fix: Optimizes items to use default weights. (Part 1) (#2240)

This commit is contained in:
Kamron Batman 2025-07-24 14:44:39 -07:00 • committed by GitHub
parent c2e44a58f6
commit 2eba2868a6
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
126 changed files with 1184 additions and 380 deletions

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class FemaleLeatherChest : BaseArmor
{
[Constructible]
public FemaleLeatherChest() : base(0x1C06) => Weight = 1.0;
public FemaleLeatherChest() : base(0x1C06)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class LeatherBustierArms : BaseArmor
{
[Constructible]
public LeatherBustierArms() : base(0x1C0A) => Weight = 1.0;
public LeatherBustierArms() : base(0x1C0A)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class LeatherGloves : BaseArmor, IArcaneEquip
{
[Constructible]
public LeatherGloves() : base(0x13C6) => Weight = 1.0;
public LeatherGloves() : base(0x13C6)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class LeatherGorget : BaseArmor
{
[Constructible]
public LeatherGorget() : base(0x13C7) => Weight = 1.0;
public LeatherGorget() : base(0x13C7)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;

View file

@ -6,7 +6,11 @@ namespace Server.Items
public partial class LeatherHiroSode : BaseArmor
{
[Constructible]
public LeatherHiroSode() : base(0x277E) => Weight = 1.0;
public LeatherHiroSode() : base(0x277E)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class LeatherSkirt : BaseArmor
{
[Constructible]
public LeatherSkirt() : base(0x1C08) => Weight = 1.0;
public LeatherSkirt() : base(0x1C08)
{
}
public override double DefaultWeight => 1.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;