fix(content): Adds addons to code gen (#624)
* Codegens more addons. * Fixes up some source generation issues.
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360143478a
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42 changed files with 345 additions and 697 deletions
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@ -4,8 +4,9 @@ using Server.Network;
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namespace Server.Items
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{
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[Serializable(0, false)]
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[FlippableAttribute(0x100A /*East*/, 0x100B /*South*/)]
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public class ArcheryButte : AddonComponent
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public partial class ArcheryButte : AddonComponent
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{
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private static readonly TimeSpan UseDelay = TimeSpan.FromSeconds(2.0);
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@ -14,19 +15,17 @@ namespace Server.Items
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[Constructible]
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public ArcheryButte(int itemID = 0x100A) : base(itemID)
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{
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MinSkill = -25.0;
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MaxSkill = +25.0;
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_minSkill = -25.0;
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_maxSkill = +25.0;
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}
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public ArcheryButte(Serial serial) : base(serial)
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{
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}
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private double _minSkill;
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[CommandProperty(AccessLevel.GameMaster)]
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public double MinSkill { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public double MaxSkill { get; set; }
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[SerializableField(1)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private double _maxSkill;
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime LastUse { get; set; }
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@ -38,15 +37,17 @@ namespace Server.Items
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set => ItemID = value ? 0x100A : 0x100B;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Arrows { get; set; }
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[SerializableField(2)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private int _arrows;
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[CommandProperty(AccessLevel.GameMaster)]
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public int Bolts { get; set; }
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[SerializableField(3)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private int _bolts;
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public override void OnDoubleClick(Mobile from)
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{
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if ((Arrows > 0 || Bolts > 0) && from.InRange(GetWorldLocation(), 1))
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if ((_arrows > 0 || _bolts > 0) && from.InRange(GetWorldLocation(), 1))
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{
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Gather(from);
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}
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@ -60,14 +61,14 @@ namespace Server.Items
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500592); // You gather the arrows and bolts.
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if (Arrows > 0)
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if (_arrows > 0)
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{
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from.AddToBackpack(new Arrow(Arrows));
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from.AddToBackpack(new Arrow(_arrows));
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}
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if (Bolts > 0)
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if (_bolts > 0)
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{
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from.AddToBackpack(new Bolt(Bolts));
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from.AddToBackpack(new Bolt(_bolts));
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}
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Arrows = 0;
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@ -90,7 +91,7 @@ namespace Server.Items
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public void Fire(Mobile from)
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{
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if (!(from.Weapon is BaseRanged bow))
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if (@from.Weapon is not BaseRanged bow)
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{
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SendLocalizedMessageTo(from, 500593); // You must practice with ranged weapons on this.
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return;
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@ -180,7 +181,7 @@ namespace Server.Items
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var se = GetEntryFor(from);
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if (!from.CheckSkill(bow.Skill, MinSkill, MaxSkill))
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if (!from.CheckSkill(bow.Skill, _minSkill, _maxSkill))
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{
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from.PlaySound(bow.MissSound);
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@ -231,7 +232,7 @@ namespace Server.Items
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splitScore = 5;
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}
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var split = isKnown && (Arrows + Bolts) * 0.02 > Utility.RandomDouble();
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var split = isKnown && (_arrows + _bolts) * 0.02 > Utility.RandomDouble();
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if (split)
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{
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@ -268,41 +269,13 @@ namespace Server.Items
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}
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}
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public override void Serialize(IGenericWriter writer)
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(MinSkill);
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writer.Write(MaxSkill);
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writer.Write(Arrows);
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writer.Write(Bolts);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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if (_minSkill == 0.0 && _maxSkill == 30.0)
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{
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case 0:
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{
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MinSkill = reader.ReadDouble();
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MaxSkill = reader.ReadDouble();
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Arrows = reader.ReadInt();
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Bolts = reader.ReadInt();
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if (MinSkill == 0.0 && MaxSkill == 30.0)
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{
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MinSkill = -25.0;
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MaxSkill = +25.0;
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}
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break;
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}
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_minSkill = -25.0;
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_maxSkill = +25.0;
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}
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}
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@ -320,7 +293,8 @@ namespace Server.Items
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}
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}
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public class ArcheryButteAddon : BaseAddon
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[Serializable(0, false)]
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public partial class ArcheryButteAddon : BaseAddon
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{
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[Constructible]
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public ArcheryButteAddon()
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@ -328,53 +302,18 @@ namespace Server.Items
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AddComponent(new ArcheryButte(), 0, 0, 0);
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}
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public ArcheryButteAddon(Serial serial) : base(serial)
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{
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}
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public override BaseAddonDeed Deed => new ArcheryButteDeed();
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class ArcheryButteDeed : BaseAddonDeed
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[Serializable(0, false)]
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public partial class ArcheryButteDeed : BaseAddonDeed
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{
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[Constructible]
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public ArcheryButteDeed()
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{
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}
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public ArcheryButteDeed(Serial serial) : base(serial)
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{
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}
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public override BaseAddon Addon => new ArcheryButteAddon();
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public override int LabelNumber => 1024106; // archery butte
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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