fix: Code gens items. Fixes code genning of ore (#684)
### THIS IS A BREAKING CHANGE IF YOU ARE ALREADY USING CODEGEN. IF YOUR WORLD HAS ERRORS LOADING PLEASE CONTACT ME ON DISCORD. ORE MIGHT FAIL TO LOAD. ### Changes * Fixes Components from addons not marking dirty * Code gens BaseAddonContainer * Code gens Ingots * Fixes code gen deserialization for Ore * Code gens dyetubs * Code gens reagents * Code gens tailor commodities * Code gens fish
This commit is contained in:
parent
2de4717390
commit
25fa9b397b
163 changed files with 1128 additions and 2494 deletions
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@ -1,6 +1,7 @@
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namespace Server.Items
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{
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public abstract class BaseReagent : Item
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[Serializable(0, false)]
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public abstract partial class BaseReagent : Item
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{
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public BaseReagent(int itemID, int amount = 1) : base(itemID)
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{
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@ -8,24 +9,6 @@ namespace Server.Items
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Amount = amount;
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}
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public BaseReagent(Serial serial) : base(serial)
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{
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}
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public override double DefaultWeight => 0.1;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,31 +1,14 @@
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namespace Server.Items
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{
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public class BatWing : BaseReagent, ICommodity
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[Serializable(0, false)]
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public partial class BatWing : BaseReagent, ICommodity
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{
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[Constructible]
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public BatWing(int amount = 1) : base(0xF78, amount)
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{
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}
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public BatWing(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,31 +1,14 @@
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namespace Server.Items
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{
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public class BlackPearl : BaseReagent, ICommodity
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[Serializable(0, false)]
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public partial class BlackPearl : BaseReagent, ICommodity
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{
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[Constructible]
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public BlackPearl(int amount = 1) : base(0xF7A, amount)
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{
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}
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public BlackPearl(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,31 +1,14 @@
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namespace Server.Items
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{
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public class Bloodmoss : BaseReagent, ICommodity
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[Serializable(0, false)]
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public partial class Bloodmoss : BaseReagent, ICommodity
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{
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[Constructible]
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public Bloodmoss(int amount = 1) : base(0xF7B, amount)
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{
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}
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public Bloodmoss(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,31 +1,14 @@
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namespace Server.Items
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{
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public class DaemonBlood : BaseReagent, ICommodity
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[Serializable(0, false)]
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public partial class DaemonBlood : BaseReagent, ICommodity
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{
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[Constructible]
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public DaemonBlood(int amount = 1) : base(0xF7D, amount)
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{
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}
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public DaemonBlood(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,31 +1,16 @@
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namespace Server.Items
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{
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// TODO: Commodity?
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public class DaemonBone : BaseReagent
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[Serializable(0, false)]
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public partial class DaemonBone : BaseReagent, ICommodity
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{
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[Constructible]
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public DaemonBone(int amount = 1) : base(0xF80, amount)
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{
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}
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public DaemonBone(Serial serial) : base(serial)
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{
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}
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public override double DefaultWeight => 1.0;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => Core.ML;
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}
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}
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@ -1,31 +1,14 @@
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namespace Server.Items
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{
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public class DeadWood : BaseReagent, ICommodity
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[Serializable(0, false)]
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public partial class DeadWood : BaseReagent, ICommodity
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{
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[Constructible]
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public DeadWood(int amount = 1) : base(0xF90, amount)
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{
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}
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public DeadWood(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,33 +1,14 @@
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namespace Server.Items
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{
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public class DragonsBlood : BaseReagent, ICommodity
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[Serializable(0, false)]
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public partial class DragonsBlood : BaseReagent, ICommodity
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{
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[Constructible]
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public DragonsBlood(int amount = 1)
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: base(0x4077, amount)
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{
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}
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public DragonsBlood(Serial serial)
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: base(serial)
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public DragonsBlood(int amount = 1) : base(0x4077, amount)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => Core.ML;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,31 +1,14 @@
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namespace Server.Items
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{
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public class Garlic : BaseReagent, ICommodity
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[Serializable(0, false)]
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public partial class Garlic : BaseReagent, ICommodity
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{
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[Constructible]
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public Garlic(int amount = 1) : base(0xF84, amount)
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{
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}
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public Garlic(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,31 +1,14 @@
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namespace Server.Items
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{
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public class Ginseng : BaseReagent, ICommodity
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[Serializable(0, false)]
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public partial class Ginseng : BaseReagent, ICommodity
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{
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[Constructible]
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public Ginseng(int amount = 1) : base(0xF85, amount)
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{
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}
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public Ginseng(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,31 +1,14 @@
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namespace Server.Items
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{
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public class GraveDust : BaseReagent, ICommodity
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[Serializable(0, false)]
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public partial class GraveDust : BaseReagent, ICommodity
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{
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[Constructible]
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public GraveDust(int amount = 1) : base(0xF8F, amount)
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{
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}
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public GraveDust(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,31 +1,14 @@
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namespace Server.Items
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{
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public class MandrakeRoot : BaseReagent, ICommodity
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[Serializable(0, false)]
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public partial class MandrakeRoot : BaseReagent, ICommodity
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{
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[Constructible]
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public MandrakeRoot(int amount = 1) : base(0xF86, amount)
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{
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}
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public MandrakeRoot(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,31 +1,14 @@
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namespace Server.Items
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{
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public class Nightshade : BaseReagent, ICommodity
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[Serializable(0, false)]
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public partial class Nightshade : BaseReagent, ICommodity
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{
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[Constructible]
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public Nightshade(int amount = 1) : base(0xF88, amount)
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{
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}
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public Nightshade(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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namespace Server.Items
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{
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public class NoxCrystal : BaseReagent, ICommodity
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[Serializable(0, false)]
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public partial class NoxCrystal : BaseReagent, ICommodity
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{
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[Constructible]
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public NoxCrystal(int amount = 1) : base(0xF8E, amount)
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{
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}
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public NoxCrystal(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,31 +1,14 @@
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namespace Server.Items
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{
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public class PigIron : BaseReagent, ICommodity
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[Serializable(0, false)]
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public partial class PigIron : BaseReagent, ICommodity
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{
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[Constructible]
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public PigIron(int amount = 1) : base(0xF8A, amount)
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{
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}
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public PigIron(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,31 +1,14 @@
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namespace Server.Items
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{
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public class SpidersSilk : BaseReagent, ICommodity
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[Serializable(0, false)]
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public partial class SpidersSilk : BaseReagent, ICommodity
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{
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[Constructible]
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public SpidersSilk(int amount = 1) : base(0xF8D, amount)
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{
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}
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public SpidersSilk(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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|
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writer.Write(0); // version
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}
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|
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,31 +1,14 @@
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namespace Server.Items
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{
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public class SulfurousAsh : BaseReagent, ICommodity
|
||||
[Serializable(0, false)]
|
||||
public partial class SulfurousAsh : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public SulfurousAsh(int amount = 1) : base(0xF8C, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SulfurousAsh(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue