#W# Bounty: Doing some bounty tier work.
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2 changed files with 6 additions and 26 deletions
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@ -1,20 +1,5 @@
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# Fame 0 - 2500
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# Fame 0 - 2500
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AnimatedWeapon.cs - Fame = 0
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BladeSpirits.cs - Fame = 0
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Cat.cs - Fame = 0
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Crane.cs - Fame = 0
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Dog.cs - Fame = 0
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EnergyVortex.cs - Fame = 0
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HellSteed.cs - steed.Fame = 0
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KhaldunRevenant.cs - Fame = 0
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PackHorse.cs - Fame = 0
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PackLlama.cs - Fame = 0
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Revenant.cs - Fame = 0
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SkeletalMount.cs - Fame = 0
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Golem.cs - Fame = 10
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Golem.cs - Fame = 10
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Bird.cs - Fame = 150
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Bird.cs - Fame = 150
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Chicken.cs - Fame = 150
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Goat.cs - Fame = 150
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Goat.cs - Fame = 150
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JackRabbit.cs - Fame = 150
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JackRabbit.cs - Fame = 150
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Mongbat.cs - Fame = 150
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Mongbat.cs - Fame = 150
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@ -31,12 +16,7 @@ Eagle.cs - Fame = 300
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GiantRat.cs - Fame = 300
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GiantRat.cs - Fame = 300
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GreatHart.cs - Fame = 300
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GreatHart.cs - Fame = 300
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Hind.cs - Fame = 300
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Hind.cs - Fame = 300
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Horse.cs - Fame = 300
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Llama.cs - Fame = 300
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MountainGoat.cs - Fame = 300
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MountainGoat.cs - Fame = 300
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RidableLlama.cs - Fame = 300
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Ridgeback.cs - Fame = 300
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SavageRidgeback.cs - Fame = 300
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SewerRat.cs - Fame = 300
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SewerRat.cs - Fame = 300
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Sheep.cs - Fame = 300
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Sheep.cs - Fame = 300
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SkitteringHopper.cs - Fame = 300
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SkitteringHopper.cs - Fame = 300
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@ -65,16 +65,16 @@ public static class BountyRegistry
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// ==========================================
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// ==========================================
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// TIER 1: Local Adventurer (Fame 0) - Rewards: 5 Tokens, 500g
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// TIER 1: Local Adventurer (Fame 0) - Rewards: 5 Tokens, 500g
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// ==========================================
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// ==========================================
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Add(1, new BountyDefinition(1, "Covetous Harpies", new[] { typeof(Harpy) }, 15, 0, 5, 500, "Covetous"));
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Add(1, new BountyDefinition(1, "Goats in the lands of Veridia.", new[] { typeof(Goat) }, 10, 0, 5, 500, "Veridia"));
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Add(1, new BountyDefinition(2, "Shame Earth Elementals", new[] { typeof(EarthElemental) }, 10, 0, 5, 500, "Shame"));
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Add(1, new BountyDefinition(2, "Great Harts in the lands of Veridia.", new[] { typeof(GreatHart) }, 10, 0, 5, 500, "Veridia"));
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Add(1, new BountyDefinition(3, "Despise Lizardmen", new[] { typeof(Lizardman) }, 15, 0, 5, 500, "Despise"));
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Add(1, new BountyDefinition(3, "Hinds in the lands of Veridia.", new[] { typeof(Hind) }, 10, 0, 5, 500, "Veridia"));
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Add(1, new BountyDefinition(4, "Deceit - Skeletons", new[] { typeof(Skeleton) }, 15, 0, 5, 500, "Deceit"));
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Add(1, new BountyDefinition(4, "Brown Bears in the lands of Veridia.", new[] { typeof(BrownBear) }, 10, 0, 5, 500, "Veridia"));
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// ==========================================
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// ==========================================
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// TIER 2: Estimable Hunter (Fame 1250) - Rewards: 15 Tokens, 1200g
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// TIER 2: Estimable Hunter (Fame 1250) - Rewards: 15 Tokens, 1200g
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// ==========================================
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// ==========================================
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Add(2, new BountyDefinition(4, "Deceit Skeletal Knights", new[] { typeof(SkeletalKnight) }, 10, 1250, 15, 1200, "Deceit"));
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Add(2, new BountyDefinition(4, "Skeletal Knights in the Dungeon Deceit", new[] { typeof(SkeletalKnight) }, 10, 1250, 15, 1200, "Deceit"));
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Add(2, new BountyDefinition(5, "Destard Drakes", new[] { typeof(Drake) }, 10, 1250, 15, 1200, "Destard"));
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Add(2, new BountyDefinition(5, "Drakes in the Dungeon Destard", new[] { typeof(Drake) }, 10, 1250, 15, 1200, "Destard"));
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// ==========================================
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// ==========================================
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// TIER 3: Great Slayer (Fame 2500) - Rewards: 30 Tokens, 2500g
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// TIER 3: Great Slayer (Fame 2500) - Rewards: 30 Tokens, 2500g
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