fix: Optimizes items to use default weights. (Part 1) (#2240)

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Kamron Batman 2025-07-24 14:44:39 -07:00 • committed by GitHub
parent c2e44a58f6
commit 2eba2868a6
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126 changed files with 1184 additions and 380 deletions

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@ -10,7 +10,6 @@ public abstract class BaseFactionTrapDeed : Item, ICraftable
public BaseFactionTrapDeed(int itemID = 0x14F0) : base(itemID)
{
Weight = 1.0;
LootType = LootType.Blessed;
}
@ -18,6 +17,8 @@ public abstract class BaseFactionTrapDeed : Item, ICraftable
{
}
public override double DefaultWeight => 1.0;
public abstract Type TrapType { get; }
[CommandProperty(AccessLevel.GameMaster)]
@ -117,4 +118,4 @@ public abstract class BaseFactionTrapDeed : Item, ICraftable
m_Faction = Faction.ReadReference(reader);
}
}
}