fix: Optimizes items to use default weights. (Part 2) (#2241)
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2eba2868a6
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256 changed files with 1801 additions and 488 deletions
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@ -6,7 +6,11 @@ namespace Server.Items;
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public partial class BronzeShield : BaseShield
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{
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[Constructible]
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public BronzeShield() : base(0x1B72) => Weight = 6.0;
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public BronzeShield() : base(0x1B72)
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{
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}
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public override double DefaultWeight => 6.0;
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 0;
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@ -6,7 +6,11 @@ namespace Server.Items;
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public partial class Buckler : BaseShield
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{
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[Constructible]
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public Buckler() : base(0x1B73) => Weight = 5.0;
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public Buckler() : base(0x1B73)
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{
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}
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public override double DefaultWeight => 5.0;
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 0;
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@ -7,7 +7,11 @@ namespace Server.Items;
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public partial class GargishWoodenShield : BaseShield
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{
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[Constructible]
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public GargishWoodenShield() : base(0x4200) => Weight = 5.0;
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public GargishWoodenShield() : base(0x4200)
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{
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}
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public override double DefaultWeight => 5.0;
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 0;
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@ -6,7 +6,11 @@ namespace Server.Items;
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public partial class HeaterShield : BaseShield
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{
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[Constructible]
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public HeaterShield() : base(0x1B76) => Weight = 8.0;
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public HeaterShield() : base(0x1B76)
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{
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}
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public override double DefaultWeight => 8.0;
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 1;
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@ -6,7 +6,11 @@ namespace Server.Items;
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public partial class MetalKiteShield : BaseShield, IDyable
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{
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[Constructible]
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public MetalKiteShield() : base(0x1B74) => Weight = 7.0;
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public MetalKiteShield() : base(0x1B74)
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{
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}
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public override double DefaultWeight => 7.0;
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 0;
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@ -6,7 +6,11 @@ namespace Server.Items;
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public partial class MetalShield : BaseShield
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{
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[Constructible]
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public MetalShield() : base(0x1B7B) => Weight = 6.0;
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public MetalShield() : base(0x1B7B)
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{
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}
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public override double DefaultWeight => 6.0;
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 1;
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@ -6,7 +6,11 @@ namespace Server.Items;
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public partial class WoodenKiteShield : BaseShield
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{
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[Constructible]
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public WoodenKiteShield() : base(0x1B79) => Weight = 5.0;
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public WoodenKiteShield() : base(0x1B79)
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{
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}
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public override double DefaultWeight => 5.0;
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 0;
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@ -6,7 +6,11 @@ namespace Server.Items;
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public partial class WoodenShield : BaseShield
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{
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[Constructible]
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public WoodenShield() : base(0x1B7A) => Weight = 5.0;
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public WoodenShield() : base(0x1B7A)
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{
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}
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public override double DefaultWeight => 5.0;
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 0;
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