- Fixed 'or' operator for object conditionals.

- Fixed train context menu occasionally showing the train option as available when it shouldn't be.
- Fixed a crash in the documentation generator.
- Added 3 new command implementors, serving as aliases for various Area usages: Range, Screen and Facet
- Fixed house placement allowing placed houses to intersect other house regions.
This commit is contained in:
eos 2012-02-19 03:04:32 +00:00
parent 72c4dc6018
commit 2c829d38ed
12 changed files with 174 additions and 62 deletions

View file

@ -2421,10 +2421,11 @@ namespace Server.Commands
if( type.IsGenericType )
{
int index = type.Name.IndexOf( '`' );
string rootType = type.Name.Substring( 0, index );
if( index > 0 )
{
string rootType = type.Name.Substring( 0, index );
StringBuilder nameBuilder = new StringBuilder( rootType );
StringBuilder fnamBuilder = new StringBuilder( "docs/types/" + Docs.SanitizeType( rootType ) );
StringBuilder linkBuilder;

View file

@ -1,12 +1,18 @@
using System;
using System.Collections;
using Server;
using Server.Targeting;
namespace Server.Commands.Generic
{
public class AreaCommandImplementor : BaseCommandImplementor
{
private static AreaCommandImplementor m_Instance;
public static AreaCommandImplementor Instance
{
get { return m_Instance; }
}
public AreaCommandImplementor()
{
Accessors = new string[]{ "Area", "Group" };
@ -15,6 +21,8 @@ namespace Server.Commands.Generic
AccessLevel = AccessLevel.GameMaster;
Usage = "Area <command> [condition]";
Description = "Invokes the command on all appropriate objects in a targeted area. Optional condition arguments can further restrict the set of objects.";
m_Instance = this;
}
public override void Process( Mobile from, BaseCommand command, string[] args )
@ -72,57 +80,5 @@ namespace Server.Commands.Generic
from.SendMessage( ex.Message );
}
}
public void OnTarget( Mobile from, object targeted, object state )
{
try
{
object[] states = (object[])state;
BaseCommand command = (BaseCommand)states[0];
string[] args = (string[])states[1];
switch ( command.ObjectTypes )
{
case ObjectTypes.Both:
{
if ( !(targeted is Item) && !(targeted is Mobile) )
{
from.SendMessage( "This command does not work on that." );
return;
}
break;
}
case ObjectTypes.Items:
{
if ( !(targeted is Item) )
{
from.SendMessage( "This command only works on items." );
return;
}
break;
}
case ObjectTypes.Mobiles:
{
if ( !(targeted is Mobile) )
{
from.SendMessage( "This command only works on mobiles." );
return;
}
break;
}
}
RunCommand( from, targeted, command, args );
from.BeginTarget( -1, command.ObjectTypes == ObjectTypes.All, TargetFlags.None, new TargetStateCallback( OnTarget ), new object[]{ command, args } );
}
catch ( Exception ex )
{
from.SendMessage( ex.Message );
}
}
}
}

View file

@ -40,6 +40,9 @@ namespace Server.Commands.Generic
Register( new AreaCommandImplementor() );
Register( new SelfCommandImplementor() );
Register( new ContainedCommandImplementor() );
Register( new RangeCommandImplementor() );
Register( new ScreenCommandImplementor() );
Register( new FacetCommandImplementor() );
}
private string[] m_Accessors;

View file

@ -0,0 +1,33 @@
using System;
using Server;
namespace Server.Commands.Generic
{
public class FacetCommandImplementor : BaseCommandImplementor
{
public FacetCommandImplementor()
{
Accessors = new string[]{ "Facet" };
SupportRequirement = CommandSupport.Area;
SupportsConditionals = true;
AccessLevel = AccessLevel.GameMaster;
Usage = "Facet <command> [condition]";
Description = "Invokes the command on all appropriate objects within your facet's map bounds. Optional condition arguments can further restrict the set of objects.";
}
public override void Process( Mobile from, BaseCommand command, string[] args )
{
AreaCommandImplementor impl = AreaCommandImplementor.Instance;
if ( impl == null )
return;
Map map = from.Map;
if ( map == null || map == Map.Internal )
return;
impl.OnTarget( from, map, Point3D.Zero, new Point3D( map.Width - 1, map.Height - 1, 0 ), new object[] { command, args } );
}
}
}

View file

@ -135,7 +135,7 @@ namespace Server.Commands.Generic
}
else if ( Insensitive.Equals( cur, "or" ) || cur == "||" )
{
if ( conditions.Count > 1 )
if ( current.Count > 1 )
{
conditions.Add( current.ToArray() );

View file

@ -0,0 +1,86 @@
using System;
using Server;
namespace Server.Commands.Generic
{
public class RangeCommandImplementor : BaseCommandImplementor
{
private static RangeCommandImplementor m_Instance;
public static RangeCommandImplementor Instance
{
get { return m_Instance; }
}
public RangeCommandImplementor()
{
Accessors = new string[]{ "Range" };
SupportRequirement = CommandSupport.Area;
SupportsConditionals = true;
AccessLevel = AccessLevel.GameMaster;
Usage = "Range <range> <command> [condition]";
Description = "Invokes the command on all appropriate objects within a specified range of you. Optional condition arguments can further restrict the set of objects.";
m_Instance = this;
}
public override void Execute( CommandEventArgs e )
{
if ( e.Length >= 2 )
{
int range = e.GetInt32( 0 );
if ( range < 0 )
{
e.Mobile.SendMessage( "The range must not be negative." );
}
else
{
BaseCommand command = null;
Commands.TryGetValue( e.GetString( 1 ), out command );
if ( command == null )
{
e.Mobile.SendMessage( "That is either an invalid command name or one that does not support this modifier." );
}
else if ( e.Mobile.AccessLevel < command.AccessLevel )
{
e.Mobile.SendMessage( "You do not have access to that command." );
}
else
{
string[] oldArgs = e.Arguments;
string[] args = new string[oldArgs.Length - 2];
for ( int i = 0; i < args.Length; ++i )
args[i] = oldArgs[i + 2];
Process( range, e.Mobile, command, args );
}
}
}
else
{
e.Mobile.SendMessage( "You must supply a range and a command name." );
}
}
public void Process( int range, Mobile from, BaseCommand command, string[] args )
{
AreaCommandImplementor impl = AreaCommandImplementor.Instance;
if ( impl == null )
return;
Map map = from.Map;
if ( map == null || map == Map.Internal )
return;
Point3D start = new Point3D( from.X - range, from.Y - range, from.Z );
Point3D end = new Point3D( from.X + range, from.Y + range, from.Z );
impl.OnTarget( from, map, start, end, new object[] { command, args } );
}
}
}

View file

@ -0,0 +1,28 @@
using System;
using Server;
namespace Server.Commands.Generic
{
public class ScreenCommandImplementor : BaseCommandImplementor
{
public ScreenCommandImplementor()
{
Accessors = new string[]{ "Screen" };
SupportRequirement = CommandSupport.Area;
SupportsConditionals = true;
AccessLevel = AccessLevel.GameMaster;
Usage = "Screen <command> [condition]";
Description = "Invokes the command on all appropriate objects in your screen. Optional condition arguments can further restrict the set of objects.";
}
public override void Process( Mobile from, BaseCommand command, string[] args )
{
RangeCommandImplementor impl = RangeCommandImplementor.Instance;
if ( impl == null )
return;
impl.Process( 18, from, command, args );
}
}
}

View file

@ -3196,12 +3196,12 @@ namespace Server.Mobiles
if ( skill != null && theirSkill != null && skill.Base >= 60.0 && CheckTeach( skill.SkillName, from ) )
{
double toTeach = skill.Base / 3.0;
int toTeach = skill.BaseFixedPoint / 3;
if ( toTeach > 42.0 )
toTeach = 42.0;
if ( toTeach > 420 )
toTeach = 420;
list.Add( new TeachEntry( (SkillName)i, this, from, ( toTeach > theirSkill.Base ) ) );
list.Add( new TeachEntry( (SkillName)i, this, from, ( toTeach > theirSkill.BaseFixedPoint ) ) );
}
}
}

View file

@ -34,7 +34,7 @@ namespace Server.Multis.Deeds
m_Deed.OnPlacement( from, p );
else if ( reg.IsPartOf( typeof( TempNoHousingRegion ) ) )
from.SendLocalizedMessage( 501270 ); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
else if ( reg.IsPartOf( typeof( TreasureRegion ) ) )
else if ( reg.IsPartOf( typeof( TreasureRegion ) ) || reg.IsPartOf( typeof( HouseRegion ) ) )
from.SendLocalizedMessage( 1043287 ); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
else if ( reg.IsPartOf( typeof( HouseRaffleRegion ) ) )
from.SendLocalizedMessage( 1150493 ); // You must have a deed for this plot of land in order to build here.

View file

@ -112,7 +112,7 @@ namespace Server.Multis
if ( reg.IsPartOf( typeof( TempNoHousingRegion ) ) )
return HousePlacementResult.BadRegionTemp;
if ( reg.IsPartOf( typeof( TreasureRegion ) ) )
if ( reg.IsPartOf( typeof( TreasureRegion ) ) || reg.IsPartOf( typeof( HouseRegion ) ) )
return HousePlacementResult.BadRegionHidden;
if ( reg.IsPartOf( typeof( HouseRaffleRegion ) ) )

View file

@ -250,7 +250,7 @@ namespace Server.Items
m_Placed = m_Entry.OnPlacement( from, p );
else if ( reg.IsPartOf( typeof( TempNoHousingRegion ) ) )
from.SendLocalizedMessage( 501270 ); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
else if ( reg.IsPartOf( typeof( TreasureRegion ) ) )
else if ( reg.IsPartOf( typeof( TreasureRegion ) ) || reg.IsPartOf( typeof( HouseRegion ) ) )
from.SendLocalizedMessage( 1043287 ); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
else if ( reg.IsPartOf( typeof( HouseRaffleRegion ) ) )
from.SendLocalizedMessage( 1150493 ); // You must have a deed for this plot of land in order to build here.

View file

@ -38,6 +38,11 @@ namespace Server.Regions
this.GoLocation = new Point3D( house.X + ban.X, house.Y + ban.Y, house.Z + ban.Z );
}
public override bool AllowHousing( Mobile from, Point3D p )
{
return false;
}
private static Rectangle3D[] GetArea( BaseHouse house )
{
int x = house.X;