- Added support for ML mods, as well as quivers. More ML artifacts are added
(http://www.uodemise.com/discussion/showthread.php?t=116685) - Dog Form HPR rate is tweaked as per OSI (http://www.uodemise.com/discussion/showthread.php?t=124422) - Hairstylist gump now works for elves (http://www.uodemise.com/discussion/showthread.php?t=120199) - Bless buff icon now will report correct values (http://www.uodemise.com/discussion/showthread.php?t=123760) - When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump) (http://www.uodemise.com/discussion/showthread.php?t=121250) - You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft (http://www.uodemise.com/discussion/showthread.php?t=122750)
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@ -1,5 +1,6 @@
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.SkillHandlers
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{
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@ -87,6 +88,8 @@ namespace Server.SkillHandlers
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steps = 1;
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m.AllowedStealthSteps = steps;
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PlayerMobile pm = m as PlayerMobile; // IsStealthing should be moved to Server.Mobiles
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pm.IsStealthing = true;
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m.SendLocalizedMessage( 502730 ); // You begin to move quietly.
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