fix: Code gens items. Fixes code genning of ore (#684)
### THIS IS A BREAKING CHANGE IF YOU ARE ALREADY USING CODEGEN. IF YOUR WORLD HAS ERRORS LOADING PLEASE CONTACT ME ON DISCORD. ORE MIGHT FAIL TO LOAD. ### Changes * Fixes Components from addons not marking dirty * Code gens BaseAddonContainer * Code gens Ingots * Fixes code gen deserialization for Ore * Code gens dyetubs * Code gens reagents * Code gens tailor commodities * Code gens fish
This commit is contained in:
parent
2de4717390
commit
25fa9b397b
163 changed files with 1128 additions and 2494 deletions
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@ -1,6 +1,7 @@
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namespace Server.Items
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{
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public class BlackDyeTub : DyeTub
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[Serializable(0, false)]
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public partial class BlackDyeTub : DyeTub
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{
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[Constructible]
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public BlackDyeTub()
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@ -8,23 +9,5 @@ namespace Server.Items
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Hue = DyedHue = 0x0001;
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Redyable = false;
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}
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public BlackDyeTub(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,6 +1,7 @@
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namespace Server.Items
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{
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public class BlazeDyeTub : DyeTub
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[Serializable(0, false)]
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public partial class BlazeDyeTub : DyeTub
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{
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[Constructible]
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public BlazeDyeTub()
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@ -8,23 +9,5 @@ namespace Server.Items
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Hue = DyedHue = 0x489;
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Redyable = false;
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}
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public BlazeDyeTub(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -11,20 +11,24 @@ namespace Server.Items
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bool Dye(Mobile from, DyeTub sender);
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}
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public class DyeTub : Item, ISecurable
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[Serializable(2, false)]
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public partial class DyeTub : Item, ISecurable
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{
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private int m_DyedHue;
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private bool m_Redyable;
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private SecureLevel _level;
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[SerializableField(1, isVirtual: true)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private bool _redyable;
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private int _dyedHue;
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[Constructible]
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public DyeTub() : base(0xFAB)
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{
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Weight = 10.0;
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m_Redyable = true;
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}
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public DyeTub(Serial serial) : base(serial)
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{
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_redyable = true;
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}
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public virtual CustomHuePicker CustomHuePicker => null;
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@ -39,22 +43,16 @@ namespace Server.Items
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public virtual bool AllowDyables => true;
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual bool Redyable
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{
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get => m_Redyable;
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set => m_Redyable = value;
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}
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[SerializableField(2)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int DyedHue
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{
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get => m_DyedHue;
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get => _dyedHue;
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set
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{
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if (m_Redyable)
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if (_redyable)
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{
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m_DyedHue = value;
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_dyedHue = value;
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Hue = value;
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}
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}
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@ -69,26 +67,8 @@ namespace Server.Items
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// You can not dye that.
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public virtual int FailMessage => 1042083;
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[CommandProperty(AccessLevel.GameMaster)]
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public SecureLevel Level { get; set; }
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public override void Serialize(IGenericWriter writer)
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private void Deserialize(IGenericReader reader, int version)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write((int)Level);
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writer.Write(m_Redyable);
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writer.Write(m_DyedHue);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 1:
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@ -98,8 +78,8 @@ namespace Server.Items
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}
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case 0:
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{
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m_Redyable = reader.ReadBool();
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m_DyedHue = reader.ReadInt();
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_redyable = reader.ReadBool();
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_dyedHue = reader.ReadInt();
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break;
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}
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@ -2,27 +2,25 @@ using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class FurnitureDyeTub : DyeTub, IRewardItem
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[Serializable(1, false)]
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public partial class FurnitureDyeTub : DyeTub, IRewardItem
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{
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private bool _isRewardItem;
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[Constructible]
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public FurnitureDyeTub() => LootType = LootType.Blessed;
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public FurnitureDyeTub(Serial serial) : base(serial)
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{
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}
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public override bool AllowDyables => false;
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public override bool AllowFurniture => true;
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public override int TargetMessage => 501019; // Select the furniture to dye.
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public override int FailMessage => 501021; // That is not a piece of furniture.
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public override int LabelNumber => 1041246; // Furniture Dye Tub
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem { get; set; }
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public override void OnDoubleClick(Mobile from)
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{
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if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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{
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return;
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}
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@ -34,36 +32,14 @@ namespace Server.Items
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{
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base.GetProperties(list);
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if (Core.ML && IsRewardItem)
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if (Core.ML && _isRewardItem)
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{
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list.Add(1076217); // 1st Year Veteran Reward
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}
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}
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public override void Serialize(IGenericWriter writer)
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private void Deserialize(IGenericReader reader, int version)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write(IsRewardItem);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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IsRewardItem = reader.ReadBool();
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break;
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}
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}
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if (LootType == LootType.Regular)
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{
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LootType = LootType.Blessed;
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@ -2,15 +2,16 @@ using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class LeatherDyeTub : DyeTub, IRewardItem
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[Serializable(1, false)]
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public partial class LeatherDyeTub : DyeTub, IRewardItem
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{
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private bool _isRewardItem;
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[Constructible]
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public LeatherDyeTub() => LootType = LootType.Blessed;
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public LeatherDyeTub(Serial serial) : base(serial)
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{
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}
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public override bool AllowDyables => false;
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public override bool AllowLeather => true;
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public override int TargetMessage => 1042416; // Select the leather item to dye.
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@ -18,12 +19,9 @@ namespace Server.Items
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public override int LabelNumber => 1041284; // Leather Dye Tub
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public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem { get; set; }
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public override void OnDoubleClick(Mobile from)
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{
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if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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{
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return;
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}
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@ -35,34 +33,17 @@ namespace Server.Items
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{
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base.GetProperties(list);
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if (Core.ML && IsRewardItem)
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if (Core.ML && _isRewardItem)
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{
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list.Add(1076218); // 2nd Year Veteran Reward
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}
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}
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public override void Serialize(IGenericWriter writer)
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private void Deserialize(IGenericReader reader, int version)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write(IsRewardItem);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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if (LootType == LootType.Regular)
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{
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case 1:
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{
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IsRewardItem = reader.ReadBool();
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break;
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}
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LootType = LootType.Blessed;
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}
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}
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}
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@ -1,31 +1,13 @@
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namespace Server.Items
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{
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public class MetallicClothDyetub : DyeTub
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[Serializable(0, false)]
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public partial class MetallicClothDyetub : DyeTub
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{
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[Constructible]
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public MetallicClothDyetub() => LootType = LootType.Blessed;
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public MetallicClothDyetub(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber => 1152920; // Metallic Cloth ...
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public override bool MetallicHues => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,15 +1,11 @@
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namespace Server.Items
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{
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public class MetallicLeatherDyeTub : LeatherDyeTub
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[Serializable(0, false)]
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public partial class MetallicLeatherDyeTub : LeatherDyeTub
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{
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[Constructible]
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public MetallicLeatherDyeTub() => LootType = LootType.Blessed;
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public MetallicLeatherDyeTub(Serial serial)
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: base(serial)
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{
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}
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public override CustomHuePicker CustomHuePicker => null;
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public override int LabelNumber => 1153495; // Metallic Leather ...
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@ -25,19 +21,5 @@ namespace Server.Items
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list.Add(1076221); // 5th Year Veteran Reward
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -2,8 +2,13 @@ using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class RewardBlackDyeTub : DyeTub, IRewardItem
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[Serializable(1, false)]
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public partial class RewardBlackDyeTub : DyeTub, IRewardItem
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{
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private bool _isRewardItem;
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[Constructible]
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public RewardBlackDyeTub()
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{
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@ -12,18 +17,11 @@ namespace Server.Items
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LootType = LootType.Blessed;
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}
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public RewardBlackDyeTub(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1006008; // Black Dye Tub
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem { get; set; }
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public override void OnDoubleClick(Mobile from)
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{
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if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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{
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return;
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}
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@ -35,34 +33,17 @@ namespace Server.Items
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{
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base.GetProperties(list);
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if (Core.ML && IsRewardItem)
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if (Core.ML && _isRewardItem)
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{
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list.Add(1076217); // 1st Year Veteran Reward
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}
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}
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public override void Serialize(IGenericWriter writer)
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private void Deserialize(IGenericReader reader, int version)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write(IsRewardItem);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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if (LootType == LootType.Regular)
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{
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case 1:
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{
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IsRewardItem = reader.ReadBool();
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break;
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}
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LootType = LootType.Blessed;
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}
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}
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}
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@ -2,15 +2,16 @@ using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class RunebookDyeTub : DyeTub, IRewardItem
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[Serializable(1, false)]
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public partial class RunebookDyeTub : DyeTub, IRewardItem
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{
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private bool _isRewardItem;
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[Constructible]
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public RunebookDyeTub() => LootType = LootType.Blessed;
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public RunebookDyeTub(Serial serial) : base(serial)
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{
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}
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public override bool AllowDyables => false;
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public override bool AllowRunebooks => true;
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public override int TargetMessage => 1049774; // Target the runebook or runestone to dye
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@ -18,12 +19,9 @@ namespace Server.Items
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public override int LabelNumber => 1049740; // Runebook Dye Tub
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public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem { get; set; }
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public override void OnDoubleClick(Mobile from)
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{
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if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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{
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return;
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}
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@ -35,34 +33,17 @@ namespace Server.Items
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{
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base.GetProperties(list);
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if (Core.ML && IsRewardItem)
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if (Core.ML && _isRewardItem)
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{
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list.Add(1076220); // 4th Year Veteran Reward
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}
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}
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public override void Serialize(IGenericWriter writer)
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private void Deserialize(IGenericReader reader, int version)
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{
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base.Serialize(writer);
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|
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writer.Write(1); // version
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writer.Write(IsRewardItem);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
if (LootType == LootType.Regular)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,24 +2,22 @@ using Server.Engines.VeteranRewards;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SpecialDyeTub : DyeTub, IRewardItem
|
||||
[Serializable(1, false)]
|
||||
public partial class SpecialDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private bool _isRewardItem;
|
||||
|
||||
[Constructible]
|
||||
public SpecialDyeTub() => LootType = LootType.Blessed;
|
||||
|
||||
public SpecialDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CustomHuePicker CustomHuePicker => CustomHuePicker.SpecialDyeTub;
|
||||
public override int LabelNumber => 1041285; // Special Dye Tub
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem { get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -31,34 +29,17 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
if (Core.ML && _isRewardItem)
|
||||
{
|
||||
list.Add(1076217); // 1st Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
if (LootType == LootType.Regular)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,15 +2,16 @@ using Server.Engines.VeteranRewards;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class StatuetteDyeTub : DyeTub, IRewardItem
|
||||
[Serializable(1, false)]
|
||||
public partial class StatuetteDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
|
||||
private bool _isRewardItem;
|
||||
|
||||
[Constructible]
|
||||
public StatuetteDyeTub() => LootType = LootType.Blessed;
|
||||
|
||||
public StatuetteDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AllowDyables => false;
|
||||
public override bool AllowStatuettes => true;
|
||||
public override int TargetMessage => 1049777; // Target the statuette to dye
|
||||
|
|
@ -18,12 +19,9 @@ namespace Server.Items
|
|||
public override int LabelNumber => 1049741; // Reward Statuette Dye Tub
|
||||
public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem { get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -35,34 +33,17 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
if (Core.ML && _isRewardItem)
|
||||
{
|
||||
list.Add(1076221); // 5th Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
if (LootType == LootType.Regular)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,13 @@
|
|||
namespace Server.Items /* High seas, loot from merchant ship's hold, also a "uncommon" loot item */
|
||||
{
|
||||
public class WhiteClothDyeTub : DyeTub
|
||||
[Serializable(0, false)]
|
||||
public partial class WhiteClothDyeTub : DyeTub
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteClothDyeTub() => DyedHue = Hue = 0x9C2;
|
||||
|
||||
public WhiteClothDyeTub(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1149984; // White Cloth Dye Tub
|
||||
|
||||
public override bool Redyable => false;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class WhiteLeatherDyeTub : LeatherDyeTub /* OSI UO 13th anniv gift, from redeemable gift tickets */
|
||||
[Serializable(0, false)]
|
||||
public partial class WhiteLeatherDyeTub : LeatherDyeTub /* OSI UO 13th anniv gift, from redeemable gift tickets */
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteLeatherDyeTub()
|
||||
|
|
@ -9,27 +10,8 @@ namespace Server.Items
|
|||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public WhiteLeatherDyeTub(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1149900; // White Leather Dye Tub
|
||||
|
||||
public override bool Redyable => false;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue