- Added support for ML mods, as well as quivers. More ML artifacts are added

(http://www.uodemise.com/discussion/showthread.php?t=116685)

- Dog Form HPR rate is tweaked as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=124422)

- Hairstylist gump now works for elves
(http://www.uodemise.com/discussion/showthread.php?t=120199)

- Bless buff icon now will report correct values
(http://www.uodemise.com/discussion/showthread.php?t=123760)

- When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump)
(http://www.uodemise.com/discussion/showthread.php?t=121250)

- You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft
(http://www.uodemise.com/discussion/showthread.php?t=122750)
This commit is contained in:
daedalus 2009-11-23 11:20:29 +00:00
parent aff5e22940
commit 30c7232a69
54 changed files with 1363 additions and 149 deletions

View file

@ -38,16 +38,14 @@ namespace Server.Items
public override void OnDoubleClick( Mobile from )
{
if ( from.Race == Race.Elf )
{
from.SendMessage( "This isn't implemented for elves yet. Sorry!" );
return;
}
if ( !IsChildOf( from.Backpack ) )
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack...
}
else
{
from.SendGump( new InternalGump( from, this ) );
}
}
private class InternalGump : Gump
@ -69,79 +67,91 @@ namespace Server.Items
AddHtmlLocalized( 210, 342, 90, 35, 1011012, false, false );// <CENTER>HAIRSTYLE SELECTION MENU</center>
AddBackground( 220, 60, 50, 50, 0xA3C );
AddBackground( 220, 115, 50, 50, 0xA3C );
AddBackground( 220, 170, 50, 50, 0xA3C );
AddBackground( 220, 225, 50, 50, 0xA3C );
AddBackground( 425, 60, 50, 50, 0xA3C );
AddBackground( 425, 115, 50, 50, 0xA3C );
AddBackground( 425, 170, 50, 50, 0xA3C );
AddBackground( 425, 225, 50, 50, 0xA3C );
AddBackground( 425, 280, 50, 50, 0xA3C );
int[][] RacialData = (from.Race == Race.Human) ? HumanArray : ElvenArray;
AddHtmlLocalized( 150, 75, 80, 35, 1011052, false, false ); // Short
AddHtmlLocalized( 150, 130, 80, 35, 1011053, false, false ); // Long
AddHtmlLocalized( 150, 185, 80, 35, 1011054, false, false ); // Ponytail
AddHtmlLocalized( 150, 240, 80, 35, 1011055, false, false ); // Mohawk
AddHtmlLocalized( 355, 75, 80, 35, 1011047, false, false ); // Pageboy
AddHtmlLocalized( 355, 130, 80, 35, 1011048, false, false ); // Receding
AddHtmlLocalized( 355, 185, 80, 35, 1011049, false, false ); // 2-tails
AddHtmlLocalized( 355, 240, 80, 35, 1011050, false, false ); // Topknot
AddHtmlLocalized( 355, 295, 80, 35, 1011064, false, false ); // Bald
AddImage( 153, 20, 0xC60C );
AddImage( 153, 65, 0xED24 );
AddImage( 153, 120, 0xED1E );
AddImage( 153, 185, 0xC60F );
AddImage( 358, 18, 0xED26 );
AddImage( 358, 75, 0xEDE5 );
AddImage( 358, 120, 0xED23 );
AddImage( 362, 190, 0xED29 );
AddButton( 118, 73, 0xFA5, 0xFA7, 2, GumpButtonType.Reply, 0 );
AddButton( 118, 128, 0xFA5, 0xFA7, 3, GumpButtonType.Reply, 0 );
AddButton( 118, 183, 0xFA5, 0xFA7, 4, GumpButtonType.Reply, 0 );
AddButton( 118, 238, 0xFA5, 0xFA7, 5, GumpButtonType.Reply, 0 );
AddButton( 323, 73, 0xFA5, 0xFA7, 6, GumpButtonType.Reply, 0 );
AddButton( 323, 128, 0xFA5, 0xFA7, 7, GumpButtonType.Reply, 0 );
AddButton( 323, 183, 0xFA5, 0xFA7, 8, GumpButtonType.Reply, 0 );
AddButton( 323, 238, 0xFA5, 0xFA7, 9, GumpButtonType.Reply, 0 );
AddButton( 323, 292, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
for(int i=1; i<RacialData.Length; i++)
{
AddHtmlLocalized( LayoutArray[i][2], LayoutArray[i][3], (i==1) ? 125 : 80, (i==1) ? 70 : 35, (m_From.Female) ? RacialData[i][0] : RacialData[i][1], false, false );
if ( LayoutArray[i][4] != 0 )
{
AddBackground( LayoutArray[i][0], LayoutArray[i][1], 50, 50, 0xA3C );
AddImage( LayoutArray[i][4], LayoutArray[i][5], (m_From.Female) ? RacialData[i][4] : RacialData[i][5] );
}
AddButton( LayoutArray[i][6], LayoutArray[i][7], 0xFA5, 0xFA7, i, GumpButtonType.Reply, 0 );
}
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if( m_From == null || !m_From.Alive )
return;
if ( m_Deed.Deleted )
return;
if ( info.ButtonID > 0 )
{
int itemID = 0;
if ( info.ButtonID < 1 || info.ButtonID > 10 )
return;
switch ( info.ButtonID )
{
case 2: itemID = 0x203B; break;
case 3: itemID = 0x203C; break;
case 4: itemID = 0x203D; break;
case 5: itemID = 0x2044; break;
case 6: itemID = 0x2045; break;
case 7: itemID = m_From.Female ? 0x2046 : 0x2048; break;
case 8: itemID = 0x2049; break;
case 9: itemID = 0x204A; break;
}
int[][] RacialData = (m_From.Race == Race.Human) ? HumanArray : ElvenArray;
if ( m_From is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)m_From;
pm.SetHairMods( -1, -1 ); // clear any hairmods (disguise kit, incognito)
}
m_From.HairItemID = itemID;
m_From.HairItemID = (m_From.Female) ? RacialData[info.ButtonID][2] : RacialData[info.ButtonID][3];
m_Deed.Delete();
}
}
/*
gump data: bgX, bgY, htmlX, htmlY, imgX, imgY, butX, butY
*/
int[][] LayoutArray =
{
new int[] { 0 }, /* padding: its more efficient than code to ++ the index/buttonid */
new int[] { 425, 280, 342, 295, 000, 000, 310, 292 },
new int[] { 235, 060, 150, 075, 168, 020, 118, 073 },
new int[] { 235, 115, 150, 130, 168, 070, 118, 128 },
new int[] { 235, 170, 150, 185, 168, 130, 118, 183 },
new int[] { 235, 225, 150, 240, 168, 185, 118, 238 },
new int[] { 425, 060, 342, 075, 358, 018, 310, 073 },
new int[] { 425, 115, 342, 130, 358, 075, 310, 128 },
new int[] { 425, 170, 342, 185, 358, 125, 310, 183 },
new int[] { 425, 225, 342, 240, 358, 185, 310, 238 },
new int[] { 235, 280, 150, 295, 168, 245, 118, 292 } // slot 10, Curly - N/A for elfs.
};
/*
racial arrays are: cliloc_F, cliloc_M, ItemID_F, ItemID_M, gump_img_F, gump_img_M
*/
int[][] HumanArray = /* why on earth cant these utilies be consistent with hex/dec */
{
new int[] { 0 },
new int[] { 1011064, 1011064, 0, 0, 0, 0 }, // bald
new int[] { 1011052, 1011052, 0x203B, 0x203B, 0xed1c, 0xC60C }, // Short
new int[] { 1011053, 1011053, 0x203C, 0x203C, 0xed1d, 0xc60d }, // Long
new int[] { 1011054, 1011054, 0x203D, 0x203D, 0xed1e, 0xc60e }, // Ponytail
new int[] { 1011055, 1011055, 0x2044, 0x2044, 0xed27, 0xC60F }, // Mohawk
new int[] { 1011047, 1011047, 0x2045, 0x2045, 0xED26, 0xED26 }, // Pageboy
new int[] { 1074393, 1011048, 0x2046, 0x2048, 0xed28, 0xEDE5 }, // Buns, Receding
new int[] { 1011049, 1011049, 0x2049, 0x2049, 0xede6, 0xede6 }, // 2-tails
new int[] { 1011050, 1011050, 0x204A, 0x204A, 0xED29, 0xED29 }, // Topknot
new int[] { 1011396, 1011396, 0x2047, 0x2047, 0xed25, 0xc618 } // Curly
};
int[][] ElvenArray =
{
new int[] { 0 },
new int[] { 1011064, 1011064, 0, 0, 0, 0, }, // bald
new int[] { 1074386, 1074386, 0x2fc0, 0x2fc0, 0xedf5, 0xc6e5 }, // long feather
new int[] { 1074387, 1074387, 0x2fc1, 0x2fc1, 0xedf6, 0xc6e6 }, // short
new int[] { 1074388, 1074388, 0x2fc2, 0x2fc2, 0xedf7, 0xc6e7 }, // mullet
new int[] { 1074391, 1074391, 0x2fce, 0x2fce, 0xeddc, 0xc6cc }, // knob
new int[] { 1074392, 1074392, 0x2fcf, 0x2fcf, 0xeddd, 0xc6cd }, // braided
new int[] { 1074394, 1074394, 0x2fd1, 0x2fd1, 0xeddf, 0xc6cf }, // spiked
new int[] { 1074389, 1074385, 0x2fcc, 0x2fbf, 0xedda, 0xc6e4 }, // flower, mid-long
new int[] { 1074393, 1074390, 0x2fd0, 0x2fcd, 0xedde, 0xc6cb } // buns, long
};
}
}
}