- Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.)
- Talisman slayers fixed to account for inheritance. - Added repond slayer vulnerability to Troglodyte. - Added overload for AOS.Damage with chaos damage support. - Corrected order of ML artifact award messages. - MageAI corrected to not meditate when already meditating. - Changed MageAI necro/mage bias to something more sensible. - Changed speed of most named ML mobs. - Skeletal steeds are now bleed immune. - Damage cap of 200 (before resists) added to fire breath attacks. - Damaging aura effect added to BaseCreature. - Necromancy skill added to several undead mobs. - The succubus special drain effect message no longer shows. - Corrected Sir Patrick's drain effect to account for LOS. - Added healing skill to Troglodytes. - Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald. - Added changelings. - Disabled auto unequiping of weapons when meditating for nonplayers. - Added cast animations for players in wraith form, lich form and horrific beast. - Fixed Holy Light to account for LOS. - Fixed Animate Dead to account for inheritance. - Fixed Wither friendly fire issue when cast by monsters.
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46 changed files with 2154 additions and 53 deletions
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@ -43,6 +43,11 @@ namespace Server
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return Damage( m, from, damage, false, phys, fire, cold, pois, nrgy, 0, 0, false, false, false );
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}
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public static int Damage( Mobile m, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, int chaos )
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{
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return Damage( m, from, damage, false, phys, fire, cold, pois, nrgy, chaos, 0, false, false, false );
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}
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public static int Damage( Mobile m, Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy )
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{
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return Damage( m, from, damage, ignoreArmor, phys, fire, cold, pois, nrgy, 0, 0, false, false, false );
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@ -36,13 +36,13 @@ namespace Server
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if ( m.AddToBackpack( item ) )
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{
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m.SendLocalizedMessage( 1062317 ); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
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m.SendLocalizedMessage( 1072223 ); // An item has been placed in your backpack.
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m.SendLocalizedMessage( 1062317 ); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
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}
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else if ( m.BankBox.TryDropItem( m, item, false ) )
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{
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m.SendLocalizedMessage( 1062317 ); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
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m.SendLocalizedMessage( 1072224 ); // An item has been placed in your bank box.
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m.SendLocalizedMessage( 1062317 ); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
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}
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else
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{
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