move stuckmenu methods from core mobile to PlayerMobile
take advantage of IEntity/Parent refactor in a few trivial places
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parent
12826da7c4
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2f005966f9
5 changed files with 101 additions and 73 deletions
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@ -239,7 +239,7 @@ namespace Server.Engines.Help
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{
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from.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
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}
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else if ( from.CanUseStuckMenu() && from.Region.CanUseStuckMenu( from ) && !CheckCombat( from ) && !from.Frozen && !from.Criminal && (Core.AOS || from.Kills < 5) )
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else if ( from is PlayerMobile && ((PlayerMobile)from).CanUseStuckMenu() && from.Region.CanUseStuckMenu( from ) && !CheckCombat( from ) && !from.Frozen && !from.Criminal && (Core.AOS || from.Kills < 5) )
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{
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StuckMenu menu = new StuckMenu( from, from, true );
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@ -1,4 +1,5 @@
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using System;
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using Server.Mobiles;
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using Server.Network;
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using Server.Gumps;
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@ -203,7 +204,8 @@ namespace Server.Menus.Questions
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new TeleportTimer( m_Mobile, entry, TimeSpan.FromSeconds( 10.0 + (Utility.RandomDouble() * 110.0) ) ).Start();
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m_Mobile.UsedStuckMenu();
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if (m_Mobile is PlayerMobile)
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((PlayerMobile)m_Mobile).UsedStuckMenu();
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}
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else
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{
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