fix: Cleans up Tracking skill and makes it much faster (#1571)
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8c305261b3
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1 changed files with 97 additions and 98 deletions
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@ -11,7 +11,7 @@ namespace Server.SkillHandlers
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{
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public static class Tracking
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{
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private static readonly Dictionary<Mobile, TrackingInfo> m_Table = new();
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private static readonly Dictionary<Mobile, TrackingInfo> _table = new();
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public static unsafe void Configure()
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{
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@ -50,18 +50,18 @@ namespace Server.SkillHandlers
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public static void AddInfo(Mobile tracker, Mobile target)
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{
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var info = new TrackingInfo(tracker, target);
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m_Table[tracker] = info;
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_table[tracker] = info;
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}
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public static double GetStalkingBonus(Mobile tracker, Mobile target)
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{
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if (!m_Table.Remove(tracker, out var info) || info.m_Target != target || info.m_Map != target.Map)
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if (!_table.Remove(tracker, out var info) || info._target != target || info._map != target.Map)
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{
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return 0.0;
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}
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var xDelta = info.m_Location.X - target.X;
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var yDelta = info.m_Location.Y - target.Y;
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var xDelta = info._location.X - target.X;
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var yDelta = info._location.Y - target.Y;
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var bonus = Math.Sqrt(xDelta * xDelta + yDelta * yDelta);
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@ -70,35 +70,35 @@ namespace Server.SkillHandlers
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public static void ClearTrackingInfo(Mobile tracker)
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{
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m_Table.Remove(tracker);
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_table.Remove(tracker);
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}
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public class TrackingInfo
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private class TrackingInfo
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{
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public Point2D m_Location;
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public Map m_Map;
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public Mobile m_Target;
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public Mobile m_Tracker;
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public Point2D _location;
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public readonly Map _map;
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public readonly Mobile _target;
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public Mobile _tracker;
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public TrackingInfo(Mobile tracker, Mobile target)
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{
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m_Tracker = tracker;
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m_Target = target;
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m_Location = new Point2D(target);
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m_Map = target.Map;
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_tracker = tracker;
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_target = target;
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_location = new Point2D(target);
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_map = target.Map;
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}
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}
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}
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public class TrackWhatGump : Gump
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{
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private readonly PlayerMobile m_From;
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private readonly bool m_Success;
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private readonly PlayerMobile _from;
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private readonly bool _success;
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public TrackWhatGump(PlayerMobile from) : base(20, 30)
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{
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m_From = from;
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m_Success = from.CheckSkill(SkillName.Tracking, 0.0, 21.1);
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_from = from;
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_success = from.CheckSkill(SkillName.Tracking, 0.0, 21.1);
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AddPage(0);
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@ -128,33 +128,24 @@ namespace Server.SkillHandlers
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{
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if (info.ButtonID >= 1 && info.ButtonID <= 4)
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{
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TrackWhoGump.DisplayTo(m_Success, m_From, info.ButtonID - 1);
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TrackWhoGump.DisplayTo(_success, _from, info.ButtonID - 1);
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}
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}
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}
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public delegate bool TrackTypeDelegate(Mobile m);
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public class TrackWhoGump : Gump
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{
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private static readonly TrackTypeDelegate[] m_Delegates =
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private const int MaxClosest = 12;
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private readonly PlayerMobile _from;
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private readonly Mobile[] _targets;
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private readonly int _range;
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private TrackWhoGump(PlayerMobile from, Mobile[] targets, int range) : base(20, 30)
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{
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IsAnimal,
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IsMonster,
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IsHumanNPC,
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IsPlayer
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};
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private readonly PlayerMobile m_From;
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private readonly List<Mobile> m_List;
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private readonly int m_Range;
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private TrackWhoGump(PlayerMobile from, List<Mobile> list, int range) : base(20, 30)
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{
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m_From = from;
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m_List = list;
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m_Range = range;
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_from = from;
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_targets = targets;
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_range = range;
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AddPage(0);
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@ -163,14 +154,14 @@ namespace Server.SkillHandlers
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AddBackground(10, 10, 420, 75, 2620);
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AddBackground(10, 85, 420, 45, 3000);
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if (list.Count > 4)
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if (targets.Length > 4)
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{
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AddBackground(0, 155, 440, 155, 5054);
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AddBackground(10, 165, 420, 75, 2620);
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AddBackground(10, 240, 420, 45, 3000);
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if (list.Count > 8)
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if (targets.Length > 8)
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{
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AddBackground(0, 310, 440, 155, 5054);
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@ -179,9 +170,9 @@ namespace Server.SkillHandlers
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}
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}
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for (var i = 0; i < list.Count && i < 12; ++i)
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for (var i = 0; i < targets.Length; ++i)
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{
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var m = list[i];
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var m = targets[i];
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AddItem(20 + i % 4 * 100, 20 + i / 4 * 155, ShrinkTable.Lookup(m));
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AddButton(20 + i % 4 * 100, 130 + i / 4 * 155, 4005, 4007, i + 1);
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@ -208,29 +199,15 @@ namespace Server.SkillHandlers
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return;
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}
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var check = m_Delegates[type];
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from.CheckSkill(SkillName.Tracking, 21.1, 100.0); // Passive gain
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var range = 10 + (int)(from.Skills.Tracking.Value / 10);
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var eable = from.GetMobilesInRange(range);
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var list = new List<Mobile>();
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foreach (var m in eable)
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{
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if (m != from && (!Core.AOS || m.Alive) &&
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(!m.Hidden || m.AccessLevel == AccessLevel.Player || from.AccessLevel > m.AccessLevel) &&
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check(m) && CheckDifficulty(from, m))
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{
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list.Add(m);
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}
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}
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var mobs = GetClosestMobs(from, range, type);
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if (list.Count > 0)
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if (mobs.Length > 0)
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{
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list.Sort(new InternalSorter(from));
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from.SendGump(new TrackWhoGump(from, list, range));
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from.SendGump(new TrackWhoGump(from, mobs, range));
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from.SendLocalizedMessage(1018093); // Select the one you would like to track.
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}
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else
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@ -250,6 +227,54 @@ namespace Server.SkillHandlers
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}
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}
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private static Mobile[] GetClosestMobs(Mobile from, int range, int type)
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{
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var loc = from.Location;
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// We only track the closest 12
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var mobs = new Mobile[MaxClosest];
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Span<double> distances = stackalloc double[MaxClosest];
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distances.Fill(double.MaxValue); // Fill with max values
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var total = 0;
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foreach (var m in from.GetMobilesInRange(range))
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{
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if (m == from || Core.AOS && !m.Alive ||
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m.Hidden && m.AccessLevel != AccessLevel.Player && from.AccessLevel <= m.AccessLevel ||
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!IsValidMobileType(m, type) || !CheckDifficulty(from, m))
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{
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continue;
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}
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total++;
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var distance = m.GetDistanceToSqrt(loc);
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for (var i = 0; i < MaxClosest; i++)
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{
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if (distance < distances[i])
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{
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// Shift down the rest
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for (int j = MaxClosest - 1; j > i; j--)
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{
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mobs[j] = mobs[j - 1];
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distances[j] = distances[j - 1];
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}
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mobs[i] = m;
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distances[i] = distance;
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break;
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}
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}
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}
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if (total < MaxClosest)
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{
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Array.Resize(ref mobs, total);
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}
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return mobs;
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}
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// Tracking players uses tracking and detect hidden vs. hiding and stealth
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private static bool CheckDifficulty(Mobile from, Mobile m)
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{
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@ -304,56 +329,30 @@ namespace Server.SkillHandlers
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return chance > Utility.Random(100);
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}
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private static bool IsAnimal(Mobile m) => !m.Player && m.Body.IsAnimal;
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private static bool IsMonster(Mobile m) => !m.Player && m.Body.IsMonster;
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private static bool IsHumanNPC(Mobile m) => !m.Player && m.Body.IsHuman;
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private static bool IsPlayer(Mobile m) => m.Player;
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private static bool IsValidMobileType(Mobile m, int type) =>
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type switch
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{
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0 => !m.Player && m.Body.IsAnimal,
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1 => !m.Player && m.Body.IsMonster,
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2 => !m.Player && m.Body.IsHuman,
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_ => m.Player
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};
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public override void OnResponse(NetState state, RelayInfo info)
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{
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var index = info.ButtonID - 1;
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if (index >= 0 && index < m_List.Count && index < 12)
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if (index >= 0 && index < _targets.Length && index < 12)
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{
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var m = m_List[index];
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var m = _targets[index];
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m_From.QuestArrow = new TrackArrow(m_From, m, m_Range * 2);
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_from.QuestArrow = new TrackArrow(_from, m, _range * 2);
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if (Core.SE)
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{
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Tracking.AddInfo(m_From, m);
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Tracking.AddInfo(_from, m);
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}
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}
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}
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private class InternalSorter : IComparer<Mobile>
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{
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private readonly Mobile m_From;
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public InternalSorter(Mobile from) => m_From = from;
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public int Compare(Mobile x, Mobile y)
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{
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if (x == null && y == null)
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{
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return 0;
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}
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if (x == null)
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{
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return -1;
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}
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if (y == null)
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{
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return 1;
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}
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return m_From.GetDistanceToSqrt(x).CompareTo(m_From.GetDistanceToSqrt(y));
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}
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}
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}
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}
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