fix: Optimizes items to use default weights. (Part 2) (#2241)
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256 changed files with 1801 additions and 488 deletions
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@ -6,5 +6,9 @@ namespace Server.Items;
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public partial class BambooFlute : BaseInstrument
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{
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[Constructible]
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public BambooFlute() : base(0x2805, 0x504, 0x503) => Weight = 2.0;
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public BambooFlute() : base(0x2805, 0x504, 0x503)
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{
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}
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public override double DefaultWeight => 2.0;
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}
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@ -6,5 +6,9 @@ namespace Server.Items;
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public partial class Drums : BaseInstrument
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{
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[Constructible]
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public Drums() : base(0xE9C, 0x38, 0x39) => Weight = 4.0;
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public Drums() : base(0xE9C, 0x38, 0x39)
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{
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}
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public override double DefaultWeight => 4.0;
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}
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@ -6,5 +6,9 @@ namespace Server.Items;
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public partial class Harp : BaseInstrument
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{
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[Constructible]
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public Harp() : base(0xEB1, 0x43, 0x44) => Weight = 35.0;
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public Harp() : base(0xEB1, 0x43, 0x44)
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{
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}
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public override double DefaultWeight => 35.0;
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}
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@ -6,5 +6,9 @@ namespace Server.Items;
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public partial class LapHarp : BaseInstrument
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{
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[Constructible]
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public LapHarp() : base(0xEB2, 0x45, 0x46) => Weight = 10.0;
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public LapHarp() : base(0xEB2, 0x45, 0x46)
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{
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}
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public override double DefaultWeight => 10.0;
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}
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@ -6,5 +6,9 @@ namespace Server.Items;
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public partial class Lute : BaseInstrument
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{
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[Constructible]
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public Lute() : base(0xEB3, 0x4C, 0x4D) => Weight = 5.0;
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public Lute() : base(0xEB3, 0x4C, 0x4D)
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{
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}
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public override double DefaultWeight => 5.0;
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}
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