fix: Optimizes items to use default weights. (Part 1) (#2240)

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Kamron Batman 2025-07-24 14:44:39 -07:00 • committed by GitHub
parent c2e44a58f6
commit 2eba2868a6
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GPG key ID: B5690EEEBB952194
126 changed files with 1184 additions and 380 deletions

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class ChainCoif : BaseArmor
{
[Constructible]
public ChainCoif() : base(0x13BB) => Weight = 1.0;
public ChainCoif() : base(0x13BB)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 4;
public override int BaseFireResistance => 4;

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@ -7,7 +7,11 @@ namespace Server.Items
public partial class FemaleLeatherChest : BaseArmor
{
[Constructible]
public FemaleLeatherChest() : base(0x1C06) => Weight = 1.0;
public FemaleLeatherChest() : base(0x1C06)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class LeatherBustierArms : BaseArmor
{
[Constructible]
public LeatherBustierArms() : base(0x1C0A) => Weight = 1.0;
public LeatherBustierArms() : base(0x1C0A)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class LeatherGloves : BaseArmor, IArcaneEquip
{
[Constructible]
public LeatherGloves() : base(0x13C6) => Weight = 1.0;
public LeatherGloves() : base(0x13C6)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class LeatherGorget : BaseArmor
{
[Constructible]
public LeatherGorget() : base(0x13C7) => Weight = 1.0;
public LeatherGorget() : base(0x13C7)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class LeatherHiroSode : BaseArmor
{
[Constructible]
public LeatherHiroSode() : base(0x277E) => Weight = 1.0;
public LeatherHiroSode() : base(0x277E)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class LeatherSkirt : BaseArmor
{
[Constructible]
public LeatherSkirt() : base(0x1C08) => Weight = 1.0;
public LeatherSkirt() : base(0x1C08)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class StuddedBustierArms : BaseArmor
{
[Constructible]
public StuddedBustierArms() : base(0x1C0C) => Weight = 1.0;
public StuddedBustierArms() : base(0x1C0C)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class StuddedGloves : BaseArmor
{
[Constructible]
public StuddedGloves() : base(0x13D5) => Weight = 1.0;
public StuddedGloves() : base(0x13D5)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class StuddedGorget : BaseArmor
{
[Constructible]
public StuddedGorget() : base(0x13D6) => Weight = 1.0;
public StuddedGorget() : base(0x13D6)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class StuddedHiroSode : BaseArmor
{
[Constructible]
public StuddedHiroSode() : base(0x277F) => Weight = 1.0;
public StuddedHiroSode() : base(0x277F)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;