move stuckmenu methods from core mobile to PlayerMobile

take advantage of IEntity/Parent refactor in a few trivial places
This commit is contained in:
Mark Sturgill 2014-02-15 13:52:03 -07:00
parent 12826da7c4
commit 2f005966f9
5 changed files with 101 additions and 73 deletions

View file

@ -749,7 +749,6 @@ namespace Server
private bool m_DisplayGuildTitle;
private Mobile m_GuildFealty;
private long m_NextSpellTime;
private DateTime[] m_StuckMenuUses;
private Timer m_ExpireCombatant;
private Timer m_ExpireCriminal;
private Timer m_ExpireAggrTimer;
@ -3502,26 +3501,6 @@ namespace Server
this.Region.OnCriminalAction( this, message );
}
public virtual bool CanUseStuckMenu()
{
if( m_StuckMenuUses == null )
{
return true;
}
else
{
for( int i = 0; i < m_StuckMenuUses.Length; ++i )
{
if( (DateTime.UtcNow - m_StuckMenuUses[i]) > TimeSpan.FromDays( 1.0 ) )
{
return true;
}
}
return false;
}
}
public virtual bool IsSnoop( Mobile from )
{
return (from != this);
@ -5415,23 +5394,6 @@ namespace Server
{
}
public void UsedStuckMenu()
{
if( m_StuckMenuUses == null )
{
m_StuckMenuUses = new DateTime[2];
}
for( int i = 0; i < m_StuckMenuUses.Length; ++i )
{
if( (DateTime.UtcNow - m_StuckMenuUses[i]) > TimeSpan.FromDays( 1.0 ) )
{
m_StuckMenuUses[i] = DateTime.UtcNow;
return;
}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Squelched
{
@ -5451,6 +5413,11 @@ namespace Server
switch( version )
{
case 32:
{
// Removed StuckMenu
goto case 31;
}
case 31:
{
m_LastStrGain = reader.ReadDeltaTime();
@ -5714,19 +5681,17 @@ namespace Server
m_StatMods = new List<StatMod>();
m_SkillMods = new List<SkillMod>();
if( reader.ReadBool() )
if (version < 32)
{
m_StuckMenuUses = new DateTime[reader.ReadInt()];
for( int i = 0; i < m_StuckMenuUses.Length; ++i )
if (reader.ReadBool())
{
m_StuckMenuUses[i] = reader.ReadDateTime();
int count = reader.ReadInt();
for (int i = 0; i < count; ++i)
{
reader.ReadDateTime();
}
}
}
else
{
m_StuckMenuUses = null;
}
if( m_Player && m_Map != Map.Internal )
{
@ -5883,7 +5848,7 @@ namespace Server
public virtual void Serialize( GenericWriter writer )
{
writer.Write( (int)31 ); // version
writer.Write( (int)32 ); // version
writer.WriteDeltaTime( m_LastStrGain );
writer.WriteDeltaTime( m_LastIntGain );
@ -6001,22 +5966,6 @@ namespace Server
writer.Write( (byte)m_StrLock );
writer.Write( (byte)m_DexLock );
writer.Write( (byte)m_IntLock );
if( m_StuckMenuUses != null )
{
writer.Write( true );
writer.Write( m_StuckMenuUses.Length );
for( int i = 0; i < m_StuckMenuUses.Length; ++i )
{
writer.Write( m_StuckMenuUses[i] );
}
}
else
{
writer.Write( false );
}
}
[CommandProperty( AccessLevel.GameMaster )]