Adds more clarity to a few goals.
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GOALS.md
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GOALS.md
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@ -24,7 +24,9 @@
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### Optimizations for large shards
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- [ ] Eject inactive players and their items after they are serialized to cold storage
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- [ ] Create hydration techniques for non-persisted systems (e.g. spawners, decorations, static, champions, etc)
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- [ ] Simplify resource items such as Reagents, and crafting supplies by eliminating all of their individual types and using an enum and generic type. `new MandrakeRoot()` -> `new Reagent(ReagentType.MandrakeRoot)`
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- [ ] Create object pools for high availability items such as gold and reagents
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* For example, `new MandrakeRoot()` -> `ObjectPool.Get<Reagent>(ReagentType.MandrakeRoot)`.
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- [ ] Replace timer system with a [wheel](https://github.com/runuo/runuo/pull/42) implementation
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- [X] Create `DefaultName` for mobiles and use it for all items
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- [ ] Improve asynchronous socket handling
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