fix: Optimizes items to use default weights. (Part 2) (#2241)
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2eba2868a6
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256 changed files with 1801 additions and 488 deletions
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class GargishClothArmsType1 : BaseArmor
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{
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[Constructible]
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public GargishClothArmsType1() : base(0x404) => Weight = 2.0;
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public GargishClothArmsType1() : base(0x404)
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{
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}
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public override double DefaultWeight => 2.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 7;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class GargishClothArmsType2 : BaseArmor
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{
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[Constructible]
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public GargishClothArmsType2() : base(0x403) => Weight = 2.0;
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public GargishClothArmsType2() : base(0x403)
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{
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}
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public override double DefaultWeight => 2.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 7;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class GargishClothChestType1 : BaseArmor
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{
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[Constructible]
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public GargishClothChestType1() : base(0x406) => Weight = 2.0;
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public GargishClothChestType1() : base(0x406)
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{
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}
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public override double DefaultWeight => 2.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 7;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class GargishClothChestType2 : BaseArmor
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{
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[Constructible]
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public GargishClothChestType2() : base(0x405) => Weight = 2.0;
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public GargishClothChestType2() : base(0x405)
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{
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}
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public override double DefaultWeight => 2.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 7;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class GargishClothKiltType1 : BaseArmor
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{
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[Constructible]
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public GargishClothKiltType1() : base(0x408) => Weight = 2.0;
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public GargishClothKiltType1() : base(0x408)
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{
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}
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public override double DefaultWeight => 2.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 7;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class GargishClothKiltType2 : BaseArmor
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{
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[Constructible]
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public GargishClothKiltType2() : base(0x407) => Weight = 2.0;
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public GargishClothKiltType2() : base(0x407)
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{
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}
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public override double DefaultWeight => 2.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 7;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class GargishClothLegsType1 : BaseArmor
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{
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[Constructible]
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public GargishClothLegsType1() : base(0x40A) => Weight = 2.0;
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public GargishClothLegsType1() : base(0x40A)
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{
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}
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public override double DefaultWeight => 2.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 7;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class GargishClothLegsType2 : BaseArmor
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{
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[Constructible]
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public GargishClothLegsType2() : base(0x409) => Weight = 2.0;
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public GargishClothLegsType2() : base(0x409)
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{
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}
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public override double DefaultWeight => 2.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 7;
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