Lots of fixes, changes, rewrites of various things, including but not limited to:

Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
This commit is contained in:
asayre 2007-05-26 03:12:41 +00:00
parent f12e9745c6
commit 2ad37d54aa
214 changed files with 4881 additions and 1243 deletions

View file

@ -11,6 +11,7 @@ using Server.Spells.Ninjitsu;
using Server.Factions;
using Server.Engines.Craft;
using System.Collections.Generic;
using Server.Spells.Spellweaving;
namespace Server.Items
{
@ -865,12 +866,20 @@ namespace Server.Items
if( Feint.Registry.Contains( m ) )
bonus -= ((Feint.FeintTimer)Feint.Registry[m]).SwingSpeedReduction;
TransformContext context = TransformationSpellHelper.GetContext( m );
if( context != null && context.Spell is ReaperFormSpell )
bonus += ((ReaperFormSpell)context.Spell).SwingSpeedBonus;
int discordanceEffect = 0;
// Discordance gives a malus of -0/-28% to swing speed.
if ( SkillHandlers.Discordance.GetEffect( m, ref discordanceEffect ) )
bonus -= discordanceEffect;
if( EssenceOfWindSpell.IsDebuffed( m ) )
bonus -= EssenceOfWindSpell.GetSSIMalus( m );
if ( bonus > 60 )
bonus = 60;
@ -1323,18 +1332,26 @@ namespace Server.Items
* The following damage bonuses multiply damage by a factor.
* Capped at x3 (300%).
*/
double factor = 1.0;
//double factor = 1.0;
int percentageBonus = 0;
WeaponAbility a = WeaponAbility.GetCurrentAbility( attacker );
SpecialMove move = SpecialMove.GetCurrentMove( attacker );
if ( a != null )
factor *= a.DamageScalar;
if( a != null )
{
//factor *= a.DamageScalar;
percentageBonus += (int)(a.DamageScalar * 100) - 100;
}
if ( move != null )
factor *= move.GetDamageScalar( attacker, defender );
if( move != null )
{
//factor *= move.GetDamageScalar( attacker, defender );
percentageBonus += (int)(move.GetDamageScalar( attacker, defender ) * 100) - 100;
}
factor *= damageBonus;
//factor *= damageBonus;
percentageBonus += (int)(damageBonus * 100) - 100;
CheckSlayerResult cs = CheckSlayers( attacker, defender );
@ -1343,7 +1360,8 @@ namespace Server.Items
if ( cs == CheckSlayerResult.Slayer )
defender.FixedEffect( 0x37B9, 10, 5 );
factor *= 2.0;
//factor *= 2.0;
percentageBonus += 100;
}
if ( !attacker.Player )
@ -1352,8 +1370,11 @@ namespace Server.Items
{
PlayerMobile pm = (PlayerMobile)defender;
if ( pm.EnemyOfOneType != null && pm.EnemyOfOneType != attacker.GetType() )
factor *= 2.0;
if( pm.EnemyOfOneType != null && pm.EnemyOfOneType != attacker.GetType() )
{
//factor *= 2.0;
percentageBonus += 100;
}
}
}
else if ( !defender.Player )
@ -1371,39 +1392,58 @@ namespace Server.Items
if ( pm.EnemyOfOneType == defender.GetType() )
{
defender.FixedEffect( 0x37B9, 10, 5, 1160, 0 );
factor *= 1.5;
//factor *= 1.5;
percentageBonus += 50;
}
}
}
int packInstinctBonus = GetPackInstinctBonus( attacker, defender );
if ( packInstinctBonus != 0 )
factor *= 1.0 + (double)packInstinctBonus / 100.0;
if( packInstinctBonus != 0 )
{
//factor *= 1.0 + (double)packInstinctBonus / 100.0;
percentageBonus += packInstinctBonus;
}
if ( m_InDoubleStrike )
factor *= 0.9; // 10% loss when attacking with double-strike
if( m_InDoubleStrike )
{
//factor *= 0.9; // 10% loss when attacking with double-strike
percentageBonus -= 10;
}
TransformContext context = TransformationSpell.GetContext( defender );
TransformContext context = TransformationSpellHelper.GetContext( defender );
if ( (m_Slayer == SlayerName.Silver || m_Slayer2 == SlayerName.Silver) && context != null && context.Type != typeof( HorrificBeastSpell ) )
factor *= 1.25; // Every necromancer transformation other than horrific beast takes an additional 25% damage
if( (m_Slayer == SlayerName.Silver || m_Slayer2 == SlayerName.Silver) && context != null && context.Spell is NecromancerSpell && context.Type != typeof( HorrificBeastSpell ) )
{
//factor *= 1.25; // Every necromancer transformation other than horrific beast takes an additional 25% damage
percentageBonus += 25;
}
if ( attacker is PlayerMobile && !(Core.ML && defender is PlayerMobile ))
{
PlayerMobile pmAttacker = (PlayerMobile) attacker;
PlayerMobile pmAttacker = (PlayerMobile) attacker;
if ( pmAttacker.HonorActive && pmAttacker.InRange( defender, 1 ) )
factor *= 1.25;
if( pmAttacker.HonorActive && pmAttacker.InRange( defender, 1 ) )
{
//factor *= 1.25;
percentageBonus += 25;
}
if ( pmAttacker.SentHonorContext != null && pmAttacker.SentHonorContext.Target == defender )
pmAttacker.SentHonorContext.ApplyPerfectionDamageBonus( ref factor );
if( pmAttacker.SentHonorContext != null && pmAttacker.SentHonorContext.Target == defender )
{
//pmAttacker.SentHonorContext.ApplyPerfectionDamageBonus( ref factor );
percentageBonus += pmAttacker.SentHonorContext.PerfectionDamageBonus;
}
}
if ( factor > 3.0 )
factor = 3.0;
//if ( factor > 3.0 )
// factor = 3.0;
damage = (int)(damage * factor);
percentageBonus = Math.Min( percentageBonus, 300 );
//damage = (int)(damage * factor);
damage = AOS.Scale( damage, 100 + percentageBonus );
#endregion
if ( attacker is BaseCreature )
@ -1496,7 +1536,7 @@ namespace Server.Items
if ( m_Cursed )
lifeLeech += 50; // Additional 50% life leech for cursed weapons (necro spell)
context = TransformationSpell.GetContext( attacker );
context = TransformationSpellHelper.GetContext( attacker );
if ( context != null && context.Type == typeof( VampiricEmbraceSpell ) )
lifeLeech += 20; // Vampiric embrace gives an additional 20% life leech
@ -1666,6 +1706,11 @@ namespace Server.Items
// SDI bonus
damageBonus += AosAttributes.GetValue( attacker, AosAttribute.SpellDamage );
TransformContext context = TransformationSpellHelper.GetContext( attacker );
if( context != null && context.Spell is ReaperFormSpell )
damageBonus += ((ReaperFormSpell)context.Spell).SpellDamageBonus;
}
damage = AOS.Scale( damage, 100 + damageBonus );
@ -1753,7 +1798,7 @@ namespace Server.Items
attacker.DoHarmful( defender );
Spells.Spell sp = new Spells.Sixth.DispelSpell( attacker, null );
Spells.MagerySpell sp = new Spells.Sixth.DispelSpell( attacker, null );
if ( sp.CheckResisted( defender ) )
{
@ -2092,7 +2137,7 @@ namespace Server.Items
int damageBonus = AosAttributes.GetValue( attacker, AosAttribute.WeaponDamage );
// Horrific Beast transformation gives a +25% bonus to damage.
if ( TransformationSpell.UnderTransformation( attacker, typeof( HorrificBeastSpell ) ) )
if( TransformationSpellHelper.UnderTransformation( attacker, typeof( HorrificBeastSpell ) ) )
damageBonus += 25;
// Divine Fury gives a +10% bonus to damage.
@ -3296,12 +3341,18 @@ namespace Server.Items
if ( tool is BaseRunicTool )
((BaseRunicTool)tool).ApplyAttributesTo( this );
if ( quality == 2 )
if ( Quality == WeaponQuality.Exceptional )
{
if ( Attributes.WeaponDamage > 35 )
Attributes.WeaponDamage -= 20;
else
Attributes.WeaponDamage = 15;
if( Core.ML )
{
Attributes.WeaponDamage += (int)(from.Skills.ArmsLore.Value / 20);
from.CheckSkill( SkillName.ArmsLore, 0, 100 );
}
}
}
else if ( tool is BaseRunicTool )