Fix to prevent looting of players based on criminal flag, fixed cutting up of non-fel corpses of players
Guild roster changed to display online members, then oldest to newest list of the ones not on.
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2 changed files with 2 additions and 2 deletions
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@ -117,7 +117,7 @@ namespace Server.Guilds
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new InfoField<PlayerMobile>( 1062953, 150, GuildRosterGump.TitleComparer.Instance ) //Guild Title
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};
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public GuildRosterGump( PlayerMobile pm, Guild g ) : this( pm, g, GuildRosterGump.LastOnComparer.Instance, false, "", 0 )
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public GuildRosterGump( PlayerMobile pm, Guild g ) : this( pm, g, GuildRosterGump.LastOnComparer.Instance, true, "", 0 )
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{
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}
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@ -215,7 +215,7 @@ namespace Server.Misc
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if( target.Kills >= 5 || (body.IsMonster && IsSummoned( target.Owner as BaseCreature )) || (target.Owner is BaseCreature && (((BaseCreature)target.Owner).AlwaysMurderer || ((BaseCreature)target.Owner).IsAnimatedDead)) )
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return Notoriety.Murderer;
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if( target.Criminal )
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if (target.Criminal && target.Map != null && ((target.Map.Rules & MapRules.HarmfulRestrictions) == 0))
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return Notoriety.Criminal;
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Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
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