Updates to the GOALS.md

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Kamron Batman 2018-09-05 11:37:41 -07:00 committed by GitHub
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@ -24,14 +24,22 @@
### Optimizations for large shards
- [ ] Eject inactive players and their items after they are serialized to cold storage
- [ ] Create hydration techniques for non-persisted systems (e.g. spawners, decorations, static, champions, etc)
- [ ] Simplify resource items such as Reagents, and crafting supplies by eliminating all of their individual types and using an enum and generic type.
* `new MandrakeRoot()` -> `new Reagent(ReagentType.MandrakeRoot)`
- [ ] Simplify certain items by eliminating all of their individual types and using an enum to reference their individual type
* Items subject to change: reagents, logs, ore, ingots, potions, and containers
* Syntax change: `new MandrakeRoot()` -> `new Reagent(ReagentType.MandrakeRoot)`
- [ ] Create object pools for high availability items such as gold and reagents
* For example, `new MandrakeRoot()` -> `ObjectPool.Get<Reagent>(ReagentType.MandrakeRoot)`.
* Pools should be elastic and adjust according to nominal usage. For example, if thousands of gold objects are created and destroyed in a small period of time, the pool should be expanded and replenished properly so it is never empty, or full.
- [ ] Replace timer system with a [wheel](https://github.com/runuo/runuo/pull/42) implementation
- [X] Create `DefaultName` for mobiles and use it for all items
- [X] Create `DefaultName` for mobiles
- [ ] Improve asynchronous socket handling
### Code Architecture Fixes
- [ ] Create a LayeredItem child and move related code to that class. All layered items should inherit that.
* Items that are placed on the paperdoll will need to inherit this.
- [ ] Create a StackedItem child and move related code to that class.
* Items that have an amount will need to inherit this.
### Bugs & Misc
- [ ] Naked corpses (container display issue)
- [X] Rounding errors with new bank system