experimental metrics
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6e49f60fbc
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3 changed files with 19 additions and 10 deletions
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@ -2429,8 +2429,6 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
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DropHolding();
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Region.OnRegionChange(this, m_Region, null);
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if (Alive) {
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mobilesDeletedCounter.Add(1, new KeyValuePair<string, object?>[]
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{
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@ -2439,6 +2437,8 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
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});
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}
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Region.OnRegionChange(this, m_Region, null);
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m_Region = null;
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// Is the above line REALLY needed? The old Region system did NOT have said line
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// and worked fine, because of this a LOT of extra checks have to be done everywhere...
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Metrics;
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using ModernUO.CodeGeneratedEvents;
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using Server.Accounting;
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using Server.Collections;
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@ -99,6 +100,7 @@ namespace Server.Mobiles
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public partial class PlayerMobile : Mobile, IHonorTarget, IHasSteps
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{
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public static readonly Counter<long> playerDeathCounter = Telemetry.MobilesMeter.CreateCounter<long>("player_death_count");
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private static bool m_NoRecursion;
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private static readonly Point3D[] m_TrammelDeathDestinations =
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@ -2542,6 +2544,12 @@ namespace Server.Mobiles
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base.OnDeath(c);
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playerDeathCounter.Add(1, new KeyValuePair<string, object>[]
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{
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new("Map", Map?.Name),
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new("Region", Region?.Name),
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});
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EquipSnapshot = null;
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HueMod = -1;
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@ -944,6 +944,15 @@ namespace Server.Spells
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if (_spell.State == SpellState.Casting && caster.Spell == _spell)
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{
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_spell.State = SpellState.Sequencing;
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spellCastCount.Add(1, new KeyValuePair<string, object>[]
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{
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new("SpellName", _spell.Name),
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new("Skill", $"{_spell.CastSkill}"),
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new("Map", caster.Map?.Name),
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new("Region", caster.Region?.Name),
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});
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_spell._castTimer = null;
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caster.OnSpellCast(_spell);
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caster.Region?.OnSpellCast(caster, _spell);
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@ -961,14 +970,6 @@ namespace Server.Spells
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caster.Target?.BeginTimeout(caster, 30000); // 30 seconds
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}
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spellCastCount.Add(1, new KeyValuePair<string, object>[]
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{
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new("SpellName", _spell.Name),
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new("Skill", $"{_spell.CastSkill}"),
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new("Map", $"{caster.Map.Name}"),
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new("Region", $"{caster.Region?.Name}"),
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});
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_spell._castTimer = null;
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}
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}
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