- Fixed 'or' operator for object conditionals.
- Fixed train context menu occasionally showing the train option as available when it shouldn't be. - Fixed a crash in the documentation generator. - Added 3 new command implementors, serving as aliases for various Area usages: Range, Screen and Facet - Fixed house placement allowing placed houses to intersect other house regions.
This commit is contained in:
parent
72c4dc6018
commit
2c829d38ed
12 changed files with 174 additions and 62 deletions
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@ -2421,10 +2421,11 @@ namespace Server.Commands
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if( type.IsGenericType )
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{
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int index = type.Name.IndexOf( '`' );
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string rootType = type.Name.Substring( 0, index );
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if( index > 0 )
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{
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string rootType = type.Name.Substring( 0, index );
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StringBuilder nameBuilder = new StringBuilder( rootType );
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StringBuilder fnamBuilder = new StringBuilder( "docs/types/" + Docs.SanitizeType( rootType ) );
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StringBuilder linkBuilder;
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@ -1,12 +1,18 @@
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using System;
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using System.Collections;
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using Server;
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using Server.Targeting;
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namespace Server.Commands.Generic
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{
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public class AreaCommandImplementor : BaseCommandImplementor
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{
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private static AreaCommandImplementor m_Instance;
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public static AreaCommandImplementor Instance
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{
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get { return m_Instance; }
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}
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public AreaCommandImplementor()
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{
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Accessors = new string[]{ "Area", "Group" };
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@ -15,6 +21,8 @@ namespace Server.Commands.Generic
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AccessLevel = AccessLevel.GameMaster;
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Usage = "Area <command> [condition]";
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Description = "Invokes the command on all appropriate objects in a targeted area. Optional condition arguments can further restrict the set of objects.";
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m_Instance = this;
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}
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public override void Process( Mobile from, BaseCommand command, string[] args )
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@ -72,57 +80,5 @@ namespace Server.Commands.Generic
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from.SendMessage( ex.Message );
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}
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}
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public void OnTarget( Mobile from, object targeted, object state )
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{
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try
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{
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object[] states = (object[])state;
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BaseCommand command = (BaseCommand)states[0];
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string[] args = (string[])states[1];
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switch ( command.ObjectTypes )
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{
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case ObjectTypes.Both:
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{
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if ( !(targeted is Item) && !(targeted is Mobile) )
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{
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from.SendMessage( "This command does not work on that." );
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return;
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}
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break;
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}
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case ObjectTypes.Items:
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{
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if ( !(targeted is Item) )
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{
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from.SendMessage( "This command only works on items." );
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return;
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}
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break;
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}
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case ObjectTypes.Mobiles:
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{
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if ( !(targeted is Mobile) )
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{
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from.SendMessage( "This command only works on mobiles." );
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return;
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}
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break;
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}
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}
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RunCommand( from, targeted, command, args );
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from.BeginTarget( -1, command.ObjectTypes == ObjectTypes.All, TargetFlags.None, new TargetStateCallback( OnTarget ), new object[]{ command, args } );
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}
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catch ( Exception ex )
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{
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from.SendMessage( ex.Message );
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}
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}
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}
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}
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@ -40,6 +40,9 @@ namespace Server.Commands.Generic
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Register( new AreaCommandImplementor() );
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Register( new SelfCommandImplementor() );
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Register( new ContainedCommandImplementor() );
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Register( new RangeCommandImplementor() );
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Register( new ScreenCommandImplementor() );
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Register( new FacetCommandImplementor() );
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}
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private string[] m_Accessors;
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@ -0,0 +1,33 @@
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using System;
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using Server;
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namespace Server.Commands.Generic
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{
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public class FacetCommandImplementor : BaseCommandImplementor
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{
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public FacetCommandImplementor()
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{
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Accessors = new string[]{ "Facet" };
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SupportRequirement = CommandSupport.Area;
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SupportsConditionals = true;
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AccessLevel = AccessLevel.GameMaster;
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Usage = "Facet <command> [condition]";
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Description = "Invokes the command on all appropriate objects within your facet's map bounds. Optional condition arguments can further restrict the set of objects.";
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}
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public override void Process( Mobile from, BaseCommand command, string[] args )
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{
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AreaCommandImplementor impl = AreaCommandImplementor.Instance;
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if ( impl == null )
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return;
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Map map = from.Map;
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if ( map == null || map == Map.Internal )
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return;
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impl.OnTarget( from, map, Point3D.Zero, new Point3D( map.Width - 1, map.Height - 1, 0 ), new object[] { command, args } );
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}
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}
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}
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@ -135,7 +135,7 @@ namespace Server.Commands.Generic
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}
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else if ( Insensitive.Equals( cur, "or" ) || cur == "||" )
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{
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if ( conditions.Count > 1 )
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if ( current.Count > 1 )
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{
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conditions.Add( current.ToArray() );
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@ -0,0 +1,86 @@
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using System;
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using Server;
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namespace Server.Commands.Generic
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{
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public class RangeCommandImplementor : BaseCommandImplementor
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{
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private static RangeCommandImplementor m_Instance;
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public static RangeCommandImplementor Instance
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{
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get { return m_Instance; }
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}
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public RangeCommandImplementor()
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{
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Accessors = new string[]{ "Range" };
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SupportRequirement = CommandSupport.Area;
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SupportsConditionals = true;
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AccessLevel = AccessLevel.GameMaster;
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Usage = "Range <range> <command> [condition]";
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Description = "Invokes the command on all appropriate objects within a specified range of you. Optional condition arguments can further restrict the set of objects.";
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m_Instance = this;
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}
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public override void Execute( CommandEventArgs e )
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{
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if ( e.Length >= 2 )
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{
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int range = e.GetInt32( 0 );
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if ( range < 0 )
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{
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e.Mobile.SendMessage( "The range must not be negative." );
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}
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else
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{
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BaseCommand command = null;
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Commands.TryGetValue( e.GetString( 1 ), out command );
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if ( command == null )
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{
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e.Mobile.SendMessage( "That is either an invalid command name or one that does not support this modifier." );
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}
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else if ( e.Mobile.AccessLevel < command.AccessLevel )
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{
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e.Mobile.SendMessage( "You do not have access to that command." );
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}
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else
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{
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string[] oldArgs = e.Arguments;
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string[] args = new string[oldArgs.Length - 2];
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for ( int i = 0; i < args.Length; ++i )
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args[i] = oldArgs[i + 2];
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Process( range, e.Mobile, command, args );
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}
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}
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}
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else
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{
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e.Mobile.SendMessage( "You must supply a range and a command name." );
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}
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}
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public void Process( int range, Mobile from, BaseCommand command, string[] args )
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{
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AreaCommandImplementor impl = AreaCommandImplementor.Instance;
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if ( impl == null )
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return;
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Map map = from.Map;
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if ( map == null || map == Map.Internal )
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return;
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Point3D start = new Point3D( from.X - range, from.Y - range, from.Z );
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Point3D end = new Point3D( from.X + range, from.Y + range, from.Z );
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impl.OnTarget( from, map, start, end, new object[] { command, args } );
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}
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}
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}
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@ -0,0 +1,28 @@
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using System;
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using Server;
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namespace Server.Commands.Generic
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{
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public class ScreenCommandImplementor : BaseCommandImplementor
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{
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public ScreenCommandImplementor()
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{
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Accessors = new string[]{ "Screen" };
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SupportRequirement = CommandSupport.Area;
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SupportsConditionals = true;
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AccessLevel = AccessLevel.GameMaster;
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Usage = "Screen <command> [condition]";
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Description = "Invokes the command on all appropriate objects in your screen. Optional condition arguments can further restrict the set of objects.";
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}
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public override void Process( Mobile from, BaseCommand command, string[] args )
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{
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RangeCommandImplementor impl = RangeCommandImplementor.Instance;
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if ( impl == null )
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return;
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impl.Process( 18, from, command, args );
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}
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}
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}
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@ -3196,12 +3196,12 @@ namespace Server.Mobiles
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if ( skill != null && theirSkill != null && skill.Base >= 60.0 && CheckTeach( skill.SkillName, from ) )
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{
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double toTeach = skill.Base / 3.0;
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int toTeach = skill.BaseFixedPoint / 3;
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if ( toTeach > 42.0 )
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toTeach = 42.0;
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if ( toTeach > 420 )
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toTeach = 420;
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list.Add( new TeachEntry( (SkillName)i, this, from, ( toTeach > theirSkill.Base ) ) );
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list.Add( new TeachEntry( (SkillName)i, this, from, ( toTeach > theirSkill.BaseFixedPoint ) ) );
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}
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}
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}
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@ -34,7 +34,7 @@ namespace Server.Multis.Deeds
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m_Deed.OnPlacement( from, p );
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else if ( reg.IsPartOf( typeof( TempNoHousingRegion ) ) )
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from.SendLocalizedMessage( 501270 ); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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else if ( reg.IsPartOf( typeof( TreasureRegion ) ) )
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else if ( reg.IsPartOf( typeof( TreasureRegion ) ) || reg.IsPartOf( typeof( HouseRegion ) ) )
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from.SendLocalizedMessage( 1043287 ); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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else if ( reg.IsPartOf( typeof( HouseRaffleRegion ) ) )
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from.SendLocalizedMessage( 1150493 ); // You must have a deed for this plot of land in order to build here.
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@ -112,7 +112,7 @@ namespace Server.Multis
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if ( reg.IsPartOf( typeof( TempNoHousingRegion ) ) )
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return HousePlacementResult.BadRegionTemp;
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if ( reg.IsPartOf( typeof( TreasureRegion ) ) )
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if ( reg.IsPartOf( typeof( TreasureRegion ) ) || reg.IsPartOf( typeof( HouseRegion ) ) )
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return HousePlacementResult.BadRegionHidden;
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if ( reg.IsPartOf( typeof( HouseRaffleRegion ) ) )
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@ -250,7 +250,7 @@ namespace Server.Items
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m_Placed = m_Entry.OnPlacement( from, p );
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else if ( reg.IsPartOf( typeof( TempNoHousingRegion ) ) )
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from.SendLocalizedMessage( 501270 ); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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else if ( reg.IsPartOf( typeof( TreasureRegion ) ) )
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else if ( reg.IsPartOf( typeof( TreasureRegion ) ) || reg.IsPartOf( typeof( HouseRegion ) ) )
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from.SendLocalizedMessage( 1043287 ); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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else if ( reg.IsPartOf( typeof( HouseRaffleRegion ) ) )
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from.SendLocalizedMessage( 1150493 ); // You must have a deed for this plot of land in order to build here.
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@ -38,6 +38,11 @@ namespace Server.Regions
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this.GoLocation = new Point3D( house.X + ban.X, house.Y + ban.Y, house.Z + ban.Z );
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}
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public override bool AllowHousing( Mobile from, Point3D p )
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{
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return false;
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}
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private static Rectangle3D[] GetArea( BaseHouse house )
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{
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int x = house.X;
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