fix: Fixes edge cases with the network packet loop (#1959)

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Kamron Batman 2024-09-19 18:25:30 -07:00 committed by GitHub
parent e0fcde885c
commit 2a7aa1905b
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GPG key ID: B5690EEEBB952194
2 changed files with 10 additions and 6 deletions

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@ -64,7 +64,6 @@ public static class IncomingAccountPackets
IncomingPackets.Register(0x91, &GameLogin, 65, outgameOnly: true);
IncomingPackets.Register(0xA0, &PlayServer, 3, outgameOnly: true);
IncomingPackets.Register(0xBD, &ClientVersion);
IncomingPackets.Register(0xCF, &AccountLogin, outgameOnly: true);
IncomingPackets.Register(0xE1, &ClientType);
IncomingPackets.Register(0xEF, &LoginServerSeed, 21, outgameOnly: true);
IncomingPackets.Register(0xF8, &CreateCharacter, 106, outgameOnly: true);