Wand fixes:

- Wands can now be pigmented.
- Corrected ML weapon speed.
- Added SC/FC-1/MW properties for new wands.
- Added message for when the wand is used while it is recharging.
- Clumsy/Feeblemind/Mana Drain/Weakness wands no longer drop if Core.ML.
- Max charges are now 109 for all ML available wands, if Core.ML.
- Wands now have a cast delay if Core.ML.
- Moved RevealingAction for wands from spell casting to spell targeting.
This commit is contained in:
eos 2012-04-29 01:49:56 +00:00
parent 96725e7ea8
commit 31185a874f
10 changed files with 39 additions and 18 deletions

View file

@ -8,7 +8,7 @@ namespace Server.Items
public class MagicArrowWand : BaseWand
{
[Constructable]
public MagicArrowWand() : base( WandEffect.MagicArrow, 5, 30 )
public MagicArrowWand() : base( WandEffect.MagicArrow, 5, Core.ML ? 109 : 30 )
{
}