- Added support for ML mods, as well as quivers. More ML artifacts are added
(http://www.uodemise.com/discussion/showthread.php?t=116685) - Dog Form HPR rate is tweaked as per OSI (http://www.uodemise.com/discussion/showthread.php?t=124422) - Hairstylist gump now works for elves (http://www.uodemise.com/discussion/showthread.php?t=120199) - Bless buff icon now will report correct values (http://www.uodemise.com/discussion/showthread.php?t=123760) - When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump) (http://www.uodemise.com/discussion/showthread.php?t=121250) - You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft (http://www.uodemise.com/discussion/showthread.php?t=122750)
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@ -349,9 +349,9 @@ namespace Server.Items
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public static void GetElementalDamages( BaseWeapon weapon, bool randomizeOrder )
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{
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int fire, phys, cold, nrgy, pois;
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int fire, phys, cold, nrgy, pois, chaos, direct;
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weapon.GetDamageTypes( null, out phys, out fire, out cold, out pois, out nrgy );
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weapon.GetDamageTypes( null, out phys, out fire, out cold, out pois, out nrgy, out chaos, out direct );
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int totalDamage = phys;
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