fix: Cleanup IPoint3D calls (#704)

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Kamron Batman 2021-08-19 09:11:48 -07:00 • committed by GitHub
parent 788b04b958
commit 3293ffcf06
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33 changed files with 158 additions and 264 deletions

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@ -887,15 +887,13 @@ namespace Server.Mobiles
public virtual bool CanBreath => HasBreath && !Summoned;
public virtual bool IsDispellable => Summoned && !IsAnimatedDead;
public virtual bool
PlayerRangeSensitive // If they are following a waypoint, they'll continue to follow it even if players aren't around
=> CurrentWayPoint == null;
// If they are following a waypoint, they'll continue to follow it even if players aren't around
public virtual bool PlayerRangeSensitive => CurrentWayPoint == null;
public virtual bool ReturnsToHome =>
SeeksHome && Home != Point3D.Zero && !m_ReturnQueued && !Controlled && !Summoned;
// used for deleting untamed creatures [in houses]
[CommandProperty(AccessLevel.GameMaster)]
public bool RemoveIfUntamed { get; set; }
@ -3895,16 +3893,13 @@ namespace Server.Mobiles
public void GoHome_Callback()
{
if (m_ReturnQueued && IsSpawnerBound())
if (m_ReturnQueued && IsSpawnerBound() && !Map.GetSector(X, Y).Active)
{
SetLocation(Home, true);
if (!Map.GetSector(X, Y).Active)
{
SetLocation(Home, true);
if (!Map.GetSector(X, Y).Active)
{
AIObject?.Deactivate();
}
AIObject?.Deactivate();
}
}