- Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.)

- Talisman slayers fixed to account for inheritance.
- Added repond slayer vulnerability to Troglodyte.
- Added overload for AOS.Damage with chaos damage support.
- Corrected order of ML artifact award messages.
- MageAI corrected to not meditate when already meditating.
- Changed MageAI necro/mage bias to something more sensible.
- Changed speed of most named ML mobs.
- Skeletal steeds are now bleed immune.
- Damage cap of 200 (before resists) added to fire breath attacks.
- Damaging aura effect added to BaseCreature.
- Necromancy skill added to several undead mobs.
- The succubus special drain effect message no longer shows.
- Corrected Sir Patrick's drain effect to account for LOS.
- Added healing skill to Troglodytes.
- Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald.
- Added changelings.
- Disabled auto unequiping of weapons when meditating for nonplayers.
- Added cast animations for players in wraith form, lich form and horrific beast.
- Fixed Holy Light to account for LOS.
- Fixed Animate Dead to account for inheritance.
- Fixed Wither friendly fire issue when cast by monsters.
This commit is contained in:
eos 2012-03-04 05:01:41 +00:00
parent a1b906f921
commit 287bacac0e
46 changed files with 2154 additions and 53 deletions

View file

@ -522,7 +522,7 @@ namespace Server.Spells
TimeSpan castDelay = this.GetCastDelay();
if ( ShowHandMovement && m_Caster.Body.IsHuman )
if ( ShowHandMovement && ( m_Caster.Body.IsHuman || ( m_Caster.Player && m_Caster.Body.IsMonster ) ) )
{
int count = (int)Math.Ceiling( castDelay.TotalSeconds / AnimateDelay.TotalSeconds );
@ -857,8 +857,13 @@ namespace Server.Spells
return;
}
if ( !m_Spell.Caster.Mounted && m_Spell.Caster.Body.IsHuman && m_Spell.m_Info.Action >= 0 )
m_Spell.Caster.Animate( m_Spell.m_Info.Action, 7, 1, true, false, 0 );
if ( !m_Spell.Caster.Mounted && m_Spell.m_Info.Action >= 0 )
{
if ( m_Spell.Caster.Body.IsHuman )
m_Spell.Caster.Animate( m_Spell.m_Info.Action, 7, 1, true, false, 0 );
else if ( m_Spell.Caster.Player && m_Spell.Caster.Body.IsMonster )
m_Spell.Caster.Animate( 12, 7, 1, true, false, 0 );
}
if ( !Running )
m_Spell.m_AnimTimer = null;