Disabled pre-AOS wrestling moves for AOS.
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parent
7f1fd47bd8
commit
2938db753b
3 changed files with 15 additions and 3 deletions
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@ -62,7 +62,7 @@ namespace Server.Items
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return incrValue;
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}
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public override TimeSpan OnSwing( Mobile attacker, Mobile defender )
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private void CheckPreAOSMoves( Mobile attacker, Mobile defender )
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{
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if ( attacker.StunReady )
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{
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@ -161,6 +161,12 @@ namespace Server.Items
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}
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}
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}
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}
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public override TimeSpan OnSwing( Mobile attacker, Mobile defender )
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{
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if ( !Core.AOS )
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CheckPreAOSMoves( attacker, defender );
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return base.OnSwing( attacker, defender );
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}
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@ -215,6 +221,9 @@ namespace Server.Items
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private static void EventSink_DisarmRequest( DisarmRequestEventArgs e )
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{
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if ( Core.AOS )
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return;
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Mobile m = e.Mobile;
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#region Dueling
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@ -245,6 +254,9 @@ namespace Server.Items
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private static void EventSink_StunRequest( StunRequestEventArgs e )
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{
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if ( Core.AOS )
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return;
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Mobile m = e.Mobile;
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#region Dueling
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@ -605,7 +605,7 @@ namespace Server.Mobiles
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}
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}
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if( SmartAI && !m_Mobile.StunReady && m_Mobile.Skills[ SkillName.Wrestling ].Value >= 80.0 && m_Mobile.Skills[ SkillName.Anatomy ].Value >= 80.0 )
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if( !Core.AOS && SmartAI && !m_Mobile.StunReady && m_Mobile.Skills[ SkillName.Wrestling ].Value >= 80.0 && m_Mobile.Skills[ SkillName.Anatomy ].Value >= 80.0 )
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EventSink.InvokeStunRequest( new StunRequestEventArgs( m_Mobile ) );
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if( !m_Mobile.InRange( c, m_Mobile.RangePerception ) )
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@ -65,7 +65,7 @@ namespace Server.Mobiles
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if ( m_toDisarm == null )
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m_toDisarm = combatant.FindItemOnLayer( Layer.TwoHanded );
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}
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if ( !m_Mobile.DisarmReady && m_Mobile.Skills[SkillName.Wrestling].Value >= 80.0 && m_Mobile.Skills[SkillName.ArmsLore].Value >= 80.0 && m_toDisarm != null )
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if ( !Core.AOS && !m_Mobile.DisarmReady && m_Mobile.Skills[SkillName.Wrestling].Value >= 80.0 && m_Mobile.Skills[SkillName.ArmsLore].Value >= 80.0 && m_toDisarm != null )
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EventSink.InvokeDisarmRequest( new DisarmRequestEventArgs( m_Mobile ) );
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if ( m_toDisarm != null && m_toDisarm.IsChildOf( combatant.Backpack ) && m_Mobile.NextSkillTime <= DateTime.Now && (m_toDisarm.LootType != LootType.Blessed && m_toDisarm.LootType != LootType.Newbied) )
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