fix: Optimizes items to use default weights. (Part 2) (#2241)

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Kamron Batman 2025-07-24 15:41:44 -07:00 • committed by GitHub
parent 2eba2868a6
commit 2c5441731e
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GPG key ID: B5690EEEBB952194
256 changed files with 1801 additions and 488 deletions

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@ -7,7 +7,11 @@ namespace Server.Items
public partial class GargishClothArmsType1 : BaseArmor
{
[Constructible]
public GargishClothArmsType1() : base(0x404) => Weight = 2.0;
public GargishClothArmsType1() : base(0x404)
{
}
public override double DefaultWeight => 2.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 7;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class GargishClothArmsType2 : BaseArmor
{
[Constructible]
public GargishClothArmsType2() : base(0x403) => Weight = 2.0;
public GargishClothArmsType2() : base(0x403)
{
}
public override double DefaultWeight => 2.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 7;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class GargishClothChestType1 : BaseArmor
{
[Constructible]
public GargishClothChestType1() : base(0x406) => Weight = 2.0;
public GargishClothChestType1() : base(0x406)
{
}
public override double DefaultWeight => 2.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 7;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class GargishClothChestType2 : BaseArmor
{
[Constructible]
public GargishClothChestType2() : base(0x405) => Weight = 2.0;
public GargishClothChestType2() : base(0x405)
{
}
public override double DefaultWeight => 2.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 7;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class GargishClothKiltType1 : BaseArmor
{
[Constructible]
public GargishClothKiltType1() : base(0x408) => Weight = 2.0;
public GargishClothKiltType1() : base(0x408)
{
}
public override double DefaultWeight => 2.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 7;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class GargishClothKiltType2 : BaseArmor
{
[Constructible]
public GargishClothKiltType2() : base(0x407) => Weight = 2.0;
public GargishClothKiltType2() : base(0x407)
{
}
public override double DefaultWeight => 2.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 7;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class GargishClothLegsType1 : BaseArmor
{
[Constructible]
public GargishClothLegsType1() : base(0x40A) => Weight = 2.0;
public GargishClothLegsType1() : base(0x40A)
{
}
public override double DefaultWeight => 2.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 7;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class GargishClothLegsType2 : BaseArmor
{
[Constructible]
public GargishClothLegsType2() : base(0x409) => Weight = 2.0;
public GargishClothLegsType2() : base(0x409)
{
}
public override double DefaultWeight => 2.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 7;