog : Log
|
||||
[Serializable(0, false)]
|
||||
public partial class OakLog : Log
|
||||
{
|
||||
[Constructible]
|
||||
public OakLog(int amount = 1)
|
||||
: base(CraftResource.OakWood, amount)
|
||||
public OakLog(int amount = 1) : base(CraftResource.OakWood, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public OakLog(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool Axe(Mobile from, BaseAxe axe)
|
||||
{
|
||||
if (!TryCreateBoards(from, 65, new OakBoard()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 65, new OakBoard());
|
||||
}
|
||||
|
||||
public class AshLog : Log
|
||||
[Serializable(0, false)]
|
||||
public partial class AshLog : Log
|
||||
{
|
||||
[Constructible]
|
||||
public AshLog(int amount = 1)
|
||||
: base(CraftResource.AshWood, amount)
|
||||
public AshLog(int amount = 1) : base(CraftResource.AshWood, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public AshLog(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool Axe(Mobile from, BaseAxe axe)
|
||||
{
|
||||
if (!TryCreateBoards(from, 80, new AshBoard()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 80, new AshBoard());
|
||||
}
|
||||
|
||||
public class YewLog : Log
|
||||
[Serializable(0, false)]
|
||||
public partial class YewLog : Log
|
||||
{
|
||||
[Constructible]
|
||||
public YewLog(int amount = 1)
|
||||
: base(CraftResource.YewWood, amount)
|
||||
public YewLog(int amount = 1) : base(CraftResource.YewWood, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public YewLog(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool Axe(Mobile from, BaseAxe axe)
|
||||
{
|
||||
if (!TryCreateBoards(from, 95, new YewBoard()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 95, new YewBoard());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BlackDyeTub : DyeTub
|
||||
[Serializable(0, false)]
|
||||
public partial class BlackDyeTub : DyeTub
|
||||
{
|
||||
[Constructible]
|
||||
public BlackDyeTub()
|
||||
|
|
@ -8,23 +9,5 @@ namespace Server.Items
|
|||
Hue = DyedHue = 0x0001;
|
||||
Redyable = false;
|
||||
}
|
||||
|
||||
public BlackDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BlazeDyeTub : DyeTub
|
||||
[Serializable(0, false)]
|
||||
public partial class BlazeDyeTub : DyeTub
|
||||
{
|
||||
[Constructible]
|
||||
public BlazeDyeTub()
|
||||
|
|
@ -8,23 +9,5 @@ namespace Server.Items
|
|||
Hue = DyedHue = 0x489;
|
||||
Redyable = false;
|
||||
}
|
||||
|
||||
public BlazeDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,20 +11,24 @@ namespace Server.Items
|
|||
bool Dye(Mobile from, DyeTub sender);
|
||||
}
|
||||
|
||||
public class DyeTub : Item, ISecurable
|
||||
[Serializable(2, false)]
|
||||
public partial class DyeTub : Item, ISecurable
|
||||
{
|
||||
private int m_DyedHue;
|
||||
private bool m_Redyable;
|
||||
[SerializableField(0)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private SecureLevel _level;
|
||||
|
||||
[SerializableField(1, isVirtual: true)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private bool _redyable;
|
||||
|
||||
private int _dyedHue;
|
||||
|
||||
[Constructible]
|
||||
public DyeTub() : base(0xFAB)
|
||||
{
|
||||
Weight = 10.0;
|
||||
m_Redyable = true;
|
||||
}
|
||||
|
||||
public DyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
_redyable = true;
|
||||
}
|
||||
|
||||
public virtual CustomHuePicker CustomHuePicker => null;
|
||||
|
|
@ -39,22 +43,16 @@ namespace Server.Items
|
|||
|
||||
public virtual bool AllowDyables => true;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public virtual bool Redyable
|
||||
{
|
||||
get => m_Redyable;
|
||||
set => m_Redyable = value;
|
||||
}
|
||||
|
||||
[SerializableField(2)]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int DyedHue
|
||||
{
|
||||
get => m_DyedHue;
|
||||
get => _dyedHue;
|
||||
set
|
||||
{
|
||||
if (m_Redyable)
|
||||
if (_redyable)
|
||||
{
|
||||
m_DyedHue = value;
|
||||
_dyedHue = value;
|
||||
Hue = value;
|
||||
}
|
||||
}
|
||||
|
|
@ -69,26 +67,8 @@ namespace Server.Items
|
|||
// You can not dye that.
|
||||
public virtual int FailMessage => 1042083;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public SecureLevel Level { get; set; }
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)Level);
|
||||
writer.Write(m_Redyable);
|
||||
writer.Write(m_DyedHue);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
|
|
@ -98,8 +78,8 @@ namespace Server.Items
|
|||
}
|
||||
case 0:
|
||||
{
|
||||
m_Redyable = reader.ReadBool();
|
||||
m_DyedHue = reader.ReadInt();
|
||||
_redyable = reader.ReadBool();
|
||||
_dyedHue = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,27 +2,25 @@ using Server.Engines.VeteranRewards;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FurnitureDyeTub : DyeTub, IRewardItem
|
||||
[Serializable(1, false)]
|
||||
public partial class FurnitureDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private bool _isRewardItem;
|
||||
|
||||
[Constructible]
|
||||
public FurnitureDyeTub() => LootType = LootType.Blessed;
|
||||
|
||||
public FurnitureDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AllowDyables => false;
|
||||
public override bool AllowFurniture => true;
|
||||
public override int TargetMessage => 501019; // Select the furniture to dye.
|
||||
public override int FailMessage => 501021; // That is not a piece of furniture.
|
||||
public override int LabelNumber => 1041246; // Furniture Dye Tub
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem { get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -34,36 +32,14 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
if (Core.ML && _isRewardItem)
|
||||
{
|
||||
list.Add(1076217); // 1st Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (LootType == LootType.Regular)
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -2,15 +2,16 @@ using Server.Engines.VeteranRewards;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeatherDyeTub : DyeTub, IRewardItem
|
||||
[Serializable(1, false)]
|
||||
public partial class LeatherDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private bool _isRewardItem;
|
||||
|
||||
[Constructible]
|
||||
public LeatherDyeTub() => LootType = LootType.Blessed;
|
||||
|
||||
public LeatherDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AllowDyables => false;
|
||||
public override bool AllowLeather => true;
|
||||
public override int TargetMessage => 1042416; // Select the leather item to dye.
|
||||
|
|
@ -18,12 +19,9 @@ namespace Server.Items
|
|||
public override int LabelNumber => 1041284; // Leather Dye Tub
|
||||
public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem { get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -35,34 +33,17 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
if (Core.ML && _isRewardItem)
|
||||
{
|
||||
list.Add(1076218); // 2nd Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
if (LootType == LootType.Regular)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,13 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class MetallicClothDyetub : DyeTub
|
||||
[Serializable(0, false)]
|
||||
public partial class MetallicClothDyetub : DyeTub
|
||||
{
|
||||
[Constructible]
|
||||
public MetallicClothDyetub() => LootType = LootType.Blessed;
|
||||
|
||||
public MetallicClothDyetub(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1152920; // Metallic Cloth ...
|
||||
|
||||
public override bool MetallicHues => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,15 +1,11 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class MetallicLeatherDyeTub : LeatherDyeTub
|
||||
[Serializable(0, false)]
|
||||
public partial class MetallicLeatherDyeTub : LeatherDyeTub
|
||||
{
|
||||
[Constructible]
|
||||
public MetallicLeatherDyeTub() => LootType = LootType.Blessed;
|
||||
|
||||
public MetallicLeatherDyeTub(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CustomHuePicker CustomHuePicker => null;
|
||||
|
||||
public override int LabelNumber => 1153495; // Metallic Leather ...
|
||||
|
|
@ -25,19 +21,5 @@ namespace Server.Items
|
|||
list.Add(1076221); // 5th Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,8 +2,13 @@ using Server.Engines.VeteranRewards;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RewardBlackDyeTub : DyeTub, IRewardItem
|
||||
[Serializable(1, false)]
|
||||
public partial class RewardBlackDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private bool _isRewardItem;
|
||||
|
||||
[Constructible]
|
||||
public RewardBlackDyeTub()
|
||||
{
|
||||
|
|
@ -12,18 +17,11 @@ namespace Server.Items
|
|||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public RewardBlackDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1006008; // Black Dye Tub
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem { get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -35,34 +33,17 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
if (Core.ML && _isRewardItem)
|
||||
{
|
||||
list.Add(1076217); // 1st Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
if (LootType == LootType.Regular)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,15 +2,16 @@ using Server.Engines.VeteranRewards;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RunebookDyeTub : DyeTub, IRewardItem
|
||||
[Serializable(1, false)]
|
||||
public partial class RunebookDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private bool _isRewardItem;
|
||||
|
||||
[Constructible]
|
||||
public RunebookDyeTub() => LootType = LootType.Blessed;
|
||||
|
||||
public RunebookDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AllowDyables => false;
|
||||
public override bool AllowRunebooks => true;
|
||||
public override int TargetMessage => 1049774; // Target the runebook or runestone to dye
|
||||
|
|
@ -18,12 +19,9 @@ namespace Server.Items
|
|||
public override int LabelNumber => 1049740; // Runebook Dye Tub
|
||||
public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem { get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -35,34 +33,17 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
if (Core.ML && _isRewardItem)
|
||||
{
|
||||
list.Add(1076220); // 4th Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
if (LootType == LootType.Regular)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,24 +2,22 @@ using Server.Engines.VeteranRewards;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SpecialDyeTub : DyeTub, IRewardItem
|
||||
[Serializable(1, false)]
|
||||
public partial class SpecialDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private bool _isRewardItem;
|
||||
|
||||
[Constructible]
|
||||
public SpecialDyeTub() => LootType = LootType.Blessed;
|
||||
|
||||
public SpecialDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CustomHuePicker CustomHuePicker => CustomHuePicker.SpecialDyeTub;
|
||||
public override int LabelNumber => 1041285; // Special Dye Tub
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem { get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -31,34 +29,17 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
if (Core.ML && _isRewardItem)
|
||||
{
|
||||
list.Add(1076217); // 1st Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
if (LootType == LootType.Regular)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,15 +2,16 @@ using Server.Engines.VeteranRewards;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class StatuetteDyeTub : DyeTub, IRewardItem
|
||||
[Serializable(1, false)]
|
||||
public partial class StatuetteDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private bool _isRewardItem;
|
||||
|
||||
[Constructible]
|
||||
public StatuetteDyeTub() => LootType = LootType.Blessed;
|
||||
|
||||
public StatuetteDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AllowDyables => false;
|
||||
public override bool AllowStatuettes => true;
|
||||
public override int TargetMessage => 1049777; // Target the statuette to dye
|
||||
|
|
@ -18,12 +19,9 @@ namespace Server.Items
|
|||
public override int LabelNumber => 1049741; // Reward Statuette Dye Tub
|
||||
public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem { get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -35,34 +33,17 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
if (Core.ML && _isRewardItem)
|
||||
{
|
||||
list.Add(1076221); // 5th Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
if (LootType == LootType.Regular)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,13 @@
|
|||
namespace Server.Items /* High seas, loot from merchant ship's hold, also a "uncommon" loot item */
|
||||
{
|
||||
public class WhiteClothDyeTub : DyeTub
|
||||
[Serializable(0, false)]
|
||||
public partial class WhiteClothDyeTub : DyeTub
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteClothDyeTub() => DyedHue = Hue = 0x9C2;
|
||||
|
||||
public WhiteClothDyeTub(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1149984; // White Cloth Dye Tub
|
||||
|
||||
public override bool Redyable => false;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class WhiteLeatherDyeTub : LeatherDyeTub /* OSI UO 13th anniv gift, from redeemable gift tickets */
|
||||
[Serializable(0, false)]
|
||||
public partial class WhiteLeatherDyeTub : LeatherDyeTub /* OSI UO 13th anniv gift, from redeemable gift tickets */
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteLeatherDyeTub()
|
||||
|
|
@ -9,27 +10,8 @@ namespace Server.Items
|
|||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public WhiteLeatherDyeTub(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1149900; // White Leather Dye Tub
|
||||
|
||||
public override bool Redyable => false;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@ namespace Server.Items
|
|||
c.Delete();
|
||||
}
|
||||
|
||||
Components.Clear();
|
||||
this.Clear(Components);
|
||||
|
||||
var info = MiniHouseInfo.GetInfo(m_Type);
|
||||
|
||||
|
|
|
|||
|
|
@ -130,10 +130,7 @@ namespace Server.Items
|
|||
null
|
||||
); // * You rip the organ out of the plague beast's flesh *
|
||||
|
||||
if (Organ.Components.Contains(this))
|
||||
{
|
||||
Organ.Components.Remove(this);
|
||||
}
|
||||
Organ.Remove(Organ.Components, this);
|
||||
|
||||
Organ = null;
|
||||
from.PlaySound(0x1CA);
|
||||
|
|
|
|||
|
|
@ -72,7 +72,8 @@
|
|||
"ruleArguments": [
|
||||
"",
|
||||
"Server.Accounting.AccountComment",
|
||||
"SerializationMethodSignatureMigrationRule"
|
||||
"SerializationMethodSignatureMigrationRule",
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -82,7 +83,8 @@
|
|||
"ruleArguments": [
|
||||
"",
|
||||
"Server.Accounting.AccountTag",
|
||||
"SerializationMethodSignatureMigrationRule"
|
||||
"SerializationMethodSignatureMigrationRule",
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
|
|||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.AgapiteIngot",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.AshLog",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BarbedHides",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BarbedLeather",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BarkFragment",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
{
|
||||
"version": 1,
|
||||
"type": "Server.Items.BaseAddonContainer",
|
||||
"properties": [
|
||||
{
|
||||
"name": "Components",
|
||||
"type": "System.Collections.Generic.List\u003CServer.Items.AddonContainerComponent\u003E",
|
||||
"rule": "ListMigrationRule",
|
||||
"ruleArguments": [
|
||||
"",
|
||||
"Server.Items.AddonContainerComponent",
|
||||
"SerializableInterfaceMigrationRule"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Resource",
|
||||
"type": "Server.Items.CraftResource",
|
||||
"rule": "EnumMigrationRule",
|
||||
"ruleArguments": []
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BaseClothMaterial",
|
||||
"properties": []
|
||||
}
|
||||
12
Projects/UOContent/Migrations/Server.Items.BaseHides.v2.json
Normal file
12
Projects/UOContent/Migrations/Server.Items.BaseHides.v2.json
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"version": 2,
|
||||
"type": "Server.Items.BaseHides",
|
||||
"properties": [
|
||||
{
|
||||
"name": "Resource",
|
||||
"type": "Server.Items.CraftResource",
|
||||
"rule": "EnumMigrationRule",
|
||||
"ruleArguments": []
|
||||
}
|
||||
]
|
||||
}
|
||||
12
Projects/UOContent/Migrations/Server.Items.BaseIngot.v2.json
Normal file
12
Projects/UOContent/Migrations/Server.Items.BaseIngot.v2.json
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"version": 2,
|
||||
"type": "Server.Items.BaseIngot",
|
||||
"properties": [
|
||||
{
|
||||
"name": "Resource",
|
||||
"type": "Server.Items.CraftResource",
|
||||
"rule": "EnumMigrationRule",
|
||||
"ruleArguments": []
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"version": 2,
|
||||
"type": "Server.Items.BaseLeather",
|
||||
"properties": [
|
||||
{
|
||||
"name": "Resource",
|
||||
"type": "Server.Items.CraftResource",
|
||||
"rule": "EnumMigrationRule",
|
||||
"ruleArguments": []
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BaseMagicFish",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"version": 1,
|
||||
"version": 2,
|
||||
"type": "Server.Items.BaseOre",
|
||||
"properties": [
|
||||
{
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BaseReagent",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BatWing",
|
||||
"properties": []
|
||||
}
|
||||
12
Projects/UOContent/Migrations/Server.Items.BigFish.v1.json
Normal file
12
Projects/UOContent/Migrations/Server.Items.BigFish.v1.json
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"version": 1,
|
||||
"type": "Server.Items.BigFish",
|
||||
"properties": [
|
||||
{
|
||||
"name": "Fisher",
|
||||
"type": "Server.Mobile",
|
||||
"rule": "SerializableInterfaceMigrationRule",
|
||||
"ruleArguments": []
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BlackDyeTub",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BlackPearl",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BlazeDyeTub",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Blight",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Bloodmoss",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BloodwoodLog",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BlueDiamond",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BoltOfCloth",
|
||||
"properties": []
|
||||
}
|
||||
5
Projects/UOContent/Migrations/Server.Items.Bone.v0.json
Normal file
5
Projects/UOContent/Migrations/Server.Items.Bone.v0.json
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Bone",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BrilliantAmber",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BronzeIngot",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.CapturedEssence",
|
||||
"properties": []
|
||||
}
|
||||
5
Projects/UOContent/Migrations/Server.Items.Cloth.v0.json
Normal file
5
Projects/UOContent/Migrations/Server.Items.Cloth.v0.json
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Cloth",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.CopperIngot",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Corruption",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Cotton",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.DaemonBlood",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.DaemonBone",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.DarkSapphire",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.DarkYarn",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.DeadWood",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.DiseasedBark",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.DragonsBlood",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.DreadHornMane",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.DullCopperIngot",
|
||||
"properties": []
|
||||
}
|
||||
24
Projects/UOContent/Migrations/Server.Items.DyeTub.v2.json
Normal file
24
Projects/UOContent/Migrations/Server.Items.DyeTub.v2.json
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
{
|
||||
"version": 2,
|
||||
"type": "Server.Items.DyeTub",
|
||||
"properties": [
|
||||
{
|
||||
"name": "Level",
|
||||
"type": "Server.Multis.SecureLevel",
|
||||
"rule": "EnumMigrationRule",
|
||||
"ruleArguments": []
|
||||
},
|
||||
{
|
||||
"name": "Redyable",
|
||||
"type": "bool",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": []
|
||||
},
|
||||
{
|
||||
"name": "DyedHue",
|
||||
"type": "int",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": []
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.EcruCitrine",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.EyeOfTheTravesty",
|
||||
"properties": []
|
||||
}
|
||||
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Add table
Add a link
Reference in a new issue