fix: Optimizes items to use default weights. (Part 2) (#2241)

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Kamron Batman 2025-07-24 15:41:44 -07:00 • committed by GitHub
parent 2eba2868a6
commit 2c5441731e
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GPG key ID: B5690EEEBB952194
256 changed files with 1801 additions and 488 deletions

View file

@ -6,7 +6,11 @@ namespace Server.Items;
public partial class BronzeShield : BaseShield
{
[Constructible]
public BronzeShield() : base(0x1B72) => Weight = 6.0;
public BronzeShield() : base(0x1B72)
{
}
public override double DefaultWeight => 6.0;
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;

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@ -6,7 +6,11 @@ namespace Server.Items;
public partial class Buckler : BaseShield
{
[Constructible]
public Buckler() : base(0x1B73) => Weight = 5.0;
public Buckler() : base(0x1B73)
{
}
public override double DefaultWeight => 5.0;
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;

View file

@ -7,7 +7,11 @@ namespace Server.Items;
public partial class GargishWoodenShield : BaseShield
{
[Constructible]
public GargishWoodenShield() : base(0x4200) => Weight = 5.0;
public GargishWoodenShield() : base(0x4200)
{
}
public override double DefaultWeight => 5.0;
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;

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@ -6,7 +6,11 @@ namespace Server.Items;
public partial class HeaterShield : BaseShield
{
[Constructible]
public HeaterShield() : base(0x1B76) => Weight = 8.0;
public HeaterShield() : base(0x1B76)
{
}
public override double DefaultWeight => 8.0;
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 1;

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@ -6,7 +6,11 @@ namespace Server.Items;
public partial class MetalKiteShield : BaseShield, IDyable
{
[Constructible]
public MetalKiteShield() : base(0x1B74) => Weight = 7.0;
public MetalKiteShield() : base(0x1B74)
{
}
public override double DefaultWeight => 7.0;
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;

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@ -6,7 +6,11 @@ namespace Server.Items;
public partial class MetalShield : BaseShield
{
[Constructible]
public MetalShield() : base(0x1B7B) => Weight = 6.0;
public MetalShield() : base(0x1B7B)
{
}
public override double DefaultWeight => 6.0;
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 1;

View file

@ -6,7 +6,11 @@ namespace Server.Items;
public partial class WoodenKiteShield : BaseShield
{
[Constructible]
public WoodenKiteShield() : base(0x1B79) => Weight = 5.0;
public WoodenKiteShield() : base(0x1B79)
{
}
public override double DefaultWeight => 5.0;
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;

View file

@ -6,7 +6,11 @@ namespace Server.Items;
public partial class WoodenShield : BaseShield
{
[Constructible]
public WoodenShield() : base(0x1B7A) => Weight = 5.0;
public WoodenShield() : base(0x1B7A)
{
}
public override double DefaultWeight => 5.0;
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;