fix: Optimizes items to use default weights. (Part 1) (#2240)

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Kamron Batman 2025-07-24 14:44:39 -07:00 • committed by GitHub
parent c2e44a58f6
commit 2eba2868a6
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126 changed files with 1184 additions and 380 deletions

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@ -7,7 +7,11 @@ namespace Server.Items
public partial class CrescentBlade : BaseSword
{
[Constructible]
public CrescentBlade() : base(0x26C1) => Weight = 1.0;
public CrescentBlade() : base(0x26C1)
{
}
public override double DefaultWeight => 1.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;

View file

@ -7,7 +7,11 @@ namespace Server.Items
public partial class ThinLongsword : BaseSword
{
[Constructible]
public ThinLongsword() : base(0x13B8) => Weight = 1.0;
public ThinLongsword() : base(0x13B8)
{
}
public override double DefaultWeight => 1.0;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 15;