- Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.)

- Talisman slayers fixed to account for inheritance.
- Added repond slayer vulnerability to Troglodyte.
- Added overload for AOS.Damage with chaos damage support.
- Corrected order of ML artifact award messages.
- MageAI corrected to not meditate when already meditating.
- Changed MageAI necro/mage bias to something more sensible.
- Changed speed of most named ML mobs.
- Skeletal steeds are now bleed immune.
- Damage cap of 200 (before resists) added to fire breath attacks.
- Damaging aura effect added to BaseCreature.
- Necromancy skill added to several undead mobs.
- The succubus special drain effect message no longer shows.
- Corrected Sir Patrick's drain effect to account for LOS.
- Added healing skill to Troglodytes.
- Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald.
- Added changelings.
- Disabled auto unequiping of weapons when meditating for nonplayers.
- Added cast animations for players in wraith form, lich form and horrific beast.
- Fixed Holy Light to account for LOS.
- Fixed Animate Dead to account for inheritance.
- Fixed Wither friendly fire issue when cast by monsters.
This commit is contained in:
eos 2012-03-04 05:01:41 +00:00
parent a1b906f921
commit 287bacac0e
46 changed files with 2154 additions and 53 deletions

View file

@ -39,6 +39,8 @@ namespace Server.Mobiles
SetSkill( SkillName.MagicResist, 175.2, 200.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.Wrestling, 75.1, 100.0 );
SetSkill( SkillName.Necromancy, 120.1, 130.0 );
SetSkill( SkillName.SpiritSpeak, 120.1, 130.0 );
Fame = 23000;
Karma = -23000;

View file

@ -35,6 +35,8 @@ namespace Server.Mobiles
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
SetSkill( SkillName.Necromancy, 89, 99.1 );
SetSkill( SkillName.SpiritSpeak, 90.0, 99.0 );
Fame = 3000;
Karma = -3000;

View file

@ -35,6 +35,8 @@ namespace Server.Mobiles
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
SetSkill( SkillName.Necromancy, 89, 99.1 );
SetSkill( SkillName.SpiritSpeak, 90.0, 99.0 );
Fame = 3000;
Karma = -3000;

View file

@ -76,7 +76,7 @@ namespace Server.Mobiles
m.FixedParticles( 0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist );
m.PlaySound( 0x231 );
m.SendMessage( "You feel the life drain out of you!" );
//m.SendMessage( "You feel the life drain out of you!" );
int toDrain = Utility.RandomMinMax( 10, 40 );