fix: Cleans up AI Pathfinding code to make it more portable for custom requirements. (#2474)
This commit is contained in:
parent
412a71dfe0
commit
30fec7da26
16 changed files with 198 additions and 102 deletions
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@ -5,6 +5,7 @@ using System.Threading;
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using Server.Items;
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using Server.Misc;
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using Server.Movement;
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using Server.PathAlgorithms;
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using Server.Tests.Maps;
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namespace Server.Tests;
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@ -56,6 +57,12 @@ internal static class TestServerInitializer
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Server.Network.NetState.Configure();
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TestMapDefinitions.ConfigureTestMapDefinitions();
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// Production runs every static Configure() via AssemblyHandler.Invoke("Configure");
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// the fixture calls a curated subset, so configure the pathfinding singleton here so
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// BitmapAStarAlgorithm.Instance carries its configured MaxSearchNodes before any test
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// calls Find. ServerConfiguration is already loaded above, so the setting resolves.
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BitmapAStarAlgorithm.Configure();
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World.Configure();
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Timer.Init(0);
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RaceDefinitions.Configure();
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@ -1,6 +1,6 @@
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using Server.Engines.Pathing.Cache;
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using Server.Mobiles;
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using Server.PathAlgorithms.BitmapAStar;
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using Server.PathAlgorithms;
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using Server.Systems.FeatureFlags;
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using Xunit;
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using Xunit.Abstractions;
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@ -121,7 +121,7 @@ public class BitmapAStarAlgorithmTests
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var y = sy;
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foreach (var dir in result)
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{
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Server.Movement.Movement.Offset(dir, ref x, ref y);
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Movement.Movement.Offset(dir, ref x, ref y);
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Assert.False(x == blockX && y == blockY,
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$"path traversed blocker cell ({blockX},{blockY})");
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}
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@ -180,7 +180,7 @@ public class BitmapAStarAlgorithmTests
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var y = sy;
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foreach (var dir in result)
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{
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Server.Movement.Movement.Offset(dir, ref x, ref y);
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Movement.Movement.Offset(dir, ref x, ref y);
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Assert.False(x == blockX && y == blockY,
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$"path traversed item-blocker cell ({blockX},{blockY})");
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}
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@ -10,22 +10,11 @@ public class PathfindRecorderTests
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private static string NewTempPath() =>
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Path.Combine(Path.GetTempPath(), $"pathfind-recorder-{System.Guid.NewGuid():N}.jsonl");
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/// <summary>
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/// Reflection-set the static _outputPath without going through Configure (which
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/// reads from server.cfg) so tests don't poison the project's server.cfg.
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/// </summary>
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private static void OverrideOutputPath(string path)
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{
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typeof(PathfindRecorder).GetField("_outputPath",
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System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic)!
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.SetValue(null, path);
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}
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[Fact]
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public void Disabled_RecordIfEnabled_DoesNothing()
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{
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var path = NewTempPath();
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OverrideOutputPath(path);
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PathfindRecorder.OutputPath = path;
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PathfindRecorder.SetEnabled(false);
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try
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@ -52,7 +41,7 @@ public class PathfindRecorderTests
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public void Enabled_RecordIfEnabled_WritesValidJsonlLine()
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{
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var path = NewTempPath();
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OverrideOutputPath(path);
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PathfindRecorder.OutputPath = path;
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PathfindRecorder.SetEnabled(true);
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try
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@ -95,7 +84,7 @@ public class PathfindRecorderTests
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public void Enabled_RecordsCapabilityFlagsFromBaseCreature()
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{
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var path = NewTempPath();
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OverrideOutputPath(path);
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PathfindRecorder.OutputPath = path;
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PathfindRecorder.SetEnabled(true);
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try
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@ -130,7 +119,7 @@ public class PathfindRecorderTests
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public void SetEnabled_TogglingTwice_IsIdempotent()
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{
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var path = NewTempPath();
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OverrideOutputPath(path);
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PathfindRecorder.OutputPath = path;
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try
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{
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@ -155,9 +144,6 @@ public class PathfindRecorderTests
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private sealed class RecorderStub : Server.Mobiles.BaseCreature
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{
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public RecorderStub(Serial serial) : base(serial)
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{
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Body = 0xC9;
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}
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public RecorderStub(Serial serial) : base(serial) => Body = 0xC9;
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}
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}
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@ -55,7 +55,7 @@ public class StepCacheFileTests
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expected[i] = cache.TryGetMask(map, x, y, standZ[i]);
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}
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var path = Path.Combine(Path.GetTempPath(), $"step-cache-roundtrip-{System.Guid.NewGuid():N}.swb");
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var path = Path.Combine(Path.GetTempPath(), $"step-cache-roundtrip-{Guid.NewGuid():N}.swb");
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try
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{
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var written = cache.SaveToFile(path, map.MapID);
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@ -109,7 +109,7 @@ public class StepCacheFileTests
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var cache = StepCache.Instance;
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cache.Clear();
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var path = Path.Combine(Path.GetTempPath(), $"step-cache-missing-{System.Guid.NewGuid():N}.swb");
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var path = Path.Combine(Path.GetTempPath(), $"step-cache-missing-{Guid.NewGuid():N}.swb");
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Assert.False(cache.TryOpenLazyReader(path, mapId: 1));
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Assert.Equal(0, cache.OpenLazyReaderCount);
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}
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@ -120,7 +120,7 @@ public class StepCacheFileTests
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var cache = StepCache.Instance;
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cache.Clear();
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var path = Path.Combine(Path.GetTempPath(), $"step-cache-badmagic-{System.Guid.NewGuid():N}.swb");
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var path = Path.Combine(Path.GetTempPath(), $"step-cache-badmagic-{Guid.NewGuid():N}.swb");
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try
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{
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File.WriteAllBytes(path, new byte[]
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@ -150,7 +150,7 @@ public class StepCacheFileTests
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var map = Map.Maps[1];
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cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
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var path = Path.Combine(Path.GetTempPath(), $"step-cache-stalehash-{System.Guid.NewGuid():N}.swb");
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var path = Path.Combine(Path.GetTempPath(), $"step-cache-stalehash-{Guid.NewGuid():N}.swb");
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try
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{
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cache.SaveToFile(path, map.MapID);
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@ -193,7 +193,7 @@ public class StepCacheFileTests
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Assert.NotNull(map);
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// Populate a handful of chunks.
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var coords = new (int, int)[]
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var coords = new[]
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{
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(1500, 1600), (1516, 1600), (1500, 1616), (1516, 1616), (1532, 1600)
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};
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@ -202,7 +202,7 @@ public class StepCacheFileTests
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cache.TryGetMask(map, x, y, sourceZ: 10);
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}
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var path = Path.Combine(Path.GetTempPath(), $"step-cache-lazy-{System.Guid.NewGuid():N}.swb");
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var path = Path.Combine(Path.GetTempPath(), $"step-cache-lazy-{Guid.NewGuid():N}.swb");
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try
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{
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Assert.Equal(coords.Length, cache.SaveToFile(path, map.MapID));
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@ -269,7 +269,7 @@ public class StepCacheFileTests
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chunk.SwimZE_Layer[cellIndex] = -7;
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chunk.SwimZSE_Layer[cellIndex] = -7;
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var path = Path.Combine(Path.GetTempPath(), $"step-cache-swim-{System.Guid.NewGuid():N}.swb");
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var path = Path.Combine(Path.GetTempPath(), $"step-cache-swim-{Guid.NewGuid():N}.swb");
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try
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{
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Assert.Equal(1, cache.SaveToFile(path, map.MapID));
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@ -314,7 +314,7 @@ public class StepCacheFileTests
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var map = Map.Maps[1];
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Assert.NotNull(map);
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var coords = new (int, int)[]
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var coords = new[]
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{
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(1500, 1600), (1516, 1600), (1500, 1616), (1516, 1616), (1532, 1600)
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};
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@ -323,7 +323,7 @@ public class StepCacheFileTests
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cache.TryGetMask(map, x, y, sourceZ: 10);
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}
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var path = Path.Combine(Path.GetTempPath(), $"step-cache-preload-{System.Guid.NewGuid():N}.swb");
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var path = Path.Combine(Path.GetTempPath(), $"step-cache-preload-{Guid.NewGuid():N}.swb");
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try
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{
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Assert.Equal(coords.Length, cache.SaveToFile(path, map.MapID));
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@ -369,7 +369,7 @@ public class StepCacheFileTests
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// Build + save one chunk.
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cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
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var path = Path.Combine(Path.GetTempPath(), $"step-cache-bypass-{System.Guid.NewGuid():N}.swb");
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var path = Path.Combine(Path.GetTempPath(), $"step-cache-bypass-{Guid.NewGuid():N}.swb");
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try
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{
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Assert.Equal(1, cache.SaveToFile(path, map.MapID));
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@ -48,8 +48,8 @@ public class StepCacheFileV6Tests
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for (var i = 0; i < StepChunk.CellsPerChunk; i++)
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{
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c.WalkMask[i] = (byte)(i & 0xFF);
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c.WetMask[i] = (byte)((~i) & 0xFF);
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c.SourceZ[i] = (sbyte)(baseZ + (i % 7) - 3); // varies, mostly != 0
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c.WetMask[i] = (byte)(~i & 0xFF);
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c.SourceZ[i] = (sbyte)(baseZ + i % 7 - 3); // varies, mostly != 0
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}
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SetFlatDirectional(c);
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return c;
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@ -78,9 +78,9 @@ public class StepCacheFileV6Tests
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{
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c.WalkMask[i] = (byte)(i & 0xFF);
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c.WetMask[i] = (byte)((i * 7) & 0xFF);
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c.SourceZ[i] = (sbyte)((i % 40) - 20);
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c.WalkZN[i] = (sbyte)(c.SourceZ[i] + (i % 3));
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c.SwimZS[i] = (sbyte)(c.SourceZ[i] - (i % 2));
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c.SourceZ[i] = (sbyte)(i % 40 - 20);
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c.WalkZN[i] = (sbyte)(c.SourceZ[i] + i % 3);
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c.SwimZS[i] = (sbyte)(c.SourceZ[i] - i % 2);
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}
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return c;
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}
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@ -91,10 +91,10 @@ public class StepCacheFileV6Tests
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c.AllocateSwimLayer();
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for (var i = 0; i < StepChunk.CellsPerChunk; i++)
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{
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c.SwimSourceZ[i] = (sbyte)((i % 30) - 15);
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c.SwimSourceZ[i] = (sbyte)(i % 30 - 15);
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c.SwimMask[i] = (byte)((i * 5) & 0xFF);
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c.SwimZN_Layer[i] = (sbyte)(i % 7);
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c.SwimZNW_Layer[i] = (sbyte)(-(i % 4));
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c.SwimZNW_Layer[i] = (sbyte)-(i % 4);
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}
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return c;
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}
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@ -18,9 +18,9 @@ public class StepCacheFileV7Tests
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{
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c.WalkMask[i] = (byte)(i & 0xFF);
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c.WetMask[i] = (byte)((i * 7) & 0xFF);
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c.SourceZ[i] = (sbyte)((i % 40) - 20);
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c.WalkZN[i] = (sbyte)(c.SourceZ[i] + (i % 3));
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c.SwimZS[i] = (sbyte)(c.SourceZ[i] - (i % 2));
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c.SourceZ[i] = (sbyte)(i % 40 - 20);
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c.WalkZN[i] = (sbyte)(c.SourceZ[i] + i % 3);
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c.SwimZS[i] = (sbyte)(c.SourceZ[i] - i % 2);
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}
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return c;
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}
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@ -18,9 +18,9 @@ public class StepCacheFileV8Tests
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{
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c.WalkMask[i] = (byte)((i + seed) & 0xFF);
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c.WetMask[i] = (byte)((i * 7 + seed) & 0xFF);
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c.SourceZ[i] = (sbyte)(((i + seed) % 40) - 20);
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c.WalkZN[i] = (sbyte)(c.SourceZ[i] + (i % 3));
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c.SwimZS[i] = (sbyte)(c.SourceZ[i] - (i % 2));
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c.SourceZ[i] = (sbyte)((i + seed) % 40 - 20);
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c.WalkZN[i] = (sbyte)(c.SourceZ[i] + i % 3);
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c.SwimZS[i] = (sbyte)(c.SourceZ[i] - i % 2);
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}
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return c;
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}
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@ -499,7 +499,7 @@ public class StepCacheLifecycleTests
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// Build 5 distinct chunks by querying different sectors.
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for (var i = 0; i < 5; i++)
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{
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var x = 1500 + (i * 16);
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var x = 1500 + i * 16;
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var y = 1600;
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cache.TryGetMask(map, x, y, 10);
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System.Threading.Thread.Sleep(2); // ensure LastTouchedTicks differs
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@ -83,10 +83,11 @@ public class StepCacheParityTests
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wetCells++;
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}
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if (lookup.WalkZ_N != baker.WalkZ_N || lookup.WalkZ_NE != baker.WalkZ_NE
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|| lookup.WalkZ_E != baker.WalkZ_E || lookup.WalkZ_SE != baker.WalkZ_SE
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|| lookup.WalkZ_S != baker.WalkZ_S || lookup.WalkZ_SW != baker.WalkZ_SW
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|| lookup.WalkZ_W != baker.WalkZ_W || lookup.WalkZ_NW != baker.WalkZ_NW)
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if (lookup.WalkZ_N != baker.WalkZ_N
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|| lookup.WalkZ_NE != baker.WalkZ_NE || lookup.WalkZ_E != baker.WalkZ_E
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|| lookup.WalkZ_SE != baker.WalkZ_SE || lookup.WalkZ_S != baker.WalkZ_S
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|| lookup.WalkZ_SW != baker.WalkZ_SW || lookup.WalkZ_W != baker.WalkZ_W
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|| lookup.WalkZ_NW != baker.WalkZ_NW)
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{
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disagreements++;
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_output.WriteLine($"Z DIFF @ ({x},{y}) cache=({lookup.WalkZ_N},{lookup.WalkZ_NE},{lookup.WalkZ_E},{lookup.WalkZ_SE},{lookup.WalkZ_S},{lookup.WalkZ_SW},{lookup.WalkZ_W},{lookup.WalkZ_NW}) baker=({baker.WalkZ_N},{baker.WalkZ_NE},{baker.WalkZ_E},{baker.WalkZ_SE},{baker.WalkZ_S},{baker.WalkZ_SW},{baker.WalkZ_W},{baker.WalkZ_NW})");
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@ -52,7 +52,7 @@ public class StaticWalkabilityParityTests
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// diagonal walkable iff raw-diagonal AND (left-partner OR right-partner).
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// (Raw masks are correct per spec; baker omits diagonal logic per design.)
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var newOk = bakerResult.IsWalkable(dir);
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if (newOk && ((d & 1) == 1))
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if (newOk && (d & 1) == 1)
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{
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var leftPartner = (Direction)((d - 1) & 7);
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var rightPartner = (Direction)((d + 1) & 7);
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@ -23,7 +23,7 @@ using Server.Systems.FeatureFlags;
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using CalcMoves = Server.Movement.Movement;
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using MoveImpl = Server.Movement.MovementImpl;
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namespace Server.PathAlgorithms.BitmapAStar;
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namespace Server.PathAlgorithms;
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/// <summary>
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/// A* pathfinder with a single bitmap-cache lookup per cell expansion. Default walkers
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@ -43,7 +43,6 @@ public class BitmapAStarAlgorithm : PathAlgorithm
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public int z;
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}
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private const int MaxDepth = 300;
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private const int AreaSize = 38;
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private const int NodeCount = AreaSize * AreaSize * PlaneCount;
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@ -51,38 +50,66 @@ public class BitmapAStarAlgorithm : PathAlgorithm
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private const int PlaneOffset = 128;
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private const int PlaneCount = 13;
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private const int PlaneHeight = 20;
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public static readonly PathAlgorithm Instance = new BitmapAStarAlgorithm();
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// Default shared singleton (MaxSearchNodes = 1000, set from config in Configure). Typed
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// as the concrete class so Configure can set its instance config; assignable anywhere a
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// PathAlgorithm is expected. Specialized variants are just additional instances.
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public static readonly BitmapAStarAlgorithm Instance = new();
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private static readonly Direction[] _path = new Direction[AreaSize * AreaSize];
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private static readonly PathNode[] _nodes = new PathNode[NodeCount];
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private static readonly byte[] _nodeStates = new byte[NodeCount];
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private static readonly int[] _successors = new int[8];
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private static readonly PriorityQueue<int, int> _openQueue = new();
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// Scratch buffers — reused across every Find on THIS instance. Per-instance (not static)
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// so independently-configured algorithms don't share state. ~320 KB per instance; create
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// specialized instances once (static readonly), never per-call. Safe to reuse per Find
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// because the game loop is single-threaded and Find is never re-entered.
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private readonly Direction[] _path = new Direction[AreaSize * AreaSize];
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private readonly PathNode[] _nodes = new PathNode[NodeCount];
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private readonly byte[] _nodeStates = new byte[NodeCount];
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private readonly int[] _successors = new int[8];
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private readonly PriorityQueue<int, int> _openQueue = new();
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private static int _xOffset;
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private static int _yOffset;
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// A* node-expansion budget: the search bails (returning null) after this many node
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// expansions. Benchmarked as near-optimal: above the ~500 needed to solve walled-off
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// indoor routes, below the ~1500 window-exhaustion cost ceiling where a failed
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// (unreachable) search's worst-case cost spikes for no solving benefit. Successful
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// searches terminate on goal-found, so this never touches the common open-terrain case.
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// Per-instance so specialized algorithms (e.g. a wider-budget variant for special NPCs)
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// can coexist; the shared default lives on Instance and is set from config in Configure.
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public int MaxSearchNodes { get; set; } = 1000;
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private int _xOffset;
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private int _yOffset;
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// When set, GetSuccessors delegates to the per-cell slow path on every expansion
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// (creature has CanFly — Z-jumping is beyond the cache's static-only scope).
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private static bool _currentMobileNeedsSlowPath;
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private bool _currentMobileNeedsSlowPath;
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// When set, diagonal corner-cut uses the strict AND-rule (BOTH cardinal partners
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// must be walkable) instead of the lenient creature OR-rule. Cache still applies —
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// partner bits live in the same source-cell mask byte. Non-GM players only.
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private static bool _currentMobilePlayerStrict;
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private bool _currentMobilePlayerStrict;
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// Capability overlay applied to cache results. Layered each cell:
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// effective = (walkMask & !cantWalk) | (wetMask & canSwim)
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// Reset at end of Find.
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private static bool _currentMobileCanSwim;
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||||
private static bool _currentMobileCantWalk;
|
||||
private bool _currentMobileCanSwim;
|
||||
private bool _currentMobileCantWalk;
|
||||
|
||||
// Dynamic-obstacle pass capability flags (per-mobile, captured in Find).
|
||||
// Mirrors MovementImpl.Check's per-mobile derivations so per-cell items/mobiles
|
||||
// checks can be evaluated without re-deriving.
|
||||
private static bool _currentMobileIgnoreDoors;
|
||||
private static bool _currentMobileIgnoreSpellFields;
|
||||
private static bool _currentMobileIgnoreMovableImpassables;
|
||||
private bool _currentMobileIgnoreDoors;
|
||||
private bool _currentMobileIgnoreSpellFields;
|
||||
private bool _currentMobileIgnoreMovableImpassables;
|
||||
|
||||
public static void Configure()
|
||||
{
|
||||
// A* node-expansion budget. Default 1000 is benchmarked near-optimal (see
|
||||
// MaxSearchNodes). Applied to the shared singleton; specialized instances pass their
|
||||
// own value. Written back to server.cfg on first boot. Auto-invoked at startup via
|
||||
// AssemblyHandler.Invoke("Configure").
|
||||
Instance.MaxSearchNodes = ServerConfiguration.GetOrUpdateSetting(
|
||||
"pathfinding.maxSearchNodes",
|
||||
1000
|
||||
);
|
||||
}
|
||||
|
||||
private Point3D _goal;
|
||||
|
||||
|
|
@ -133,6 +160,7 @@ public class BitmapAStarAlgorithm : PathAlgorithm
|
|||
_currentMobileIgnoreDoors = false;
|
||||
_currentMobileIgnoreMovableImpassables = false;
|
||||
}
|
||||
|
||||
// Mirrors MovementImpl: dead/spectral mobiles also ignore doors.
|
||||
_currentMobileIgnoreDoors |= !m.Alive || m.Body.BodyID == 0x3DB || m.IsDeadBondedPet;
|
||||
_currentMobileIgnoreSpellFields = m is PlayerMobile && map != Map.Felucca;
|
||||
|
|
@ -163,7 +191,7 @@ public class BitmapAStarAlgorithm : PathAlgorithm
|
|||
|
||||
while (_openQueue.Count > 0)
|
||||
{
|
||||
if (++depth > MaxDepth)
|
||||
if (++depth > MaxSearchNodes)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
@ -287,7 +315,7 @@ public class BitmapAStarAlgorithm : PathAlgorithm
|
|||
return null;
|
||||
}
|
||||
|
||||
private static int GetIndex(int x, int y, int z)
|
||||
private int GetIndex(int x, int y, int z)
|
||||
{
|
||||
x -= _xOffset;
|
||||
y -= _yOffset;
|
||||
|
|
@ -304,7 +332,7 @@ public class BitmapAStarAlgorithm : PathAlgorithm
|
|||
/// On cache fallthrough or for non-default walkers, defers to
|
||||
/// <see cref="GetSuccessorsSlowPath"/> for THIS cell only.
|
||||
/// </summary>
|
||||
private static int GetSuccessors(int p, Mobile m, Map map)
|
||||
private int GetSuccessors(int p, Mobile m, Map map)
|
||||
{
|
||||
var px = p % AreaSize;
|
||||
var py = p / AreaSize % AreaSize;
|
||||
|
|
@ -427,7 +455,7 @@ public class BitmapAStarAlgorithm : PathAlgorithm
|
|||
/// non-Felucca players → ignore spell fields). Mobiles: any other mobile whose Z range
|
||||
/// overlaps and which we can't move over.
|
||||
/// </summary>
|
||||
private static bool IsBlockedByDynamic(Mobile m, Map map, int x, int y, int z)
|
||||
private bool IsBlockedByDynamic(Mobile m, Map map, int x, int y, int z)
|
||||
{
|
||||
var ourTop = z + PersonHeightConst;
|
||||
|
||||
|
|
@ -504,7 +532,7 @@ public class BitmapAStarAlgorithm : PathAlgorithm
|
|||
/// CheckMovement validates land/statics/items via MovementImpl; dynamic mobile blocking
|
||||
/// is layered on top because MovementImpl doesn't iterate same-cell mobiles.
|
||||
/// </summary>
|
||||
private static int GetSuccessorsSlowPath(Mobile m, Map map, int px, int py, Point3D p3D, int[] vals)
|
||||
private int GetSuccessorsSlowPath(Mobile m, Map map, int px, int py, Point3D p3D, int[] vals)
|
||||
{
|
||||
var count = 0;
|
||||
|
||||
|
|
|
|||
|
|
@ -460,7 +460,27 @@ public sealed class StepCache
|
|||
if (map == null || map == Map.Internal || x < 0 || y < 0 || x >= map.Width || y >= map.Height)
|
||||
{
|
||||
_fallthroughOffMap++;
|
||||
return new StepMask(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, CacheHitKind.Fallthrough_OffMap);
|
||||
return new StepMask(
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
CacheHitKind.Fallthrough_OffMap
|
||||
);
|
||||
}
|
||||
|
||||
var chunkX = x >> 4;
|
||||
|
|
@ -489,7 +509,27 @@ public sealed class StepCache
|
|||
else
|
||||
{
|
||||
_fallthroughNotBuilt++;
|
||||
return new StepMask(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, CacheHitKind.Fallthrough_NotBuilt);
|
||||
return new StepMask(
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
CacheHitKind.Fallthrough_NotBuilt
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -524,7 +564,27 @@ public sealed class StepCache
|
|||
return stratumResult;
|
||||
}
|
||||
_fallthroughMultiZ++;
|
||||
return new StepMask(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, CacheHitKind.Fallthrough_MultiZ);
|
||||
return new StepMask(
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
CacheHitKind.Fallthrough_MultiZ
|
||||
);
|
||||
}
|
||||
|
||||
// Source-Z guard: the cache stores one answer per cell baked at SourceZ.
|
||||
|
|
@ -564,7 +624,27 @@ public sealed class StepCache
|
|||
}
|
||||
|
||||
_fallthroughSourceZMismatch++;
|
||||
return new StepMask(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, CacheHitKind.Fallthrough_SourceZMismatch);
|
||||
return new StepMask(
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
CacheHitKind.Fallthrough_SourceZMismatch
|
||||
);
|
||||
}
|
||||
|
||||
switch (hitKindResult)
|
||||
|
|
|
|||
|
|
@ -234,9 +234,7 @@ internal static class StepCacheFile
|
|||
// chunks add another ~2.5 KB (swim layer) but they're a small fraction of any
|
||||
// map; the writer grows on overflow so under-estimating just causes a few
|
||||
// realloc/copy cycles during the bake — not a correctness issue.
|
||||
var capacity = HeaderSize
|
||||
+ (BytesPerChunkBase + 256) * (int)chunkCount
|
||||
+ IndexEntryBytes * (int)chunkCount;
|
||||
var capacity = HeaderSize + (BytesPerChunkBase + 256) * (int)chunkCount + IndexEntryBytes * (int)chunkCount;
|
||||
var buffer = new byte[capacity];
|
||||
var w = new BufferWriter(buffer, prefixStr: false);
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@ using Server.Engines.Pathing;
|
|||
using Server.Engines.Pathing.Cache;
|
||||
using Server.Items;
|
||||
using Server.PathAlgorithms;
|
||||
using Server.PathAlgorithms.BitmapAStar;
|
||||
using Server.Spells;
|
||||
using Server.Targeting;
|
||||
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ using System;
|
|||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using Server.Engines.Pathing.Cache;
|
||||
using Server.PathAlgorithms.BitmapAStar;
|
||||
using Server.PathAlgorithms;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Engines.Pathing;
|
||||
|
|
|
|||
|
|
@ -31,18 +31,15 @@ public static class PathfindRecorder
|
|||
{
|
||||
private static readonly ILogger logger = LogFactory.GetLogger(typeof(PathfindRecorder));
|
||||
|
||||
private static bool _enabled;
|
||||
private static string _outputPath;
|
||||
private static StreamWriter _writer;
|
||||
private static long _recordsWritten;
|
||||
|
||||
public static bool Enabled => _enabled;
|
||||
public static string OutputPath => _outputPath;
|
||||
public static long RecordsWritten => _recordsWritten;
|
||||
public static bool Enabled { get; private set; }
|
||||
public static string OutputPath { get; set; }
|
||||
public static long RecordsWritten { get; private set; }
|
||||
|
||||
public static void Configure()
|
||||
{
|
||||
_outputPath = ServerConfiguration.GetOrUpdateSetting(
|
||||
OutputPath = ServerConfiguration.GetOrUpdateSetting(
|
||||
"pathfinding.recorder.path",
|
||||
Path.Combine(Core.BaseDirectory, "Data", "Pathfinding", "recordings", "pathfinds.jsonl")
|
||||
);
|
||||
|
|
@ -61,7 +58,7 @@ public static class PathfindRecorder
|
|||
/// </summary>
|
||||
public static void SetEnabled(bool enabled)
|
||||
{
|
||||
if (enabled == _enabled)
|
||||
if (enabled == Enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -70,22 +67,22 @@ public static class PathfindRecorder
|
|||
{
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(_outputPath) ?? ".");
|
||||
var stream = new FileStream(_outputPath, FileMode.Append, FileAccess.Write, FileShare.Read);
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(OutputPath) ?? ".");
|
||||
var stream = new FileStream(OutputPath, FileMode.Append, FileAccess.Write, FileShare.Read);
|
||||
_writer = new StreamWriter(stream, new UTF8Encoding(false));
|
||||
_enabled = true;
|
||||
logger.Information("PathfindRecorder enabled, writing to {Path}", _outputPath);
|
||||
Enabled = true;
|
||||
logger.Information("PathfindRecorder enabled, writing to {Path}", OutputPath);
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
logger.Warning(ex, "PathfindRecorder: failed to open {Path} for write", _outputPath);
|
||||
logger.Warning(ex, "PathfindRecorder: failed to open {Path} for write", OutputPath);
|
||||
_writer = null;
|
||||
_enabled = false;
|
||||
Enabled = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_enabled = false;
|
||||
Enabled = false;
|
||||
try
|
||||
{
|
||||
_writer?.Flush();
|
||||
|
|
@ -93,10 +90,10 @@ public static class PathfindRecorder
|
|||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
logger.Warning(ex, "PathfindRecorder: error closing {Path}", _outputPath);
|
||||
logger.Warning(ex, "PathfindRecorder: error closing {Path}", OutputPath);
|
||||
}
|
||||
_writer = null;
|
||||
logger.Information("PathfindRecorder disabled ({Count} records this session)", _recordsWritten);
|
||||
logger.Information("PathfindRecorder disabled ({Count} records this session)", RecordsWritten);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -113,7 +110,7 @@ public static class PathfindRecorder
|
|||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
logger.Warning(ex, "PathfindRecorder: flush failed for {Path}", _outputPath);
|
||||
logger.Warning(ex, "PathfindRecorder: flush failed for {Path}", OutputPath);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -124,7 +121,7 @@ public static class PathfindRecorder
|
|||
/// </summary>
|
||||
public static void RecordIfEnabled(Mobile m, Map map, Point3D start, Point3D goal)
|
||||
{
|
||||
if (!_enabled || _writer == null || m == null || map == null)
|
||||
if (!Enabled || _writer == null || m == null || map == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -159,7 +156,7 @@ public static class PathfindRecorder
|
|||
vsb.Append(canMoveOverObstacles ? "true" : "false");
|
||||
vsb.Append("}\n");
|
||||
_writer.Write(vsb.AsSpan());
|
||||
_recordsWritten++;
|
||||
RecordsWritten++;
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue