fix: Code gens items. Fixes code genning of ore (#684)
### THIS IS A BREAKING CHANGE IF YOU ARE ALREADY USING CODEGEN. IF YOUR WORLD HAS ERRORS LOADING PLEASE CONTACT ME ON DISCORD. ORE MIGHT FAIL TO LOAD. ### Changes * Fixes Components from addons not marking dirty * Code gens BaseAddonContainer * Code gens Ingots * Fixes code gen deserialization for Ore * Code gens dyetubs * Code gens reagents * Code gens tailor commodities * Code gens fish
This commit is contained in:
parent
2de4717390
commit
25fa9b397b
163 changed files with 1128 additions and 2494 deletions
|
|
@ -1,9 +1,13 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Serializable(2, false)]
|
||||
[Flippable(0x1bdd, 0x1be0)]
|
||||
public class Log : Item, ICommodity, IAxe
|
||||
public partial class Log : Item, ICommodity, IAxe
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
[InvalidateProperties]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
[SerializableField(0)]
|
||||
private CraftResource _resource;
|
||||
|
||||
[Constructible]
|
||||
public Log(int amount = 1) : this(CraftResource.RegularWood, amount)
|
||||
|
|
@ -11,51 +15,26 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[Constructible]
|
||||
public Log(CraftResource resource)
|
||||
: this(resource, 1)
|
||||
public Log(CraftResource resource) : this(resource, 1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Log(CraftResource resource, int amount)
|
||||
: base(0x1BDD)
|
||||
public Log(CraftResource resource, int amount) : base(0x1BDD)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 2.0;
|
||||
Amount = amount;
|
||||
|
||||
m_Resource = resource;
|
||||
_resource = resource;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
}
|
||||
|
||||
public Log(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public virtual bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 0, new Board());
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool Axe(Mobile from, BaseAxe axe)
|
||||
{
|
||||
if (!TryCreateBoards(from, 0, new Board()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => CraftResources.IsStandard(m_Resource)
|
||||
int ICommodity.DescriptionNumber => CraftResources.IsStandard(_resource)
|
||||
? LabelNumber
|
||||
: 1075062 + ((int)m_Resource - (int)CraftResource.RegularWood);
|
||||
: 1075062 + ((int)_resource - (int)CraftResource.RegularWood);
|
||||
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
|
@ -63,9 +42,9 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(m_Resource))
|
||||
if (!CraftResources.IsStandard(_resource))
|
||||
{
|
||||
var num = CraftResources.GetLocalizationNumber(m_Resource);
|
||||
var num = CraftResources.GetLocalizationNumber(_resource);
|
||||
|
||||
if (num > 0)
|
||||
{
|
||||
|
|
@ -73,39 +52,18 @@ namespace Server.Items
|
|||
}
|
||||
else
|
||||
{
|
||||
list.Add(CraftResources.GetName(m_Resource));
|
||||
list.Add(CraftResources.GetName(_resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
_resource = version switch
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (version == 0)
|
||||
{
|
||||
m_Resource = CraftResource.RegularWood;
|
||||
}
|
||||
1 => (CraftResource)reader.ReadInt(),
|
||||
_ => CraftResource.RegularWood
|
||||
};
|
||||
}
|
||||
|
||||
public virtual bool TryCreateBoards(Mobile from, double skill, Item item)
|
||||
|
|
@ -128,230 +86,69 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
public class HeartwoodLog : Log
|
||||
[Serializable(0, false)]
|
||||
public partial class HeartwoodLog : Log
|
||||
{
|
||||
[Constructible]
|
||||
public HeartwoodLog(int amount = 1)
|
||||
: base(CraftResource.Heartwood, amount)
|
||||
public HeartwoodLog(int amount = 1) : base(CraftResource.Heartwood, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public HeartwoodLog(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool Axe(Mobile from, BaseAxe axe)
|
||||
{
|
||||
if (!TryCreateBoards(from, 100, new HeartwoodBoard()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 100, new HeartwoodBoard());
|
||||
}
|
||||
|
||||
public class BloodwoodLog : Log
|
||||
[Serializable(0, false)]
|
||||
public partial class BloodwoodLog : Log
|
||||
{
|
||||
[Constructible]
|
||||
public BloodwoodLog(int amount = 1)
|
||||
: base(CraftResource.Bloodwood, amount)
|
||||
public BloodwoodLog(int amount = 1) : base(CraftResource.Bloodwood, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BloodwoodLog(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool Axe(Mobile from, BaseAxe axe)
|
||||
{
|
||||
if (!TryCreateBoards(from, 100, new BloodwoodBoard()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 100, new BloodwoodBoard());
|
||||
}
|
||||
|
||||
public class FrostwoodLog : Log
|
||||
[Serializable(0, false)]
|
||||
public partial class FrostwoodLog : Log
|
||||
{
|
||||
[Constructible]
|
||||
public FrostwoodLog(int amount = 1)
|
||||
: base(CraftResource.Frostwood, amount)
|
||||
public FrostwoodLog(int amount = 1) : base(CraftResource.Frostwood, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public FrostwoodLog(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool Axe(Mobile from, BaseAxe axe)
|
||||
{
|
||||
if (!TryCreateBoards(from, 100, new FrostwoodBoard()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 100, new FrostwoodBoard());
|
||||
}
|
||||
|
||||
public class OakLog : Log
|
||||
[Serializable(0, false)]
|
||||
public partial class OakLog : Log
|
||||
{
|
||||
[Constructible]
|
||||
public OakLog(int amount = 1)
|
||||
: base(CraftResource.OakWood, amount)
|
||||
public OakLog(int amount = 1) : base(CraftResource.OakWood, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public OakLog(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool Axe(Mobile from, BaseAxe axe)
|
||||
{
|
||||
if (!TryCreateBoards(from, 65, new OakBoard()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 65, new OakBoard());
|
||||
}
|
||||
|
||||
public class AshLog : Log
|
||||
[Serializable(0, false)]
|
||||
public partial class AshLog : Log
|
||||
{
|
||||
[Constructible]
|
||||
public AshLog(int amount = 1)
|
||||
: base(CraftResource.AshWood, amount)
|
||||
public AshLog(int amount = 1) : base(CraftResource.AshWood, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public AshLog(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool Axe(Mobile from, BaseAxe axe)
|
||||
{
|
||||
if (!TryCreateBoards(from, 80, new AshBoard()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 80, new AshBoard());
|
||||
}
|
||||
|
||||
public class YewLog : Log
|
||||
[Serializable(0, false)]
|
||||
public partial class YewLog : Log
|
||||
{
|
||||
[Constructible]
|
||||
public YewLog(int amount = 1)
|
||||
: base(CraftResource.YewWood, amount)
|
||||
public YewLog(int amount = 1) : base(CraftResource.YewWood, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public YewLog(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool Axe(Mobile from, BaseAxe axe)
|
||||
{
|
||||
if (!TryCreateBoards(from, 95, new YewBoard()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 95, new YewBoard());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BlackDyeTub : DyeTub
|
||||
[Serializable(0, false)]
|
||||
public partial class BlackDyeTub : DyeTub
|
||||
{
|
||||
[Constructible]
|
||||
public BlackDyeTub()
|
||||
|
|
@ -8,23 +9,5 @@ namespace Server.Items
|
|||
Hue = DyedHue = 0x0001;
|
||||
Redyable = false;
|
||||
}
|
||||
|
||||
public BlackDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BlazeDyeTub : DyeTub
|
||||
[Serializable(0, false)]
|
||||
public partial class BlazeDyeTub : DyeTub
|
||||
{
|
||||
[Constructible]
|
||||
public BlazeDyeTub()
|
||||
|
|
@ -8,23 +9,5 @@ namespace Server.Items
|
|||
Hue = DyedHue = 0x489;
|
||||
Redyable = false;
|
||||
}
|
||||
|
||||
public BlazeDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,20 +11,24 @@ namespace Server.Items
|
|||
bool Dye(Mobile from, DyeTub sender);
|
||||
}
|
||||
|
||||
public class DyeTub : Item, ISecurable
|
||||
[Serializable(2, false)]
|
||||
public partial class DyeTub : Item, ISecurable
|
||||
{
|
||||
private int m_DyedHue;
|
||||
private bool m_Redyable;
|
||||
[SerializableField(0)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private SecureLevel _level;
|
||||
|
||||
[SerializableField(1, isVirtual: true)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private bool _redyable;
|
||||
|
||||
private int _dyedHue;
|
||||
|
||||
[Constructible]
|
||||
public DyeTub() : base(0xFAB)
|
||||
{
|
||||
Weight = 10.0;
|
||||
m_Redyable = true;
|
||||
}
|
||||
|
||||
public DyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
_redyable = true;
|
||||
}
|
||||
|
||||
public virtual CustomHuePicker CustomHuePicker => null;
|
||||
|
|
@ -39,22 +43,16 @@ namespace Server.Items
|
|||
|
||||
public virtual bool AllowDyables => true;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public virtual bool Redyable
|
||||
{
|
||||
get => m_Redyable;
|
||||
set => m_Redyable = value;
|
||||
}
|
||||
|
||||
[SerializableField(2)]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int DyedHue
|
||||
{
|
||||
get => m_DyedHue;
|
||||
get => _dyedHue;
|
||||
set
|
||||
{
|
||||
if (m_Redyable)
|
||||
if (_redyable)
|
||||
{
|
||||
m_DyedHue = value;
|
||||
_dyedHue = value;
|
||||
Hue = value;
|
||||
}
|
||||
}
|
||||
|
|
@ -69,26 +67,8 @@ namespace Server.Items
|
|||
// You can not dye that.
|
||||
public virtual int FailMessage => 1042083;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public SecureLevel Level { get; set; }
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)Level);
|
||||
writer.Write(m_Redyable);
|
||||
writer.Write(m_DyedHue);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
|
|
@ -98,8 +78,8 @@ namespace Server.Items
|
|||
}
|
||||
case 0:
|
||||
{
|
||||
m_Redyable = reader.ReadBool();
|
||||
m_DyedHue = reader.ReadInt();
|
||||
_redyable = reader.ReadBool();
|
||||
_dyedHue = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,27 +2,25 @@ using Server.Engines.VeteranRewards;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FurnitureDyeTub : DyeTub, IRewardItem
|
||||
[Serializable(1, false)]
|
||||
public partial class FurnitureDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private bool _isRewardItem;
|
||||
|
||||
[Constructible]
|
||||
public FurnitureDyeTub() => LootType = LootType.Blessed;
|
||||
|
||||
public FurnitureDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AllowDyables => false;
|
||||
public override bool AllowFurniture => true;
|
||||
public override int TargetMessage => 501019; // Select the furniture to dye.
|
||||
public override int FailMessage => 501021; // That is not a piece of furniture.
|
||||
public override int LabelNumber => 1041246; // Furniture Dye Tub
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem { get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -34,36 +32,14 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
if (Core.ML && _isRewardItem)
|
||||
{
|
||||
list.Add(1076217); // 1st Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (LootType == LootType.Regular)
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -2,15 +2,16 @@ using Server.Engines.VeteranRewards;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeatherDyeTub : DyeTub, IRewardItem
|
||||
[Serializable(1, false)]
|
||||
public partial class LeatherDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private bool _isRewardItem;
|
||||
|
||||
[Constructible]
|
||||
public LeatherDyeTub() => LootType = LootType.Blessed;
|
||||
|
||||
public LeatherDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AllowDyables => false;
|
||||
public override bool AllowLeather => true;
|
||||
public override int TargetMessage => 1042416; // Select the leather item to dye.
|
||||
|
|
@ -18,12 +19,9 @@ namespace Server.Items
|
|||
public override int LabelNumber => 1041284; // Leather Dye Tub
|
||||
public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem { get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -35,34 +33,17 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
if (Core.ML && _isRewardItem)
|
||||
{
|
||||
list.Add(1076218); // 2nd Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
if (LootType == LootType.Regular)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,13 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class MetallicClothDyetub : DyeTub
|
||||
[Serializable(0, false)]
|
||||
public partial class MetallicClothDyetub : DyeTub
|
||||
{
|
||||
[Constructible]
|
||||
public MetallicClothDyetub() => LootType = LootType.Blessed;
|
||||
|
||||
public MetallicClothDyetub(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1152920; // Metallic Cloth ...
|
||||
|
||||
public override bool MetallicHues => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,15 +1,11 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class MetallicLeatherDyeTub : LeatherDyeTub
|
||||
[Serializable(0, false)]
|
||||
public partial class MetallicLeatherDyeTub : LeatherDyeTub
|
||||
{
|
||||
[Constructible]
|
||||
public MetallicLeatherDyeTub() => LootType = LootType.Blessed;
|
||||
|
||||
public MetallicLeatherDyeTub(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CustomHuePicker CustomHuePicker => null;
|
||||
|
||||
public override int LabelNumber => 1153495; // Metallic Leather ...
|
||||
|
|
@ -25,19 +21,5 @@ namespace Server.Items
|
|||
list.Add(1076221); // 5th Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,8 +2,13 @@ using Server.Engines.VeteranRewards;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RewardBlackDyeTub : DyeTub, IRewardItem
|
||||
[Serializable(1, false)]
|
||||
public partial class RewardBlackDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private bool _isRewardItem;
|
||||
|
||||
[Constructible]
|
||||
public RewardBlackDyeTub()
|
||||
{
|
||||
|
|
@ -12,18 +17,11 @@ namespace Server.Items
|
|||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public RewardBlackDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1006008; // Black Dye Tub
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem { get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -35,34 +33,17 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
if (Core.ML && _isRewardItem)
|
||||
{
|
||||
list.Add(1076217); // 1st Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
if (LootType == LootType.Regular)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,15 +2,16 @@ using Server.Engines.VeteranRewards;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RunebookDyeTub : DyeTub, IRewardItem
|
||||
[Serializable(1, false)]
|
||||
public partial class RunebookDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private bool _isRewardItem;
|
||||
|
||||
[Constructible]
|
||||
public RunebookDyeTub() => LootType = LootType.Blessed;
|
||||
|
||||
public RunebookDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AllowDyables => false;
|
||||
public override bool AllowRunebooks => true;
|
||||
public override int TargetMessage => 1049774; // Target the runebook or runestone to dye
|
||||
|
|
@ -18,12 +19,9 @@ namespace Server.Items
|
|||
public override int LabelNumber => 1049740; // Runebook Dye Tub
|
||||
public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem { get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -35,34 +33,17 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
if (Core.ML && _isRewardItem)
|
||||
{
|
||||
list.Add(1076220); // 4th Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
if (LootType == LootType.Regular)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,24 +2,22 @@ using Server.Engines.VeteranRewards;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SpecialDyeTub : DyeTub, IRewardItem
|
||||
[Serializable(1, false)]
|
||||
public partial class SpecialDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private bool _isRewardItem;
|
||||
|
||||
[Constructible]
|
||||
public SpecialDyeTub() => LootType = LootType.Blessed;
|
||||
|
||||
public SpecialDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CustomHuePicker CustomHuePicker => CustomHuePicker.SpecialDyeTub;
|
||||
public override int LabelNumber => 1041285; // Special Dye Tub
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem { get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -31,34 +29,17 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
if (Core.ML && _isRewardItem)
|
||||
{
|
||||
list.Add(1076217); // 1st Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
if (LootType == LootType.Regular)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,15 +2,16 @@ using Server.Engines.VeteranRewards;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class StatuetteDyeTub : DyeTub, IRewardItem
|
||||
[Serializable(1, false)]
|
||||
public partial class StatuetteDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private bool _isRewardItem;
|
||||
|
||||
[Constructible]
|
||||
public StatuetteDyeTub() => LootType = LootType.Blessed;
|
||||
|
||||
public StatuetteDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AllowDyables => false;
|
||||
public override bool AllowStatuettes => true;
|
||||
public override int TargetMessage => 1049777; // Target the statuette to dye
|
||||
|
|
@ -18,12 +19,9 @@ namespace Server.Items
|
|||
public override int LabelNumber => 1049741; // Reward Statuette Dye Tub
|
||||
public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem { get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -35,34 +33,17 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
if (Core.ML && _isRewardItem)
|
||||
{
|
||||
list.Add(1076221); // 5th Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
if (LootType == LootType.Regular)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,13 @@
|
|||
namespace Server.Items /* High seas, loot from merchant ship's hold, also a "uncommon" loot item */
|
||||
{
|
||||
public class WhiteClothDyeTub : DyeTub
|
||||
[Serializable(0, false)]
|
||||
public partial class WhiteClothDyeTub : DyeTub
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteClothDyeTub() => DyedHue = Hue = 0x9C2;
|
||||
|
||||
public WhiteClothDyeTub(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1149984; // White Cloth Dye Tub
|
||||
|
||||
public override bool Redyable => false;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class WhiteLeatherDyeTub : LeatherDyeTub /* OSI UO 13th anniv gift, from redeemable gift tickets */
|
||||
[Serializable(0, false)]
|
||||
public partial class WhiteLeatherDyeTub : LeatherDyeTub /* OSI UO 13th anniv gift, from redeemable gift tickets */
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteLeatherDyeTub()
|
||||
|
|
@ -9,27 +10,8 @@ namespace Server.Items
|
|||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public WhiteLeatherDyeTub(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1149900; // White Leather Dye Tub
|
||||
|
||||
public override bool Redyable => false;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue