chore(spawners): migrate spawn data to $type discriminator
- Rename "type" -> "$type" (first key, required for STJ polymorphism) in all 109 spawn JSON files (5,612 records). - Convert "homeRange" + "location" -> "spawnBounds" object, dropping homeRange. Runtime keeps reading homeRange so un-migrated/external files still load. - Add BoundsEquivalenceTests (hr=0/1/3/7) validating that the script's toBounds formula produces the same Rectangle3D as the runtime homeRange path. - Add MigratedDataLoadTests loading a real migrated file as List<SpawnerDto> and round-tripping each DTO through ToSpawner(). - Add tools/spawner-json-migrate/migrate.mjs (offline Node script). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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112 changed files with 198936 additions and 40949 deletions
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@ -1,23 +1,58 @@
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[
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[
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{
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"type": "Spawner",
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"$type": "Spawner",
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"guid": "70e1e800-e6dc-4f5c-a610-269930e6c327",
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"name": "Spawner (310)",
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"location": [1981, 1059, -28],
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"location": [
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1981,
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1059,
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-28
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],
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"map": "Ilshenar",
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"count": 13,
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"minDelay": "00:05:00",
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"maxDelay": "00:10:00",
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"team": 0,
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"homeRange": 40,
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"spawnBounds": {
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"x1": 1941,
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"y1": 1019,
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"z1": -128,
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"x2": 2022,
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"y2": 1100,
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"z2": 128
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},
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"walkingRange": 40,
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"entries": [
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{ "name": "Skeleton", "maxCount": 3, "probability": 100 },
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{ "name": "Shade", "maxCount": 2, "probability": 100 },
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{ "name": "Spectre", "maxCount": 2, "probability": 100 },
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{ "name": "Wraith", "maxCount": 2, "probability": 100 },
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{ "name": "Ghoul", "maxCount": 2, "probability": 100 },
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{ "name": "Zombie", "maxCount": 2, "probability": 100 }
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{
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"name": "Skeleton",
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"maxCount": 3,
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"probability": 100
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},
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{
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"name": "Shade",
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"maxCount": 2,
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"probability": 100
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},
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{
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"name": "Spectre",
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"maxCount": 2,
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"probability": 100
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},
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{
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"name": "Wraith",
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"maxCount": 2,
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"probability": 100
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},
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{
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"name": "Ghoul",
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"maxCount": 2,
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"probability": 100
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},
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{
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"name": "Zombie",
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"maxCount": 2,
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"probability": 100
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}
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]
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}
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]
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