Lots of fixes, changes, rewrites of various things, including but not limited to:

Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
This commit is contained in:
asayre 2007-05-26 03:12:41 +00:00
parent f12e9745c6
commit 2ad37d54aa
214 changed files with 4881 additions and 1243 deletions

View file

@ -74,7 +74,7 @@ namespace Server.SkillHandlers
private class SpiritSpeakSpell : Spell
{
private static SpellInfo m_Info = new SpellInfo( "Spirit Speak", "", SpellCircle.Second, 269 );
private static SpellInfo m_Info = new SpellInfo( "Spirit Speak", "", 269 );
public override bool BlockedByHorrificBeast{ get{ return false; } }
@ -84,10 +84,8 @@ namespace Server.SkillHandlers
public override bool ClearHandsOnCast{ get{ return false; } }
public override TimeSpan GetCastDelay()
{
return TimeSpan.FromSeconds( 1.0 );
}
public override double CastDelayFastScalar { get { return 0; } }
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.0 ); } }
public override int GetMana()
{

View file

@ -9,6 +9,8 @@ using Server.Factions;
using Server.Spells.Seventh;
using Server.Spells.Fifth;
using Server.Spells.Necromancy;
using Server.Spells;
using Server.Spells.Ninjitsu;
namespace Server.SkillHandlers
{
@ -111,11 +113,11 @@ namespace Server.SkillHandlers
{
m_Thief.SendLocalizedMessage( 1010582 ); // You cannot steal the sigil while polymorphed
}
else if ( TransformationSpell.UnderTransformation( m_Thief ) )
else if( TransformationSpellHelper.UnderTransformation( m_Thief ) )
{
m_Thief.SendLocalizedMessage( 1061622 ); // You cannot steal the sigil while in that form.
}
else if ( Spells.Ninjitsu.AnimalForm.UnderTransformation( m_Thief ) )
else if ( AnimalForm.UnderTransformation( m_Thief ) )
{
m_Thief.SendLocalizedMessage( 1063222 ); // You cannot steal the sigil while mimicking an animal.
}

View file

@ -65,20 +65,25 @@ namespace Server.SkillHandlers
m.SendLocalizedMessage( 502726 ); // You are not hidden well enough. Become better at hiding.
m.RevealingAction();
}
else if( !m.CanBeginAction( typeof( Stealth ) ) )
{
m.SendLocalizedMessage( 1063086 ); // You cannot use this skill right now.
m.RevealingAction();
}
else
{
int armorRating = GetArmorRating( m );
if ( armorRating >= (Core.AOS ? 42 : 26) ) //I have a hunch '42' was chosen cause someone's a fan of DNA
if( armorRating >= (Core.AOS ? 42 : 26) ) //I have a hunch '42' was chosen cause someone's a fan of DNA
{
m.SendLocalizedMessage( 502727 ); // You could not hope to move quietly wearing this much armor.
m.RevealingAction();
}
else if ( m.CheckSkill( SkillName.Stealth, -20.0 + (armorRating * 2), (Core.AOS ? 60.0 : 80.0) + (armorRating * 2) ) )
else if( m.CheckSkill( SkillName.Stealth, -20.0 + (armorRating * 2), (Core.AOS ? 60.0 : 80.0) + (armorRating * 2) ) )
{
int steps = (int)(m.Skills[SkillName.Stealth].Value / (Core.AOS ? 5.0 : 10.0));
if ( steps < 1 )
if( steps < 1 )
steps = 1;
m.AllowedStealthSteps = steps;

View file

@ -221,11 +221,11 @@ namespace Server.SkillHandlers
int divisor = hiding + stealth;
// Necromancy forms affect tracking difficulty
if ( TransformationSpell.UnderTransformation( m, typeof( HorrificBeastSpell ) ) )
if ( TransformationSpellHelper.UnderTransformation( m, typeof( HorrificBeastSpell ) ) )
divisor -= 200;
else if ( TransformationSpell.UnderTransformation( m, typeof( VampiricEmbraceSpell ) ) && divisor < 500 )
else if ( TransformationSpellHelper.UnderTransformation( m, typeof( VampiricEmbraceSpell ) ) && divisor < 500 )
divisor = 500;
else if ( TransformationSpell.UnderTransformation( m, typeof( WraithFormSpell ) ) && divisor <= 2000 )
else if ( TransformationSpellHelper.UnderTransformation( m, typeof( WraithFormSpell ) ) && divisor <= 2000 )
divisor += 200;
int chance;