Fix to prevent looting of players based on criminal flag, fixed cutting up of non-fel corpses of players

Guild roster changed to display online members, then oldest to newest list of the ones not on.
This commit is contained in:
xavier 2011-07-03 00:34:14 +00:00
parent b2b1229fb8
commit 2e4d48e193
2 changed files with 2 additions and 2 deletions

View file

@ -117,7 +117,7 @@ namespace Server.Guilds
new InfoField<PlayerMobile>( 1062953, 150, GuildRosterGump.TitleComparer.Instance ) //Guild Title
};
public GuildRosterGump( PlayerMobile pm, Guild g ) : this( pm, g, GuildRosterGump.LastOnComparer.Instance, false, "", 0 )
public GuildRosterGump( PlayerMobile pm, Guild g ) : this( pm, g, GuildRosterGump.LastOnComparer.Instance, true, "", 0 )
{
}

View file

@ -215,7 +215,7 @@ namespace Server.Misc
if( target.Kills >= 5 || (body.IsMonster && IsSummoned( target.Owner as BaseCreature )) || (target.Owner is BaseCreature && (((BaseCreature)target.Owner).AlwaysMurderer || ((BaseCreature)target.Owner).IsAnimatedDead)) )
return Notoriety.Murderer;
if( target.Criminal )
if (target.Criminal && target.Map != null && ((target.Map.Rules & MapRules.HarmfulRestrictions) == 0))
return Notoriety.Criminal;
Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );