Wand fixes:
- Wands can now be pigmented. - Corrected ML weapon speed. - Added SC/FC-1/MW properties for new wands. - Added message for when the wand is used while it is recharging. - Clumsy/Feeblemind/Mana Drain/Weakness wands no longer drop if Core.ML. - Max charges are now 109 for all ML available wands, if Core.ML. - Wands now have a cast delay if Core.ML. - Moved RevealingAction for wands from spell casting to spell targeting.
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10 changed files with 39 additions and 18 deletions
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@ -8,7 +8,7 @@ namespace Server.Items
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public class MagicArrowWand : BaseWand
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{
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[Constructable]
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public MagicArrowWand() : base( WandEffect.MagicArrow, 5, 30 )
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public MagicArrowWand() : base( WandEffect.MagicArrow, 5, Core.ML ? 109 : 30 )
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{
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}
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