fix: Optimizes items to use default weights. (Part 1) (#2240)
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126 changed files with 1184 additions and 380 deletions
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class ChainCoif : BaseArmor
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{
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[Constructible]
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public ChainCoif() : base(0x13BB) => Weight = 1.0;
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public ChainCoif() : base(0x13BB)
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{
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}
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public override double DefaultWeight => 1.0;
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public override int BasePhysicalResistance => 4;
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public override int BaseFireResistance => 4;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class FemaleLeatherChest : BaseArmor
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{
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[Constructible]
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public FemaleLeatherChest() : base(0x1C06) => Weight = 1.0;
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public FemaleLeatherChest() : base(0x1C06)
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{
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}
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public override double DefaultWeight => 1.0;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class LeatherBustierArms : BaseArmor
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{
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[Constructible]
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public LeatherBustierArms() : base(0x1C0A) => Weight = 1.0;
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public LeatherBustierArms() : base(0x1C0A)
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{
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}
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public override double DefaultWeight => 1.0;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class LeatherGloves : BaseArmor, IArcaneEquip
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{
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[Constructible]
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public LeatherGloves() : base(0x13C6) => Weight = 1.0;
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public LeatherGloves() : base(0x13C6)
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{
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}
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public override double DefaultWeight => 1.0;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class LeatherGorget : BaseArmor
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{
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[Constructible]
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public LeatherGorget() : base(0x13C7) => Weight = 1.0;
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public LeatherGorget() : base(0x13C7)
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{
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}
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public override double DefaultWeight => 1.0;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class LeatherHiroSode : BaseArmor
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{
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[Constructible]
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public LeatherHiroSode() : base(0x277E) => Weight = 1.0;
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public LeatherHiroSode() : base(0x277E)
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{
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}
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public override double DefaultWeight => 1.0;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class LeatherSkirt : BaseArmor
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{
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[Constructible]
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public LeatherSkirt() : base(0x1C08) => Weight = 1.0;
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public LeatherSkirt() : base(0x1C08)
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{
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}
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public override double DefaultWeight => 1.0;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class StuddedBustierArms : BaseArmor
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{
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[Constructible]
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public StuddedBustierArms() : base(0x1C0C) => Weight = 1.0;
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public StuddedBustierArms() : base(0x1C0C)
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{
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}
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public override double DefaultWeight => 1.0;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class StuddedGloves : BaseArmor
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{
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[Constructible]
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public StuddedGloves() : base(0x13D5) => Weight = 1.0;
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public StuddedGloves() : base(0x13D5)
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{
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}
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public override double DefaultWeight => 1.0;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class StuddedGorget : BaseArmor
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{
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[Constructible]
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public StuddedGorget() : base(0x13D6) => Weight = 1.0;
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public StuddedGorget() : base(0x13D6)
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{
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}
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public override double DefaultWeight => 1.0;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class StuddedHiroSode : BaseArmor
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{
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[Constructible]
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public StuddedHiroSode() : base(0x277F) => Weight = 1.0;
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public StuddedHiroSode() : base(0x277F)
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{
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}
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public override double DefaultWeight => 1.0;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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