fix: Code gens items. Fixes code genning of ore (#684)
### THIS IS A BREAKING CHANGE IF YOU ARE ALREADY USING CODEGEN. IF YOUR WORLD HAS ERRORS LOADING PLEASE CONTACT ME ON DISCORD. ORE MIGHT FAIL TO LOAD. ### Changes * Fixes Components from addons not marking dirty * Code gens BaseAddonContainer * Code gens Ingots * Fixes code gen deserialization for Ore * Code gens dyetubs * Code gens reagents * Code gens tailor commodities * Code gens fish
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163 changed files with 1128 additions and 2494 deletions
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@ -11,20 +11,24 @@ namespace Server.Items
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bool Dye(Mobile from, DyeTub sender);
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}
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public class DyeTub : Item, ISecurable
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[Serializable(2, false)]
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public partial class DyeTub : Item, ISecurable
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{
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private int m_DyedHue;
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private bool m_Redyable;
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private SecureLevel _level;
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[SerializableField(1, isVirtual: true)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private bool _redyable;
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private int _dyedHue;
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[Constructible]
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public DyeTub() : base(0xFAB)
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{
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Weight = 10.0;
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m_Redyable = true;
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}
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public DyeTub(Serial serial) : base(serial)
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{
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_redyable = true;
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}
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public virtual CustomHuePicker CustomHuePicker => null;
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@ -39,22 +43,16 @@ namespace Server.Items
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public virtual bool AllowDyables => true;
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual bool Redyable
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{
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get => m_Redyable;
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set => m_Redyable = value;
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}
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[SerializableField(2)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int DyedHue
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{
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get => m_DyedHue;
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get => _dyedHue;
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set
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{
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if (m_Redyable)
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if (_redyable)
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{
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m_DyedHue = value;
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_dyedHue = value;
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Hue = value;
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}
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}
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@ -69,26 +67,8 @@ namespace Server.Items
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// You can not dye that.
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public virtual int FailMessage => 1042083;
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[CommandProperty(AccessLevel.GameMaster)]
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public SecureLevel Level { get; set; }
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public override void Serialize(IGenericWriter writer)
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private void Deserialize(IGenericReader reader, int version)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write((int)Level);
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writer.Write(m_Redyable);
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writer.Write(m_DyedHue);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 1:
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@ -98,8 +78,8 @@ namespace Server.Items
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}
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case 0:
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{
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m_Redyable = reader.ReadBool();
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m_DyedHue = reader.ReadInt();
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_redyable = reader.ReadBool();
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_dyedHue = reader.ReadInt();
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break;
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}
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