Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
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214 changed files with 4881 additions and 1243 deletions
155
Server/Item.cs
155
Server/Item.cs
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@ -687,7 +687,8 @@ namespace Server
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Stackable = 0x08,
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InQueue = 0x10,
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Insured = 0x20,
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PayedInsurance = 0x40
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PayedInsurance = 0x40,
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QuestItem = 0x80
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}
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private class CompactInfo
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@ -1034,13 +1035,24 @@ namespace Server
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if ( DisplayLootType )
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AddLootTypeProperty( list );
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if ( DisplayWeight ) {
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if ( DisplayWeight )
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AddWeightProperty( list );
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}
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if( QuestItem )
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AddQuestItemProperty( list );
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AppendChildNameProperties( list );
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}
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/// <summary>
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/// Overridable. Adds the "Quest Item" property to the given <see cref="ObjectPropertyList" />.
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/// </summary>
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public virtual void AddQuestItemProperty( ObjectPropertyList list )
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{
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list.Add( 1072351 ); // Quest Item
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}
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/// <summary>
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/// Overridable. Adds the "Locked Down & Secure" property to the given <see cref="ObjectPropertyList" />.
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/// </summary>
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@ -1204,6 +1216,8 @@ namespace Server
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return DeathMoveResult.MoveToBackpack;
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else if ( CheckNewbied() && parent.Kills < 5 )
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return DeathMoveResult.MoveToBackpack;
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else if( parent.Player && Nontransferable )
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return DeathMoveResult.MoveToBackpack;
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else
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return DeathMoveResult.MoveToCorpse;
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}
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@ -1218,6 +1232,8 @@ namespace Server
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return DeathMoveResult.MoveToBackpack;
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else if ( CheckNewbied() && parent.Kills < 5 )
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return DeathMoveResult.MoveToBackpack;
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else if( parent.Player && Nontransferable )
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return DeathMoveResult.MoveToBackpack;
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else
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return DeathMoveResult.MoveToCorpse;
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}
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@ -1491,7 +1507,7 @@ namespace Server
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}
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}
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public virtual bool StackWith( Mobile from, Item dropped )
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public bool StackWith( Mobile from, Item dropped )
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{
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return StackWith( from, dropped, true );
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}
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@ -1969,7 +1985,7 @@ namespace Server
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}
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}
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ImplFlag implFlags = ( m_Flags & ( ImplFlag.Visible | ImplFlag.Movable | ImplFlag.Stackable | ImplFlag.Insured | ImplFlag.PayedInsurance ) );
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ImplFlag implFlags = ( m_Flags & ( ImplFlag.Visible | ImplFlag.Movable | ImplFlag.Stackable | ImplFlag.Insured | ImplFlag.PayedInsurance | ImplFlag.QuestItem ) );
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if ( implFlags != ( ImplFlag.Visible | ImplFlag.Movable ) )
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flags |= SaveFlag.ImplFlags;
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@ -2738,7 +2754,7 @@ namespace Server
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{
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get
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{
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return m_Hue;
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return (QuestItem ? QuestItemHue : m_Hue);
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}
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set
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{
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@ -2752,6 +2768,22 @@ namespace Server
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}
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}
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public virtual int QuestItemHue
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{
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get { return 0x04EA; } //HMMMM... For EA?
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}
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public virtual bool Nontransferable
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{
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get { return QuestItem; }
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}
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public virtual void HandleInvalidTransfer( Mobile from )
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{
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if( QuestItem )
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from.SendLocalizedMessage( 1074769 ); // An item must be in your backpack (and not in a container within) to be toggled as a quest item.
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual Layer Layer
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{
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@ -2807,6 +2839,30 @@ namespace Server
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}
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}
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public bool ParentsContain<T>() where T : Item
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{
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object p = m_Parent;
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while( p is Item )
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{
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if( p is T )
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return true;
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Item item = (Item)p;
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if( item.m_Parent == null )
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{
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break;
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}
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else
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{
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p = item.m_Parent;
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}
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}
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return false;
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}
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public virtual void AddItem( Item item )
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{
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if ( item == null || item.Deleted || item.m_Parent == this )
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@ -3289,7 +3345,7 @@ namespace Server
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}
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}
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public virtual void OnAfterDuped( Item newItem )
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public virtual void OnAfterDuped( Item newItem )
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{
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}
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@ -3352,6 +3408,8 @@ namespace Server
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}
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}
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#region Location Location Location!
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public virtual void OnLocationChange( Point3D oldLocation )
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{
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}
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@ -3463,6 +3521,7 @@ namespace Server
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get{ return m_Location.m_Z; }
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set{ Location = new Point3D( m_Location.m_X, m_Location.m_Y, value ); }
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}
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#endregion
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual int ItemID
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@ -3633,6 +3692,12 @@ namespace Server
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public virtual bool OnDroppedToMobile( Mobile from, Mobile target )
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{
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if( Nontransferable && from.Player && from.AccessLevel <= AccessLevel.GameMaster )
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{
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HandleInvalidTransfer( from );
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return false;
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}
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return true;
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}
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@ -3656,8 +3721,15 @@ namespace Server
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public virtual bool OnDroppedInto( Mobile from, Container target, Point3D p )
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{
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if ( !from.OnDroppedItemInto( this, target, p ) )
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if( !from.OnDroppedItemInto( this, target, p ) )
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{
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return false;
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}
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else if( Nontransferable && from.Player && target != from.Backpack && from.AccessLevel <= AccessLevel.GameMaster )
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{
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HandleInvalidTransfer( from );
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return false;
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}
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return target.OnDragDropInto( from, this, p );
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}
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@ -3674,6 +3746,11 @@ namespace Server
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return false;
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else if ( !from.OnDroppedItemOnto( this, target ) )
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return false;
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else if( Nontransferable && from.Player && from.AccessLevel <= AccessLevel.GameMaster )
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{
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HandleInvalidTransfer( from );
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return false;
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}
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else
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return target.OnDragDrop( from, this );
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}
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@ -3703,6 +3780,12 @@ namespace Server
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public virtual bool OnDroppedToWorld( Mobile from, Point3D p )
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{
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if( Nontransferable && from.Player && from.AccessLevel <= AccessLevel.GameMaster )
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{
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HandleInvalidTransfer( from );
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return false;
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}
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return true;
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}
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@ -4023,6 +4106,8 @@ namespace Server
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to.Send( new MessageLocalizedAffix( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", affixType, affix, args ) );
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}
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#region OnDoubleClick[...]
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public virtual void OnDoubleClick( Mobile from )
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{
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}
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@ -4049,6 +4134,7 @@ namespace Server
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{
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from.SendLocalizedMessage( 500447 ); // That is not accessible.
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}
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#endregion
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public virtual void OnSnoop( Mobile from )
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{
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@ -4330,6 +4416,22 @@ namespace Server
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this.Delete();
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool QuestItem
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{
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get { return GetFlag( ImplFlag.QuestItem ); }
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set
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{
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SetFlag( ImplFlag.QuestItem, value );
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InvalidateProperties();
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Packet.Release( ref m_WorldPacket );
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Delta( ItemDelta.Update );
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}
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}
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public bool Insured
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{
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get{ return GetFlag( ImplFlag.Insured ); }
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@ -4454,41 +4556,4 @@ namespace Server
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{
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}
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}
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/* public class EmptyArrayList : ArrayList
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{
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public override bool IsReadOnly{ get{ return true; } }
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public override bool IsFixedSize{ get{ return true; } }
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private void OnPopulate()
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{
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Console.WriteLine( "Warning: Attempted to populate a static empty ArrayList" );
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Console.WriteLine( new System.Diagnostics.StackTrace() );
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}
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public override int Add( object value )
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{
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OnPopulate();
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return -1;
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}
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public override void AddRange( ICollection c )
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{
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OnPopulate();
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}
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public override void InsertRange( int index, ICollection c )
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{
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OnPopulate();
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}
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public override void Insert( int index, object value )
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{
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OnPopulate();
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}
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public override void SetRange( int index, ICollection c )
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{
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OnPopulate();
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}
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}*/
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}
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