fix: Optimizes items to use default weights. (Part 1) (#2240)
This commit is contained in:
parent
c2e44a58f6
commit
2eba2868a6
126 changed files with 1184 additions and 380 deletions
|
|
@ -7,7 +7,11 @@ namespace Server.Items
|
|||
public partial class Dagger : BaseKnife
|
||||
{
|
||||
[Constructible]
|
||||
public Dagger() : base(0xF52) => Weight = 1.0;
|
||||
public Dagger() : base(0xF52)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue