fix: Optimizes items to use default weights. (Part 2) (#2241)

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Kamron Batman 2025-07-24 15:41:44 -07:00 • committed by GitHub
parent 2eba2868a6
commit 2c5441731e
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GPG key ID: B5690EEEBB952194
256 changed files with 1801 additions and 488 deletions

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class DecorativePlateKabuto : BaseArmor
{
[Constructible]
public DecorativePlateKabuto() : base(0x2778) => Weight = 6.0;
public DecorativePlateKabuto() : base(0x2778)
{
}
public override double DefaultWeight => 6.0;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 2;

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@ -7,7 +7,11 @@ namespace Server.Items
public partial class FemalePlateChest : BaseArmor
{
[Constructible]
public FemalePlateChest() : base(0x1C04) => Weight = 4.0;
public FemalePlateChest() : base(0x1C04)
{
}
public override double DefaultWeight => 4.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class FemaleElvenPlateChest : BaseArmor
{
[Constructible]
public FemaleElvenPlateChest() : base(0x2B6D) => Weight = 8.0;
public FemaleElvenPlateChest() : base(0x2B6D)
{
}
public override double DefaultWeight => 8.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;

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@ -6,7 +6,11 @@ namespace Server.Items
public partial class HeavyPlateJingasa : BaseArmor
{
[Constructible]
public HeavyPlateJingasa() : base(0x2777) => Weight = 5.0;
public HeavyPlateJingasa() : base(0x2777)
{
}
public override double DefaultWeight => 5.0;
public override int BasePhysicalResistance => 7;
public override int BaseFireResistance => 2;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class LightPlateJingasa : BaseArmor
{
[Constructible]
public LightPlateJingasa() : base(0x2781) => Weight = 5.0;
public LightPlateJingasa() : base(0x2781)
{
}
public override double DefaultWeight => 5.0;
public override int BasePhysicalResistance => 7;
public override int BaseFireResistance => 2;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class PlateArms : BaseArmor
{
[Constructible]
public PlateArms() : base(0x1410) => Weight = 5.0;
public PlateArms() : base(0x1410)
{
}
public override double DefaultWeight => 5.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class PlateBattleKabuto : BaseArmor
{
[Constructible]
public PlateBattleKabuto() : base(0x2785) => Weight = 6.0;
public PlateBattleKabuto() : base(0x2785)
{
}
public override double DefaultWeight => 6.0;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 2;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class PlateChest : BaseArmor
{
[Constructible]
public PlateChest() : base(0x1415) => Weight = 10.0;
public PlateChest() : base(0x1415)
{
}
public override double DefaultWeight => 10.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class PlateDo : BaseArmor
{
[Constructible]
public PlateDo() : base(0x277D) => Weight = 10.0;
public PlateDo() : base(0x277D)
{
}
public override double DefaultWeight => 10.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class PlateGloves : BaseArmor
{
[Constructible]
public PlateGloves() : base(0x1414) => Weight = 2.0;
public PlateGloves() : base(0x1414)
{
}
public override double DefaultWeight => 2.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class PlateGorget : BaseArmor
{
[Constructible]
public PlateGorget() : base(0x1413) => Weight = 2.0;
public PlateGorget() : base(0x1413)
{
}
public override double DefaultWeight => 2.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class PlateHaidate : BaseArmor
{
[Constructible]
public PlateHaidate() : base(0x278D) => Weight = 7.0;
public PlateHaidate() : base(0x278D)
{
}
public override double DefaultWeight => 7.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class PlateHatsuburi : BaseArmor
{
[Constructible]
public PlateHatsuburi() : base(0x2775) => Weight = 5.0;
public PlateHatsuburi() : base(0x2775)
{
}
public override double DefaultWeight => 5.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class PlateHiroSode : BaseArmor
{
[Constructible]
public PlateHiroSode() : base(0x2780) => Weight = 3.0;
public PlateHiroSode() : base(0x2780)
{
}
public override double DefaultWeight => 3.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class PlateLegs : BaseArmor
{
[Constructible]
public PlateLegs() : base(0x1411) => Weight = 7.0;
public PlateLegs() : base(0x1411)
{
}
public override double DefaultWeight => 7.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class PlateMempo : BaseArmor
{
[Constructible]
public PlateMempo() : base(0x2779) => Weight = 3.0;
public PlateMempo() : base(0x2779)
{
}
public override double DefaultWeight => 3.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class PlateSuneate : BaseArmor
{
[Constructible]
public PlateSuneate() : base(0x2788) => Weight = 7.0;
public PlateSuneate() : base(0x2788)
{
}
public override double DefaultWeight => 7.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class SmallPlateJingasa : BaseArmor
{
[Constructible]
public SmallPlateJingasa() : base(0x2784) => Weight = 5.0;
public SmallPlateJingasa() : base(0x2784)
{
}
public override double DefaultWeight => 5.0;
public override int BasePhysicalResistance => 7;
public override int BaseFireResistance => 2;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class StandardPlateKabuto : BaseArmor
{
[Constructible]
public StandardPlateKabuto() : base(0x2789) => Weight = 6.0;
public StandardPlateKabuto() : base(0x2789)
{
}
public override double DefaultWeight => 6.0;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 2;

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@ -7,7 +7,11 @@ namespace Server.Items
public partial class WoodlandArms : BaseArmor
{
[Constructible]
public WoodlandArms() : base(0x2B6C) => Weight = 5.0;
public WoodlandArms() : base(0x2B6C)
{
}
public override double DefaultWeight => 5.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class WoodlandChest : BaseArmor
{
[Constructible]
public WoodlandChest() : base(0x2B67) => Weight = 8.0;
public WoodlandChest() : base(0x2B67)
{
}
public override double DefaultWeight => 8.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class WoodlandGloves : BaseArmor
{
[Constructible]
public WoodlandGloves() : base(0x2B6A) => Weight = 2.0;
public WoodlandGloves() : base(0x2B6A)
{
}
public override double DefaultWeight => 2.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class WoodlandLegs : BaseArmor
{
[Constructible]
public WoodlandLegs() : base(0x2B6B) => Weight = 8.0;
public WoodlandLegs() : base(0x2B6B)
{
}
public override double DefaultWeight => 8.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;