fix: Cleanup IPoint3D calls (#704)

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Kamron Batman 2021-08-19 09:11:48 -07:00 committed by GitHub
parent 788b04b958
commit 3293ffcf06
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33 changed files with 158 additions and 264 deletions

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@ -1606,23 +1606,9 @@ namespace Server
set => Location = new Point3D(m_Location.m_X, m_Location.m_Y, value);
}
public virtual bool InRange(Point2D p, int range) =>
p.m_X >= Location.m_X - range
&& p.m_X <= Location.m_X + range
&& p.m_Y >= Location.m_Y - range
&& p.m_Y <= Location.m_Y + range;
public virtual bool InRange(Point2D p, int range) => Utility.InRange(p.X, p.Y, X, Y, range);
public virtual bool InRange(Point3D p, int range) =>
p.m_X >= Location.m_X - range
&& p.m_X <= Location.m_X + range
&& p.m_Y >= Location.m_Y - range
&& p.m_Y <= Location.m_Y + range;
public virtual bool InRange(IPoint2D p, int range) =>
p.X >= Location.m_X - range
&& p.X <= Location.m_X + range
&& p.Y >= Location.m_Y - range
&& p.Y <= Location.m_Y + range;
public virtual bool InRange(Point3D p, int range) => Utility.InRange(p.X, p.Y, X, Y, range);
public ExpandFlag GetExpandFlags()
{