- Added support for ML mods, as well as quivers. More ML artifacts are added

(http://www.uodemise.com/discussion/showthread.php?t=116685)

- Dog Form HPR rate is tweaked as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=124422)

- Hairstylist gump now works for elves
(http://www.uodemise.com/discussion/showthread.php?t=120199)

- Bless buff icon now will report correct values
(http://www.uodemise.com/discussion/showthread.php?t=123760)

- When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump)
(http://www.uodemise.com/discussion/showthread.php?t=121250)

- You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft
(http://www.uodemise.com/discussion/showthread.php?t=122750)
This commit is contained in:
daedalus 2009-11-23 11:20:29 +00:00
parent aff5e22940
commit 30c7232a69
54 changed files with 1363 additions and 149 deletions

View file

@ -349,9 +349,9 @@ namespace Server.Items
public static void GetElementalDamages( BaseWeapon weapon, bool randomizeOrder )
{
int fire, phys, cold, nrgy, pois;
int fire, phys, cold, nrgy, pois, chaos, direct;
weapon.GetDamageTypes( null, out phys, out fire, out cold, out pois, out nrgy );
weapon.GetDamageTypes( null, out phys, out fire, out cold, out pois, out nrgy, out chaos, out direct );
int totalDamage = phys;