fix: Optimizes items to use default weights. (Part 2) (#2241)
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256 changed files with 1801 additions and 488 deletions
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class Axe : BaseAxe
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{
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[Constructible]
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public Axe() : base(0xF49) => Weight = 4.0;
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public Axe() : base(0xF49)
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{
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}
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public override double DefaultWeight => 4.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class DoubleAxe : BaseAxe
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{
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[Constructible]
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public DoubleAxe() : base(0xF4B) => Weight = 8.0;
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public DoubleAxe() : base(0xF4B)
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{
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}
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public override double DefaultWeight => 8.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.WhirlwindAttack;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class ExecutionersAxe : BaseAxe
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{
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[Constructible]
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public ExecutionersAxe() : base(0xF45) => Weight = 8.0;
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public ExecutionersAxe() : base(0xF45)
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{
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}
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public override double DefaultWeight => 8.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class Hatchet : BaseAxe
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{
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[Constructible]
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public Hatchet() : base(0xF43) => Weight = 4.0;
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public Hatchet() : base(0xF43)
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{
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}
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public override double DefaultWeight => 4.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class LargeBattleAxe : BaseAxe
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{
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[Constructible]
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public LargeBattleAxe() : base(0x13FB) => Weight = 6.0;
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public LargeBattleAxe() : base(0x13FB)
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{
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}
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public override double DefaultWeight => 6.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
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public override WeaponAbility SecondaryAbility => WeaponAbility.BleedAttack;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class TwoHandedAxe : BaseAxe
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{
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[Constructible]
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public TwoHandedAxe() : base(0x1443) => Weight = 8.0;
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public TwoHandedAxe() : base(0x1443)
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{
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}
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public override double DefaultWeight => 8.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
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@ -8,7 +8,11 @@ namespace Server.Items
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public partial class WarAxe : BaseAxe
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{
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[Constructible]
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public WarAxe() : base(0x13B0) => Weight = 8.0;
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public WarAxe() : base(0x13B0)
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{
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}
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public override double DefaultWeight => 8.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
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public override WeaponAbility SecondaryAbility => WeaponAbility.BleedAttack;
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