- Added support for ML mods, as well as quivers. More ML artifacts are added
(http://www.uodemise.com/discussion/showthread.php?t=116685) - Dog Form HPR rate is tweaked as per OSI (http://www.uodemise.com/discussion/showthread.php?t=124422) - Hairstylist gump now works for elves (http://www.uodemise.com/discussion/showthread.php?t=120199) - Bless buff icon now will report correct values (http://www.uodemise.com/discussion/showthread.php?t=123760) - When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump) (http://www.uodemise.com/discussion/showthread.php?t=121250) - You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft (http://www.uodemise.com/discussion/showthread.php?t=122750)
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54 changed files with 1363 additions and 149 deletions
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@ -52,6 +52,8 @@ namespace Server.Items
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private int m_WeaponColdDamage;
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private int m_WeaponPoisonDamage;
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private int m_WeaponEnergyDamage;
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private int m_WeaponChaosDamage;
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private int m_WeaponDirectDamage;
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private int m_WeaponDurability;
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private int m_WeaponLuck;
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private int m_WeaponGoldIncrease;
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@ -76,6 +78,8 @@ namespace Server.Items
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public int WeaponColdDamage{ get{ return m_WeaponColdDamage; } set{ m_WeaponColdDamage = value; } }
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public int WeaponPoisonDamage{ get{ return m_WeaponPoisonDamage; } set{ m_WeaponPoisonDamage = value; } }
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public int WeaponEnergyDamage{ get{ return m_WeaponEnergyDamage; } set{ m_WeaponEnergyDamage = value; } }
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public int WeaponChaosDamage{ get{ return m_WeaponChaosDamage; } set{ m_WeaponChaosDamage = value; } }
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public int WeaponDirectDamage{ get{ return m_WeaponDirectDamage; } set{ m_WeaponDirectDamage = value; } }
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public int WeaponDurability{ get{ return m_WeaponDurability; } set{ m_WeaponDurability = value; } }
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public int WeaponLuck{ get{ return m_WeaponLuck; } set{ m_WeaponLuck = value; } }
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public int WeaponGoldIncrease{ get{ return m_WeaponGoldIncrease; } set{ m_WeaponGoldIncrease = value; } }
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