fix: Code gens items. Fixes code genning of ore (#684)

### THIS IS A BREAKING CHANGE IF YOU ARE ALREADY USING CODEGEN. IF YOUR WORLD HAS ERRORS LOADING PLEASE CONTACT ME ON DISCORD. ORE MIGHT FAIL TO LOAD.
 
### Changes
* Fixes Components from addons not marking dirty
* Code gens BaseAddonContainer
* Code gens Ingots
* Fixes code gen deserialization for Ore
* Code gens dyetubs
* Code gens reagents
* Code gens tailor commodities
* Code gens fish
This commit is contained in:
Kamron Batman 2021-08-14 22:16:42 -07:00 • committed by GitHub
parent 2de4717390
commit 25fa9b397b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
163 changed files with 1128 additions and 2494 deletions

View file

@ -1,8 +1,12 @@
namespace Server.Items
{
public abstract class BaseIngot : Item, ICommodity
[Serializable(2, false)]
public abstract partial class BaseIngot : Item, ICommodity
{
private CraftResource m_Resource;
[InvalidateProperties]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializableField(0)]
private CraftResource _resource;
public BaseIngot(CraftResource resource, int amount = 1) : base(0x1BF2)
{
@ -10,22 +14,7 @@ namespace Server.Items
Amount = amount;
Hue = CraftResources.GetHue(resource);
m_Resource = resource;
}
public BaseIngot(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
{
m_Resource = value;
InvalidateProperties();
}
_resource = resource;
}
public override double DefaultWeight => 0.1;
@ -34,9 +23,9 @@ namespace Server.Items
{
get
{
if (m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite)
if (_resource >= CraftResource.DullCopper && _resource <= CraftResource.Valorite)
{
return 1042684 + (m_Resource - CraftResource.DullCopper);
return 1042684 + (_resource - CraftResource.DullCopper);
}
return 1042692;
@ -46,26 +35,13 @@ namespace Server.Items
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize(IGenericWriter writer)
private void Deserialize(IGenericReader reader, int version)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write((int)m_Resource);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
_resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
@ -84,7 +60,7 @@ namespace Server.Items
_ => null
};
m_Resource = CraftResources.GetFromOreInfo(info);
_resource = CraftResources.GetFromOreInfo(info);
break;
}
}
@ -106,9 +82,9 @@ namespace Server.Items
{
base.GetProperties(list);
if (!CraftResources.IsStandard(m_Resource))
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(m_Resource);
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
@ -116,252 +92,99 @@ namespace Server.Items
}
else
{
list.Add(CraftResources.GetName(m_Resource));
list.Add(CraftResources.GetName(_resource));
}
}
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public class IronIngot : BaseIngot
public partial class IronIngot : BaseIngot
{
[Constructible]
public IronIngot(int amount = 1) : base(CraftResource.Iron, amount)
{
}
public IronIngot(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public class DullCopperIngot : BaseIngot
public partial class DullCopperIngot : BaseIngot
{
[Constructible]
public DullCopperIngot(int amount = 1) : base(CraftResource.DullCopper, amount)
{
}
public DullCopperIngot(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public class ShadowIronIngot : BaseIngot
public partial class ShadowIronIngot : BaseIngot
{
[Constructible]
public ShadowIronIngot(int amount = 1) : base(CraftResource.ShadowIron, amount)
{
}
public ShadowIronIngot(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public class CopperIngot : BaseIngot
public partial class CopperIngot : BaseIngot
{
[Constructible]
public CopperIngot(int amount = 1) : base(CraftResource.Copper, amount)
{
}
public CopperIngot(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public class BronzeIngot : BaseIngot
public partial class BronzeIngot : BaseIngot
{
[Constructible]
public BronzeIngot(int amount = 1) : base(CraftResource.Bronze, amount)
{
}
public BronzeIngot(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public class GoldIngot : BaseIngot
public partial class GoldIngot : BaseIngot
{
[Constructible]
public GoldIngot(int amount = 1) : base(CraftResource.Gold, amount)
{
}
public GoldIngot(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public class AgapiteIngot : BaseIngot
public partial class AgapiteIngot : BaseIngot
{
[Constructible]
public AgapiteIngot(int amount = 1) : base(CraftResource.Agapite, amount)
{
}
public AgapiteIngot(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public class VeriteIngot : BaseIngot
public partial class VeriteIngot : BaseIngot
{
[Constructible]
public VeriteIngot(int amount = 1) : base(CraftResource.Verite, amount)
{
}
public VeriteIngot(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Serializable(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public class ValoriteIngot : BaseIngot
public partial class ValoriteIngot : BaseIngot
{
[Constructible]
public ValoriteIngot(int amount = 1) : base(CraftResource.Valorite, amount)
{
}
public ValoriteIngot(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

View file

@ -4,7 +4,7 @@ using Server.Targeting;
namespace Server.Items
{
[Serializable(1, false)]
[Serializable(2, false)]
public abstract partial class BaseOre : Item
{
public BaseOre(CraftResource resource, int amount = 1) : base(RandomSize())
@ -38,21 +38,33 @@ namespace Server.Items
private void Deserialize(IGenericReader reader, int version)
{
var info = reader.ReadInt() switch
switch (version)
{
0 => OreInfo.Iron,
1 => OreInfo.DullCopper,
2 => OreInfo.ShadowIron,
3 => OreInfo.Copper,
4 => OreInfo.Bronze,
5 => OreInfo.Gold,
6 => OreInfo.Agapite,
7 => OreInfo.Verite,
8 => OreInfo.Valorite,
_ => null
};
case 1:
{
_resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
var info = reader.ReadInt() switch
{
0 => OreInfo.Iron,
1 => OreInfo.DullCopper,
2 => OreInfo.ShadowIron,
3 => OreInfo.Copper,
4 => OreInfo.Bronze,
5 => OreInfo.Gold,
6 => OreInfo.Agapite,
7 => OreInfo.Verite,
8 => OreInfo.Valorite,
_ => null
};
Resource = CraftResources.GetFromOreInfo(info);
_resource = CraftResources.GetFromOreInfo(info);
break;
}
}
}
private static int RandomSize() =>