Adds more clarity to a few goals.

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Kamron Batman 2018-09-05 11:16:37 -07:00 committed by GitHub
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@ -24,7 +24,9 @@
### Optimizations for large shards
- [ ] Eject inactive players and their items after they are serialized to cold storage
- [ ] Create hydration techniques for non-persisted systems (e.g. spawners, decorations, static, champions, etc)
- [ ] Simplify resource items such as Reagents, and crafting supplies by eliminating all of their individual types and using an enum and generic type. `new MandrakeRoot()` -> `new Reagent(ReagentType.MandrakeRoot)`
- [ ] Create object pools for high availability items such as gold and reagents
* For example, `new MandrakeRoot()` -> `ObjectPool.Get<Reagent>(ReagentType.MandrakeRoot)`.
- [ ] Replace timer system with a [wheel](https://github.com/runuo/runuo/pull/42) implementation
- [X] Create `DefaultName` for mobiles and use it for all items
- [ ] Improve asynchronous socket handling