fix: Code gens items. Fixes code genning of ore (#684)
### THIS IS A BREAKING CHANGE IF YOU ARE ALREADY USING CODEGEN. IF YOUR WORLD HAS ERRORS LOADING PLEASE CONTACT ME ON DISCORD. ORE MIGHT FAIL TO LOAD. ### Changes * Fixes Components from addons not marking dirty * Code gens BaseAddonContainer * Code gens Ingots * Fixes code gen deserialization for Ore * Code gens dyetubs * Code gens reagents * Code gens tailor commodities * Code gens fish
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163 changed files with 1128 additions and 2494 deletions
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@ -2,7 +2,8 @@ using Server.Targeting;
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namespace Server.Items
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{
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public abstract class BaseClothMaterial : Item, IDyable
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[Serializable(0, false)]
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public abstract partial class BaseClothMaterial : Item, IDyable
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{
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public BaseClothMaterial(int itemID, int amount = 1) : base(itemID)
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{
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@ -11,10 +12,6 @@ namespace Server.Items
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Amount = amount;
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}
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public BaseClothMaterial(Serial serial) : base(serial)
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{
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}
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public bool Dye(Mobile from, DyeTub sender)
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{
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if (Deleted)
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@ -27,20 +24,6 @@ namespace Server.Items
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return true;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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@ -108,107 +91,39 @@ namespace Server.Items
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}
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}
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public class DarkYarn : BaseClothMaterial
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[Serializable(0, false)]
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public partial class DarkYarn : BaseClothMaterial
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{
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[Constructible]
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public DarkYarn(int amount = 1) : base(0xE1D, amount)
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{
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}
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public DarkYarn(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class LightYarn : BaseClothMaterial
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[Serializable(0, false)]
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public partial class LightYarn : BaseClothMaterial
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{
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[Constructible]
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public LightYarn(int amount = 1) : base(0xE1E, amount)
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{
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}
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public LightYarn(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class LightYarnUnraveled : BaseClothMaterial
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[Serializable(0, false)]
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public partial class LightYarnUnraveled : BaseClothMaterial
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{
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[Constructible]
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public LightYarnUnraveled(int amount = 1) : base(0xE1F, amount)
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{
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}
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public LightYarnUnraveled(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class SpoolOfThread : BaseClothMaterial
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[Serializable(0, false)]
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public partial class SpoolOfThread : BaseClothMaterial
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{
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[Constructible]
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public SpoolOfThread(int amount = 1) : base(0xFA0, amount)
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{
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}
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public SpoolOfThread(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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