fix: Optimizes items to use default weights. (Part 2) (#2241)
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2eba2868a6
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256 changed files with 1801 additions and 488 deletions
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class DecorativePlateKabuto : BaseArmor
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{
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[Constructible]
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public DecorativePlateKabuto() : base(0x2778) => Weight = 6.0;
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public DecorativePlateKabuto() : base(0x2778)
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{
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}
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public override double DefaultWeight => 6.0;
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public override int BasePhysicalResistance => 6;
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public override int BaseFireResistance => 2;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class FemalePlateChest : BaseArmor
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{
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[Constructible]
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public FemalePlateChest() : base(0x1C04) => Weight = 4.0;
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public FemalePlateChest() : base(0x1C04)
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{
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}
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public override double DefaultWeight => 4.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class FemaleElvenPlateChest : BaseArmor
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{
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[Constructible]
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public FemaleElvenPlateChest() : base(0x2B6D) => Weight = 8.0;
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public FemaleElvenPlateChest() : base(0x2B6D)
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{
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}
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public override double DefaultWeight => 8.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class HeavyPlateJingasa : BaseArmor
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{
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[Constructible]
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public HeavyPlateJingasa() : base(0x2777) => Weight = 5.0;
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public HeavyPlateJingasa() : base(0x2777)
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{
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}
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public override double DefaultWeight => 5.0;
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public override int BasePhysicalResistance => 7;
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public override int BaseFireResistance => 2;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class LightPlateJingasa : BaseArmor
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{
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[Constructible]
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public LightPlateJingasa() : base(0x2781) => Weight = 5.0;
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public LightPlateJingasa() : base(0x2781)
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{
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}
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public override double DefaultWeight => 5.0;
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public override int BasePhysicalResistance => 7;
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public override int BaseFireResistance => 2;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class PlateArms : BaseArmor
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{
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[Constructible]
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public PlateArms() : base(0x1410) => Weight = 5.0;
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public PlateArms() : base(0x1410)
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{
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}
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public override double DefaultWeight => 5.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class PlateBattleKabuto : BaseArmor
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{
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[Constructible]
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public PlateBattleKabuto() : base(0x2785) => Weight = 6.0;
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public PlateBattleKabuto() : base(0x2785)
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{
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}
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public override double DefaultWeight => 6.0;
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public override int BasePhysicalResistance => 6;
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public override int BaseFireResistance => 2;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class PlateChest : BaseArmor
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{
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[Constructible]
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public PlateChest() : base(0x1415) => Weight = 10.0;
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public PlateChest() : base(0x1415)
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{
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}
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public override double DefaultWeight => 10.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class PlateDo : BaseArmor
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{
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[Constructible]
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public PlateDo() : base(0x277D) => Weight = 10.0;
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public PlateDo() : base(0x277D)
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{
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}
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public override double DefaultWeight => 10.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class PlateGloves : BaseArmor
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{
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[Constructible]
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public PlateGloves() : base(0x1414) => Weight = 2.0;
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public PlateGloves() : base(0x1414)
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{
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}
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public override double DefaultWeight => 2.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class PlateGorget : BaseArmor
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{
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[Constructible]
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public PlateGorget() : base(0x1413) => Weight = 2.0;
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public PlateGorget() : base(0x1413)
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{
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}
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public override double DefaultWeight => 2.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class PlateHaidate : BaseArmor
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{
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[Constructible]
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public PlateHaidate() : base(0x278D) => Weight = 7.0;
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public PlateHaidate() : base(0x278D)
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{
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}
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public override double DefaultWeight => 7.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class PlateHatsuburi : BaseArmor
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{
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[Constructible]
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public PlateHatsuburi() : base(0x2775) => Weight = 5.0;
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public PlateHatsuburi() : base(0x2775)
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{
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}
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public override double DefaultWeight => 5.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class PlateHiroSode : BaseArmor
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{
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[Constructible]
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public PlateHiroSode() : base(0x2780) => Weight = 3.0;
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public PlateHiroSode() : base(0x2780)
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{
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}
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public override double DefaultWeight => 3.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class PlateLegs : BaseArmor
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{
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[Constructible]
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public PlateLegs() : base(0x1411) => Weight = 7.0;
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public PlateLegs() : base(0x1411)
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{
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}
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public override double DefaultWeight => 7.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class PlateMempo : BaseArmor
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{
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[Constructible]
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public PlateMempo() : base(0x2779) => Weight = 3.0;
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public PlateMempo() : base(0x2779)
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{
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}
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public override double DefaultWeight => 3.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class PlateSuneate : BaseArmor
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{
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[Constructible]
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public PlateSuneate() : base(0x2788) => Weight = 7.0;
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public PlateSuneate() : base(0x2788)
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{
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}
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public override double DefaultWeight => 7.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class SmallPlateJingasa : BaseArmor
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{
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[Constructible]
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public SmallPlateJingasa() : base(0x2784) => Weight = 5.0;
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public SmallPlateJingasa() : base(0x2784)
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{
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}
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public override double DefaultWeight => 5.0;
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public override int BasePhysicalResistance => 7;
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public override int BaseFireResistance => 2;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class StandardPlateKabuto : BaseArmor
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{
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[Constructible]
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public StandardPlateKabuto() : base(0x2789) => Weight = 6.0;
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public StandardPlateKabuto() : base(0x2789)
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{
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}
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public override double DefaultWeight => 6.0;
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public override int BasePhysicalResistance => 6;
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public override int BaseFireResistance => 2;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class WoodlandArms : BaseArmor
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{
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[Constructible]
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public WoodlandArms() : base(0x2B6C) => Weight = 5.0;
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public WoodlandArms() : base(0x2B6C)
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{
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}
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public override double DefaultWeight => 5.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class WoodlandChest : BaseArmor
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{
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[Constructible]
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public WoodlandChest() : base(0x2B67) => Weight = 8.0;
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public WoodlandChest() : base(0x2B67)
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{
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}
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public override double DefaultWeight => 8.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class WoodlandGloves : BaseArmor
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{
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[Constructible]
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public WoodlandGloves() : base(0x2B6A) => Weight = 2.0;
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public WoodlandGloves() : base(0x2B6A)
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{
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}
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public override double DefaultWeight => 2.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class WoodlandLegs : BaseArmor
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{
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[Constructible]
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public WoodlandLegs() : base(0x2B6B) => Weight = 8.0;
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public WoodlandLegs() : base(0x2B6B)
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{
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}
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public override double DefaultWeight => 8.0;
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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