fix: Fixes TCPServer accept async, makes Firewall/IP Limiter multithreaded (#2134)
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15 changed files with 578 additions and 215 deletions
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@ -13,15 +13,17 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.NetworkInformation;
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using System.Net.Sockets;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Server.Logging;
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using Server.Misc;
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namespace Server.Network;
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@ -35,8 +37,11 @@ public static class TcpServer
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public static IPEndPoint[] ListeningAddresses { get; private set; }
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public static Socket[] Listeners { get; private set; }
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private static IPRateLimiter _ipRateLimiter;
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public static void Start()
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{
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_ipRateLimiter = new IPRateLimiter(10, 10000, 1000, 2.0, 3_600_000, Core.ClosingTokenSource.Token);
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HashSet<IPEndPoint> listeningAddresses = [];
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List<Socket> listeners = [];
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foreach (var ipep in ServerConfiguration.Listeners)
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@ -123,49 +128,92 @@ public static class TcpServer
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return null;
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}
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private static async void BeginAcceptingSockets(Socket listener)
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private static async ValueTask BeginAcceptingSockets(Socket listener)
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{
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while (!Core.Closing)
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{
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Socket socket = null;
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try
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{
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socket = await listener.AcceptAsync();
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var socket = await listener.AcceptAsync(Core.ClosingTokenSource.Token);
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var remoteIP = ((IPEndPoint)socket.RemoteEndPoint)!.Address;
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if (!IPLimiter.Verify(remoteIP))
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if (!_ipRateLimiter.Verify(remoteIP, out var totalAttempts))
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{
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TraceDisconnect("Past IP limit threshold", remoteIP);
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logger.Debug("{Address} Past IP limit threshold", remoteIP);
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logger.Debug("{Address} Past IP limit threshold ({TotalAttempts})", remoteIP, totalAttempts);
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}
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else if (Firewall.IsBlocked(remoteIP))
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{
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TraceDisconnect("Firewalled", remoteIP);
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logger.Debug("{Address} Firewalled", remoteIP);
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}
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else
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{
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var args = new SocketConnectEventArgs(socket);
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EventSink.InvokeSocketConnect(args);
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if (args.AllowConnection)
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{
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_ = new NetState(socket);
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continue;
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}
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TraceDisconnect("Rejected by socket event handler", remoteIP);
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// Reject the connection
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socket.Send(_socketRejected, SocketFlags.None);
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_ = Task.Run(() => ProcessSocketConnection(socket), Core.ClosingTokenSource.Token);
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}
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CloseSocket(socket);
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}
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catch
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{
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// ignored
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}
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}
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}
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private static async ValueTask ProcessSocketConnection(Socket socket)
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{
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byte[] firstBytes = ArrayPool<byte>.Shared.Rent(83);
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var cts = CancellationTokenSource.CreateLinkedTokenSource(Core.ClosingTokenSource.Token);
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cts.CancelAfter(TimeSpan.FromMilliseconds(500));
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try
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{
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var bytesRead = await socket.ReceiveAsync(firstBytes, SocketFlags.Peek, cts.Token);
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var isValid =
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// Older clients only send the 4 byte seed first
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(UOClient.MinRequired == null || UOClient.MinRequired < ClientVersion.Version6050) && bytesRead == 4 ||
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(UOClient.MaxRequired == null || UOClient.MaxRequired >= ClientVersion.Version6050) && (
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// Account Login - 0xEF + 0x80 (83 bytes)
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bytesRead >= 83 && firstBytes[0] == 0xEF && firstBytes[21] == 0x80 ||
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// Game Login - 4 bytes + 0x91 (69 bytes)
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firstBytes[4] == 0x91 && bytesRead >= 69
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);
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// TODO: Validate client version is v4 -> v7 for 0xEF packet
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// TODO: Validate Account Login seed matches Game Login seed
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// TODO: Validate AuthId for 0x91 packet
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// TODO: Validate username is ascii and not empty
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// TODO: Validate password is ascii and not empty
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if (isValid)
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{
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var args = new SocketConnectEventArgs(socket);
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EventSink.InvokeSocketConnect(args);
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if (args.AllowConnection)
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{
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Core.LoopContext.Post(() => _ = new NetState(socket), EventLoopContext.Priority.High);
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return;
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}
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logger.Debug("{Address} Rejected by socket handler", ((IPEndPoint)socket.RemoteEndPoint)!.Address);
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cts.TryReset();
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cts.CancelAfter(TimeSpan.FromMilliseconds(500));
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await socket.SendAsync(_socketRejected, SocketFlags.None, cts.Token);
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CloseSocket(socket);
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}
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else
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{
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ForceCloseSocket(socket);
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}
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}
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catch
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{
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ForceCloseSocket(socket);
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}
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finally
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{
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ArrayPool<byte>.Shared.Return(firstBytes);
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cts.Dispose();
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}
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}
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@ -182,22 +230,16 @@ public static class TcpServer
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}
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}
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private static void TraceDisconnect(string reason, IPAddress ip)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void ForceCloseSocket(Socket socket)
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{
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try
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{
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using StreamWriter op = new StreamWriter("network-socket-disconnects.log", true);
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op.WriteLine($"# {Core.Now}");
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op.WriteLine($"Address: {ip}");
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op.WriteLine(reason);
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op.WriteLine();
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op.WriteLine();
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socket.Disconnect(false);
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}
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catch
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finally
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{
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// ignored
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socket.Close(0);
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}
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}
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}
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