fix: Code gens items. Fixes code genning of ore (#684)
### THIS IS A BREAKING CHANGE IF YOU ARE ALREADY USING CODEGEN. IF YOUR WORLD HAS ERRORS LOADING PLEASE CONTACT ME ON DISCORD. ORE MIGHT FAIL TO LOAD. ### Changes * Fixes Components from addons not marking dirty * Code gens BaseAddonContainer * Code gens Ingots * Fixes code gen deserialization for Ore * Code gens dyetubs * Code gens reagents * Code gens tailor commodities * Code gens fish
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2de4717390
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163 changed files with 1128 additions and 2494 deletions
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@ -1,8 +1,12 @@
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namespace Server.Items
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{
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public abstract class BaseIngot : Item, ICommodity
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[Serializable(2, false)]
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public abstract partial class BaseIngot : Item, ICommodity
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{
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private CraftResource m_Resource;
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[InvalidateProperties]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializableField(0)]
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private CraftResource _resource;
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public BaseIngot(CraftResource resource, int amount = 1) : base(0x1BF2)
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{
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@ -10,22 +14,7 @@ namespace Server.Items
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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m_Resource = resource;
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}
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public BaseIngot(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => m_Resource;
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set
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{
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m_Resource = value;
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InvalidateProperties();
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}
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_resource = resource;
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}
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public override double DefaultWeight => 0.1;
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@ -34,9 +23,9 @@ namespace Server.Items
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{
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get
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{
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if (m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite)
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if (_resource >= CraftResource.DullCopper && _resource <= CraftResource.Valorite)
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{
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return 1042684 + (m_Resource - CraftResource.DullCopper);
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return 1042684 + (_resource - CraftResource.DullCopper);
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}
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return 1042692;
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@ -46,26 +35,13 @@ namespace Server.Items
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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private void Deserialize(IGenericReader reader, int version)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write((int)m_Resource);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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_resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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@ -84,7 +60,7 @@ namespace Server.Items
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_ => null
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};
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m_Resource = CraftResources.GetFromOreInfo(info);
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_resource = CraftResources.GetFromOreInfo(info);
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break;
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}
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}
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@ -106,9 +82,9 @@ namespace Server.Items
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(m_Resource))
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if (!CraftResources.IsStandard(_resource))
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{
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var num = CraftResources.GetLocalizationNumber(m_Resource);
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var num = CraftResources.GetLocalizationNumber(_resource);
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if (num > 0)
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{
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@ -116,252 +92,99 @@ namespace Server.Items
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}
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else
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{
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list.Add(CraftResources.GetName(m_Resource));
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list.Add(CraftResources.GetName(_resource));
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}
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}
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class IronIngot : BaseIngot
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public partial class IronIngot : BaseIngot
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{
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[Constructible]
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public IronIngot(int amount = 1) : base(CraftResource.Iron, amount)
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{
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}
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public IronIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class DullCopperIngot : BaseIngot
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public partial class DullCopperIngot : BaseIngot
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{
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[Constructible]
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public DullCopperIngot(int amount = 1) : base(CraftResource.DullCopper, amount)
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{
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}
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public DullCopperIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class ShadowIronIngot : BaseIngot
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public partial class ShadowIronIngot : BaseIngot
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{
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[Constructible]
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public ShadowIronIngot(int amount = 1) : base(CraftResource.ShadowIron, amount)
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{
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}
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public ShadowIronIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class CopperIngot : BaseIngot
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public partial class CopperIngot : BaseIngot
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{
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[Constructible]
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public CopperIngot(int amount = 1) : base(CraftResource.Copper, amount)
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{
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}
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public CopperIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class BronzeIngot : BaseIngot
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public partial class BronzeIngot : BaseIngot
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{
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[Constructible]
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public BronzeIngot(int amount = 1) : base(CraftResource.Bronze, amount)
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{
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}
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public BronzeIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class GoldIngot : BaseIngot
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public partial class GoldIngot : BaseIngot
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{
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[Constructible]
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public GoldIngot(int amount = 1) : base(CraftResource.Gold, amount)
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{
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}
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public GoldIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class AgapiteIngot : BaseIngot
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public partial class AgapiteIngot : BaseIngot
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{
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[Constructible]
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public AgapiteIngot(int amount = 1) : base(CraftResource.Agapite, amount)
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{
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}
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public AgapiteIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class VeriteIngot : BaseIngot
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public partial class VeriteIngot : BaseIngot
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{
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[Constructible]
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public VeriteIngot(int amount = 1) : base(CraftResource.Verite, amount)
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{
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}
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public VeriteIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public class ValoriteIngot : BaseIngot
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public partial class ValoriteIngot : BaseIngot
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{
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[Constructible]
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public ValoriteIngot(int amount = 1) : base(CraftResource.Valorite, amount)
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{
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}
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public ValoriteIngot(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -4,7 +4,7 @@ using Server.Targeting;
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namespace Server.Items
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{
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[Serializable(1, false)]
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[Serializable(2, false)]
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public abstract partial class BaseOre : Item
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{
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public BaseOre(CraftResource resource, int amount = 1) : base(RandomSize())
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@ -38,21 +38,33 @@ namespace Server.Items
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private void Deserialize(IGenericReader reader, int version)
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{
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var info = reader.ReadInt() switch
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switch (version)
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{
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0 => OreInfo.Iron,
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1 => OreInfo.DullCopper,
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2 => OreInfo.ShadowIron,
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3 => OreInfo.Copper,
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4 => OreInfo.Bronze,
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5 => OreInfo.Gold,
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6 => OreInfo.Agapite,
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7 => OreInfo.Verite,
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8 => OreInfo.Valorite,
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_ => null
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};
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case 1:
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{
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_resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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var info = reader.ReadInt() switch
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{
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0 => OreInfo.Iron,
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1 => OreInfo.DullCopper,
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2 => OreInfo.ShadowIron,
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3 => OreInfo.Copper,
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4 => OreInfo.Bronze,
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5 => OreInfo.Gold,
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6 => OreInfo.Agapite,
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7 => OreInfo.Verite,
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8 => OreInfo.Valorite,
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_ => null
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};
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Resource = CraftResources.GetFromOreInfo(info);
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_resource = CraftResources.GetFromOreInfo(info);
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break;
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}
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}
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}
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private static int RandomSize() =>
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