fix: Codegens trappable containers (#973)
Splits out trappable container so the logic is easier to expand. Changes trappable containers to be code genned.
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4 changed files with 234 additions and 228 deletions
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using System;
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using System.Runtime.CompilerServices;
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using Server.Network;
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namespace Server.Items;
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public partial class TrappableContainer
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{
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public virtual bool ExecuteTrap(Mobile from)
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{
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if (_trapType == TrapType.None)
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{
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return false;
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}
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if (from.AccessLevel >= AccessLevel.GameMaster)
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{
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SendMessageTo(from, "That is trapped, but you open it with your godly powers.", 0x3B2);
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return false;
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}
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SendMessageTo(from, 502999, 0x3B2); // You set off a trap!
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var loc = GetWorldLocation();
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switch (_trapType)
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{
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case TrapType.ExplosionTrap:
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{
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ExecuteExplosionTrap(from, loc);
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break;
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}
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case TrapType.MagicTrap:
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{
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ExecuteMagicTrap(from, loc);
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break;
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}
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case TrapType.DartTrap:
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{
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ExecuteDartTrap(from, loc);
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break;
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}
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case TrapType.PoisonTrap:
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{
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ExecutePoisonTrap(from, loc);
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break;
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}
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}
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TrapType = TrapType.None;
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TrapPower = 0;
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TrapLevel = 0;
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return true;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ExecuteExplosionTrap(Mobile from, Point3D loc)
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{
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var facet = Map;
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if (from.InRange(loc, 3))
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{
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int damage;
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if (_trapLevel > 0)
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{
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damage = Utility.RandomMinMax(10, 30) * _trapLevel;
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}
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else
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{
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damage = _trapPower;
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}
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AOS.Damage(from, damage, 0, 100, 0, 0, 0);
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// Your skin blisters from the heat!
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from.LocalOverheadMessage(MessageType.Regular, 0x2A, 503000);
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}
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Effects.SendLocationEffect(loc, facet, 0x36BD, 15);
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Effects.PlaySound(loc, facet, 0x307);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ExecuteMagicTrap(Mobile from, Point3D loc)
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{
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var facet = Map;
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if (from.InRange(loc, 1))
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{
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from.Damage(_trapPower);
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}
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Effects.PlaySound(loc, facet, 0x307);
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Effects.SendLocationEffect(new Point3D(loc.X - 1, loc.Y, loc.Z), facet, 0x36BD, 15);
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Effects.SendLocationEffect(new Point3D(loc.X + 1, loc.Y, loc.Z), facet, 0x36BD, 15);
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Effects.SendLocationEffect(new Point3D(loc.X, loc.Y - 1, loc.Z), facet, 0x36BD, 15);
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Effects.SendLocationEffect(new Point3D(loc.X, loc.Y + 1, loc.Z), facet, 0x36BD, 15);
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Effects.SendLocationEffect(new Point3D(loc.X + 1, loc.Y + 1, loc.Z + 11), facet, 0x36BD, 15);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ExecuteDartTrap(Mobile from, Point3D loc)
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{
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if (from.InRange(loc, 3))
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{
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var damage = _trapLevel > 0 ? Utility.RandomMinMax(5, 15) * _trapLevel : _trapPower;
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AOS.Damage(from, damage, 100, 0, 0, 0, 0);
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// A dart embeds itself in your flesh!
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from.LocalOverheadMessage(MessageType.Regular, 0x62, 502998);
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}
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Effects.PlaySound(loc, Map, 0x223);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ExecutePoisonTrap(Mobile from, Point3D loc)
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{
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var facet = Map;
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if (from.InRange(loc, 3))
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{
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Poison poison;
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if (_trapLevel > 0)
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{
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poison = Poison.GetPoison(Math.Max(0, Math.Min(4, _trapLevel - 1)));
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}
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else
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{
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AOS.Damage(from, _trapPower, 0, 0, 0, 100, 0);
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poison = Poison.Greater;
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}
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from.ApplyPoison(from, poison);
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// You are enveloped in a noxious green cloud!
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from.LocalOverheadMessage(MessageType.Regular, 0x44, 503004);
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}
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Effects.SendLocationEffect(loc, facet, 0x113A, 10, 20);
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Effects.PlaySound(loc, facet, 0x231);
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}
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}
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