fix: Optimizes items to use default weights. (Part 1) (#2240)
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126 changed files with 1184 additions and 380 deletions
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class ButcherKnife : BaseKnife
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{
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[Constructible]
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public ButcherKnife() : base(0x13F6) => Weight = 1.0;
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public ButcherKnife() : base(0x13F6)
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{
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}
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public override double DefaultWeight => 1.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class Dagger : BaseKnife
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{
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[Constructible]
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public Dagger() : base(0xF52) => Weight = 1.0;
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public Dagger() : base(0xF52)
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{
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}
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public override double DefaultWeight => 1.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class SkinningKnife : BaseKnife
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{
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[Constructible]
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public SkinningKnife() : base(0xEC4) => Weight = 1.0;
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public SkinningKnife() : base(0xEC4)
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{
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}
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public override double DefaultWeight => 1.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.ShadowStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
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@ -6,7 +6,11 @@ namespace Server.Items
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public partial class MagicWand : BaseBashing
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{
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[Constructible]
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public MagicWand() : base(0xDF2) => Weight = 1.0;
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public MagicWand() : base(0xDF2)
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{
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}
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public override double DefaultWeight => 1.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.Dismount;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class CrescentBlade : BaseSword
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{
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[Constructible]
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public CrescentBlade() : base(0x26C1) => Weight = 1.0;
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public CrescentBlade() : base(0x26C1)
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{
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}
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public override double DefaultWeight => 1.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
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@ -7,7 +7,11 @@ namespace Server.Items
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public partial class ThinLongsword : BaseSword
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{
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[Constructible]
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public ThinLongsword() : base(0x13B8) => Weight = 1.0;
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public ThinLongsword() : base(0x13B8)
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{
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}
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public override double DefaultWeight => 1.0;
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public override int AosStrengthReq => 35;
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public override int AosMinDamage => 15;
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